SearchSearchPosts written by MorpheusRO:User
Actually nowhere...it hadn't been created due to some compiling problem. I rewrote the damn thing and it worked...
User
I figured it out eventually...Thanks for your assitance guys.
User
A self quote is in order "I am unable to find the damn bsp anywhere probably because there isn't any." so no....it it not there since it is the whole problem .The only files with are .map and .bsx not .bsp...My initial question was : Why the hell it isn't there....
User
Since it ain't there i have a feeling it did not...and the route is:
copy mapname.bsp "D:\D ___ programe\Jocs\half-life\cstrike\maps" User
Right, so this is an old problem , i've been looking over some other posts and no, it,s not the insufficient spawn points the problem. I am unable to find the damn bsp anywhere probably because there isn't any. In any case i'll copy paste the log stuff maybe you'll understand something from all that mumbjo-jumbo....
Thanks in advance (cs log is after this one) Compiler log: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Using Wadfile: \d ___ programe\jocs\half-life\cstrike\cstrike.wad.wad - Contains 3 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.12 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'mapname.prt' 0.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.00 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 58 faces Create Patches : 760 base patches 0 opaque faces 15701 square feet [2260992.00 square inches] 1 direct lights BuildFacelights: (0.05 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.05 seconds) MakeScales: (0.08 seconds) SwapTransfers: (0.02 seconds) Transfer Lists : 433952 : 433.95k transfers Indices : 4848 : 4.73k bytes Data : 1735808 : 1.66M bytes GatherLight: (0.03 seconds) FinalLightFace: (0.11 seconds) 0.34 seconds elapsed ----- END hlrad ----- CS Console Log Console initialized. Base networking initialized. "sv_cheats" changed to "1" Initializing deltas Protocol version 47 Exe version 1.1.2.5 (cstrike) Exe build: 10:30:39 Jul 28 2004 (2834) 40.0 Mb heap GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon 9600 / X1050 Series GL_VERSION: 2.1.7537 Release Sound Initialization Set primary sound buffer format: yes 2 channel(s) 16 bits/sample 11025 bytes/sec DirectSound initialized Sound sampling rate: 11025 Loaded library demoplayer.dll. Loaded library core.dll. Creating fake network channel. Loaded library core.dll. DemoPlayer module initialized. Parsed 353 text messages WARNING: failed to locate sequence file global joystick not found -- no valid joysticks (a5) execing valve.rc execing language.cfg "deathmatch" changed to "1" execing config.cfg "sv_aim" changed to "0" MP3_InitStream(29, media\gamestartup.mp3) successful NET Ports: server 27015, client 27005 Server IP address 169.254.146.188:27015 Adding: cstrike/dlls\zbotcz.dll Dll loaded for mod Half-Life execing skill.cfg map change failed: 'mapname' not found on server. Yea...that's just about all of it Truck
User
I am getting the same error... I have creted 4 spawn points but i have a feeling this is not the problem... In any case the map does not show up anywhere and i haven't seen any "mapname.bsp" anywhere ...just .bsx What could be the problem that it does not create the map ?
P.S. i get no errors...no leaks no nothing just "The system cannot find the file specified" is i press any key opens up cstrike and i get the "where the f*** is the map dumba$$ |