SearchSearchPosts written by Hawk:User
How do you change the colors?
User
looks like its working now but its retarded lol i tried everything but oh well
User
ok when i run with vis and rad on normal the program becomes non responsive, i had to cntrl alt del and end the process to get it to respond again.... this is the log from that
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\materials Loading C:\Users\RAC\Desktop\maps\toujane_beta_3.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\RAC\Desktop\maps\toujane_beta_3.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt" Can't load skybox file skybox/sky_borealis01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (270076 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 309 texinfos to 205 Reduced 51 texdatas to 51 (1157 bytes to 1157) Writing C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp 2 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3" Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\users\rac\desktop\maps\toujane_beta_3.bsp reading c:\users\rac\desktop\maps\toujane_beta_3.prt 1770 portalclusters 6077 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7) PortalFlow: 0...1...2.. ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\rac\desktop\maps\toujane_beta_3.bsp No vis information, direct lighting only. 4307 faces 4 degenerate faces 674946 square feet [97192344.00 square inches] 0 displacements 0 square feet [0.00 square inches] 11 direct lights BuildFacelights: 0...1...2...3. ** Executing... ** Command: Copy File ** Parameters: "C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp" "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\maps\toujane_beta_3.bsp" ____________________________________- i am running it again with vis and rad on fast to see what that gets.... User
Killer-Duck said: Post compile log.
how the hell i do that lol, ill look at it and try to find it, when i select run, is that the small screen that pulls up ? User
ok so i have a skybox set with a nice night sky... i have tried making light enviroments, lights and spot lights but no matter what i do NONE of them run !!!! basicaly i want to have a dark night type map that will have spot lights from place to place and inside some of my rooms i was gonna have like a soft red pulsing light ( like emergency back up lighting ) ... and i cant figure out why my crap wont work lol any ideas?
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