SearchSearchPosts written by dtacha:User
thanks fedex for your answer.
its a three-store building with many rooms. some rooms are empty and not seen, not used. but i can't delete them, since their walls are in the same time walls of other rooms. the question is shall i leave them empty as they are or fill them with brushes? User
I did the optimization myself since noone helped :-)
(maybe its better that way) but i have one question left what do you do for big&empty&unused rooms to get the best performance? just leave them empty without doing nothing? fill them with brushes wholely? use hint/skip/null textures? i am waiting for a short answer. thanks. User
Dear Participants,
I am new at this and tried to make a map which isn't so big. But i don't know how to optimize it. Can someone download, revise and send back? Thanks in advance. To download: http://rapidshare.com/files/280801855/70_deneme.rmf.html |