ZenkiZenkiUser name
Zenki
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2009 April 29
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2009 May 1 at 06:45 UTC
Origin problem! in Hammer Mapping
HAHAHA! That was funny lol. I have a new problem now. When I made the origin and the rotating brush together, I checked for problems and it said that the brushes that was with the origins were not solid. What do I have to do?
2009 Apr 29 at 16:08 UTC
Origin problem! in Hammer Mapping
Ahhh... Sry but there's retards everywhere that doesn't see such things.
2009 Apr 29 at 15:37 UTC
Origin problem! in Hammer Mapping
Hi. I am making a deathrun map (Im already done with it but I cannot make it into a bsp because of this problem) and when I was trying to "compile" it whatsoever. I run the file for the Mymap.map to get into a bsp and then I got error. I looked at the .err file and it said:
Quote: hlcsg: Error: Entity 0, Brush 83: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?) hlcsg: Error: Brush type not allowed in world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem hlcsg: Error: Entity 0, Brush 84: ORIGIN brushes not allowed in world (did you forget to tie this origin brush to a rotating entity?) hlcsg: Error: Entity 0, Brush 95: ORIGIN brushes not allowed in world (did you forget to tie this origin brush to a rotating entity?) hlcsg: Error: Entity 0, Brush 96: ORIGIN brushes not allowed in world (did you forget to tie this origin brush to a rotating entity?) hlcsg: Error: Entity 0, Brush 157: ORIGIN brushes not allowed in world (did you forget to tie this origin brush to a rotating entity?) How to fix this? please help! (YES I USED FUNC_DOOR_ROTATING FOR THE BRUSHES AND PUTTED IN THE ORIGIN BRUSH INSIDE THE ROTATING BRUSH!) |