SearchSearchPosts written by Killer-Chicken:Truck
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Thanks alot for your help guys
. . . How does zm_boatescape do the round end all die thingy anyway? == And to make a sliding door you use func_train rite? Truck
User
@.@ no one can help?
Truck
User
Killer-Duck said: Killer-Chicken said: Hey guys i need help with something
I created a map blah blah blah... then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@ It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood. Any reasons why this happens? Additional info: Delay before reset is 5. all the rest of the values are the same, except for damage What exactly are you trying to accomplish with this setup? Its like a map like zm_boatescape etc, the person who reaches the ending point wins as the rest of the players die. code / / O---- Dead O \ \ /|\ / \ Winner Trigger_hurted Ending point ----------------------------______________<trigger_multiple The trigger hurt is supposed to disappear the next round, but after a few rounds, it stays there and kills everyone for each following round. Any reason why that happens? == Another matter: Is it possible to create a door that will slide up at breakneck speed when the winner reaches the trigger_multiple? The trigger_multiple can only target one other thingy at a time... Truck
User
oO no one knows the solution?
Truck
User
Hey guys i need help with something
I created a map blah blah blah... then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@ It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood. Any reasons why this happens? Additional info: Delay before reset is 5. all the rest of the values are the same, except for damage |