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Posts written by TheKenny:



User
thanks.. Did it take a long time to do?
User
eDan Co. said:
Yeah, you also have waayy too many lights. You don't need 10 in one room, make a few bright ones. Having that many lights will take a long time to compile and might lag your map.

those lights are for 2nd and 3rd floor to make it like a house with 3 floors and some rooms 1 light entity for each room so I would remember, where to put walls
User
tried to make something like stairs...
User
now got another :@
did ewerything I could do... wtf.. is wrong?
here are all problems I can't understand:

Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 29, Side 1: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (1280, 384, 320), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (1280, 384, 320), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
(0.20 seconds)

http://www.speedyshare.com/225559891.html
here is full map
User
damn! ur good
User
User
nope. I placed 3 Light sources 3 CT spawns (info_player_start) and 3 T spawns ( info_player_deathmach)although i'm gonna tri to put those entities somewhere else if it helps, just it is for me to understand better, what the hell i'm doing with that Editor
User
nope. I made map with lots of brushes = 4 walls 1 ceiling 1 floor
and so I got another question... u make walls with selection or what? I didn't understand the tutorial.... I made everything with block tool
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures dm_kaste
Entering dm_kaste.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Including Wadfile: \program files\valve\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\1337_aiming.wad
- Contains 1 used texture, 100.00 percent of map (13 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\garozins\desktop\toposais c1p map\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.14 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp dm_kaste

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.08 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis dm_kaste
Error: Portal file 'dm_kaste.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad dm_kaste
>> There was a problem compiling the map.
>> Check the file dm_kaste.log for the cause.

----- END hlrad -----

User
I wanted to know what to do with this error:
when i compile map in zhlt i get a file that is called - mapname.err
it means that map has an error in it, when I open that .err file I see this in notepad as it was said in Tutorial
hlvis: Error: Portal file 'mapname.prt' does not exist, cannot vis the map
what is it and what should I do?