SearchSearchPosts written by NickOfTime789:User
no one can offer help? okay thanks...sweet.
User
I tried loading the pointfile but I don't understand how to "read" them. I went into the game and loaded my map and tried to open the console and load the pointfile in the game but it said it couldn't open. I saw the walls jutting out into the nothing space. So I sorta know where the leaks are but I couldn't find any unplugged areas.
Also, I read that there wasn't any real light because it was "escaping" through the leaks. But I think I plugged some up cause when I loaded the file in the game I could see all of the rooms. I'll look through the rooms again but Zim, if you could, just mention how to read the pointfile. Thanks. That's what my pointfile looks like. User
I guess no one is able to help haha
User
Hey all. I've been working on my new (and first) map recently (been up 2 nights in a row without a wink of sleep haha) and i got done doing all of the brushes/WAD's/textures etc. Then I added the characters starting points and the lights then I went to compile. I'm getting this error:
Warning: === LEAK in hull 0 === Entity info_player_start @ (-378, 281, 58) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-378, 281, 58) Warning: === LEAK in hull 2 === Entity light @ ( 196, 346, 95) Warning: === LEAK in hull 3 === Entity light @ (-126,-138, 95) 2.95 seconds elapsed I didn't add the entire thing, that seems to be the most important part but I know what it means. I went back onto Hammer and I looked at the lights and player start up points. They aren't in the wall or anything that I could see. I also moved the light sources around a little bit, deleted them entirely and tried re-adding, and adjusting the brightness of them. Obviously, none of those options worked. There is only 1 light that works in my entire map. The second problem is that not all of the brushes are loading. For instance, I have some cabinets and things in the middle of the room, but when I try to play the map, they don't load. Third problem that is probably caused by a problem stated above is that the HUD isn't displaying anything. Weapons and health aren't being displayed and I can't turn the flashlight on. More help (this forum has helped me a great deal already) would be very appreciated. Thanks! ***EDIT*** I tried to add some lights around the light that is causing trouble like x x x x L x x x x x being the new lights and L being the light that is causing trouble based on the compile error log. However, when I add those lights it seems that another random light messes up and causes an error. Help? |