Xtreme The DrunkXtreme The DrunkUser name
Xtreme The Drunk
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2006 August 14
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4
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Recent posts by Xtreme The DrunkRecent posts by Xtreme The Drunk
2006 Aug 16 at 03:11 UTC
Mapname error in Hammer Mapping
I found out why I had the leaks. The light was intersecting with the ceiling.
Now my problem is this. I get an error when I try to load the game in CS saying it could not open the WAD's. I put all my .wad files in my steamapps folder.
2006 Aug 15 at 02:49 UTC
Mapname error in Hammer Mapping
I just forgot to add the map name to these files. Oops...lol
But now I'm getting the leak error. I've got the top, the bottom, and the sides covered. It says theres a leak in hull 0, 1, 2, and 3. It shows the cordinates and I dont see anything at those cordinates. Here's the Error log: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg ArtOfWar Entering ArtOfWar.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.08 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Using Wadfile: \program files\steam\steamapps\verastage wad.wad - Contains 2 used textures, 20.00 percent of map (114 textures in wad) Using Wadfile: \program files\steam\steamapps\mexican.wad - Contains 4 used textures, 40.00 percent of map (58 textures in wad) Using Wadfile: \program files\steam\steamapps\shorehouse.wad - Contains 4 used textures, 40.00 percent of map (31 textures in wad) Using Wadfile: \program files\steam\steamapps\stealth.wad - Contains 0 used textures, 0.00 percent of map (72 textures in wad) Texture usage is at 0.25 mb (of 4.00 mb MAX) 0.23 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp ArtOfWar Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity light @ (-1120, -64,-2320) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity light @ (-1120, -64,-2320) Warning: === LEAK in hull 2 === Entity light @ (-1120, -64,-2320) Warning: === LEAK in hull 3 === Entity light @ (-1120, -64,-2320) 0.27 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis ArtOfWar >> There was a problem compiling the map. >> Check the file ArtOfWar.log for the cause. ----- END hlvis ----- It looks like it has something to do with the light. If you could guide me in the right direction it would be much appreciated. Thanks.
2006 Aug 14 at 23:54 UTC
Mapname error in Hammer Mapping
I'm in class right now so I have to check it when I get done. That's probably all it is. I spent four hours learning this program and my brain was hurting too much to try and figure it out for myself.
I do have the files in the in the ZHLT folder. *EDIT* Another thing, will this work in Condition Zero?
2006 Aug 14 at 20:01 UTC
Mapname error in Hammer Mapping
I just completed a map and when I compiled it I got this mapname.err
hlcsg: Error: Error opening mapname.map: No such file or directory Not really sure what other info you need. Also, I want this to work in Condition Zero. I noticed when it finished compiling it opened the earlier version. I reeeaaaallllyy need some help. It's prolly somethin stupid. |