SearchSearchPosts written by mafon:User
I can't belive it, but I actually figure it out!!!
For some strange reason, my CS plays maps from the "SteamApps\common\Half-Life\cstrike\maps" Yay for me! It was so simple.... all this years... I could have become the creator of de_dust7 !!! Too bad I lost all my maps through the years. It'd be fun to see them. User
I prefer to drift in my small music bay, but sometimes I stummble upon new popular ones. And this song is just so funny and depressing I like it, almost like The Offspring with their cheerful-distress, but upped to 9.
Sick vid
User
Ok, a little backstory. I was mapping almost as long as CS is. Not constantly, but returning to it each and few years, but almost never did I have my map working (esp. for original games). So it's a lifetime tragedy.
Yesterday I decided to give it another shot, quickly drafted a somewhat of a map, compiled it and... it worked! (jaw's on the floor) Filled with joy I decided to continue working on it, but no matter what changes I make, they do not appear in CS. (totall bummer) I fiddled with folders, mapcycle, hammer configurations, but I just don't see the root of the problem. Though I remember I had something similiar many years ago with source, though I may be wrong. ----- I don't even know where CS gets dm_tremor_alfa map – I searched the whole directory – there's none! And no matter what I do it doesn't see dm_tremor. Console command doesn't summon it too. But "alfa version" – no sweat. ---- Compile Process if it's useful: code ** Executing... ** Command: Change Directory ** Parameters: F:\Games\Steam\SteamApps\******\counter-strike ** Executing... ** Command: Copy File ** Parameters: "F:\Games\Steam\SteamApps\common\Half-Life SDK\Map Files\DM_TREMOR.map" "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR.map" ** Executing... ** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qcsg.exe ** Parameters: "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR" qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0) Using WAD File: \games\steam\steamapps\******\counter-strike\cstrike\de_storm.wad Using WAD File: \games\steam\steamapps\******\counter-strike\cstrike\prodigy.wad Using WAD File: \games\steam\steamapps\******\counter-strike\cstrike\torntextures.wad 0 seconds elapsed ** Executing... ** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qbsp2.exe ** Parameters: "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR" qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR.prt 0 seconds elapsed ** Executing... ** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\vis.exe ** Parameters: -fast "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR" vis.exe v1.3 (Dec 30 1998) ---- vis ---- fastvis = true 4 thread(s) 319 portalleafs 925 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) average leafs visible: 142 visdatasize:13063 compressed from 12760 1.0 seconds elapsed ** Executing... ** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qrad.exe ** Parameters: "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR" qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 4 threads [Reading texlights from 'F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\lights.rad'] [1 texlights parsed from 'F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\lights.rad'] 2192 faces 228375 square feet [32886086.00 square inches] 17913 patches after subdivision 5 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1) visibility matrix: 19.1 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (2) MakeScales: 0...1...2...3...4...5...6...7...8...9... (1) transfer lists: 44.3 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (1) GatherLight: 0...1...2...3...4...5...6...7...8...9... (0) Bounce #1 added RGB(22669, 30602, 34015) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/400 64/25600 ( 0.3%) planes 1670/32767 33400/655340 ( 5.1%) vertexes 2744/65535 32928/786420 ( 4.2%) nodes 599/32767 14376/786408 ( 1.8%) texinfos 46/8192 1840/327680 ( 0.6%) faces 2192/65535 43840/1310700 ( 3.3%) clipnodes 1932/32767 15456/262136 ( 5.9%) leaves 320/8192 8960/229376 ( 3.9%) marksurfaces 2428/65535 4856/131070 ( 3.7%) surfedges 10132/512000 40528/2048000 ( 2.0%) edges 5122/256000 20488/1024000 ( 2.0%) texdata [variable] 400/2097152 ( 0.0%) lightdata [variable] 739593/2097152 (35.3%) visdata [variable] 13063/2097152 ( 0.6%) entdata [variable] 1515/131072 ( 1.2%) === Total BSP file data space used: 971307 bytes === 5 seconds elapsed ** Executing... ** Command: F:\Games\Steam\STEAMA~1\******\COUNTE~2\hl.exe ** Parameters: +map "DM_TREMOR" ----- Also, there's a bsp file of the map for you to check. Maybe it supposed not to work: https://drive.google.com/open?id=0BzZzhq8BzoW1RlZTYnJVSDRUYW8 ---- Thanks in advance. |