SearchSearchPosts written by daltron:Truck
User
Success!!
It turned out there was a leek, even though I could not even see one! So I remade the map and made a more enclosed environment making sure each texture was small(er?); I'm assuming you do this by setting the texture size to 128x128 in the texture browser before applying them. I'll make sure to reread your posts and the FAQ! Thanks for your patience everyone! :) Truck
User
code Q: Portal file missing?When you receive an error telling you that the .prt file is missing, it means some error has occurred and as a result, the portal file was not generated. Open a new thread and ask about the error that appears in your compile-log (mapname.log) We will answer your question in your new thread. Sorry to bring this burden about the forums but I honestly need some help here; I've read through most of what I could find and then I came across the FAQ post... Here is my map log file: code ----- BEGIN hlcsg -----Command line: hlcsg -nowadtextures testmap_beta Entering testmap_beta.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\de_mon.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\0soup0_simpsons.wad - Warning: Larger than expected texture (251052 bytes): 'CAR' - Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW' - Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE' - Warning: Larger than expected texture (348972 bytes): 'TRAILER' - Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH' - Warning: Larger than expected texture (196652 bytes): 'COMICSTORE' - Warning: Larger than expected texture (261932 bytes): '{RADIO' - Contains 1 used texture, 20.00 percent of map (110 textures in wad) Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\awp_rooftops.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_clan1_mill.wad - Warning: Larger than expected texture (345918 bytes): 'CAL_2' - Contains 2 used textures, 40.00 percent of map (75 textures in wad) Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cstrike.wad - Contains 1 used texture, 20.00 percent of map (123 textures in wad) Including Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Warning: ::FindTexture() texture WALL002 not found! Warning: ::LoadLump() texture WALL002 not found! Texture usage is at 0.05 mb (of 4.00 mb MAX) 0.30 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp testmap_beta Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 25 (0.00 seconds) Warning: No entities exist in hull 0, no filling performed for this hull SolidBSP [hull 1] 7 (0.00 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 7 (0.00 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 7 (0.00 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 0.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis testmap_beta Error: Portal file 'testmap_beta.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad testmap_beta >> There was a problem compiling the map. >> Check the file testmap_beta.log for the cause. ----- END hlrad ----- and the .err file: code hlvis: Error: Portal file 'testmap_beta.prt' does not exist, cannot vis the mapNow my map is a simple enclosed box with 1 brush (flat plane) with 2 spawns on it, ct spawn and t spawn. I believe i have a brush separating the spawns but that is the only other one. The box enclosing it has the sky texture on it. Hope this is enough information to find out what i am screwing up at doing. I followed the tutorials provided to make and compile a map. Sorry for my newbie-ness and thanks to anyone who can help! |