Teh LolZ

Teh LolZ

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Teh LolZ
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#ddcc44
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2009 February 24
Post count
4
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Recent posts by Teh LolZ

Recent posts by Teh LolZ

2009 Mar 24 at 03:12 UTC
Need Help! in Hammer Mapping
I've been making a deathrun map and just finished it today,but now I have this problem I can't figure out. Help Please!

Compile Log:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe c:\zhlt\deathrun_secretcavebase -wadinclude tfc.wad -wadinclude wsp_enclosure.wad -wadinclude hlrally_summer.wad -wadinclude as_steel.wad -wadinclude zhlt.wad -wadautodetect
Entering c:\zhlt\deathrun_secretcavebase.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[tfc.wad]
[wsp_enclosure.wad]
[hlrally_summer.wad]
[as_steel.wad]
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.61 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.33 seconds)

Including Wadfile: \program files\steam\steamapps\thenewlolz\counter-strike\cstrike\wsp_enclosure.wad
- Contains 3 used textures, 8.57 percent of map (24 textures in wad)
Including Wadfile: \program files\steam\steamapps\thenewlolz\counter-strike\cstrike\as_steel.wad
- Contains 6 used textures, 17.14 percent of map (86 textures in wad)
Including Wadfile: \program files\steam\steamapps\thenewlolz\counter-strike\cstrike\hlrally_summer.wad
- Contains 7 used textures, 20.00 percent of map (151 textures in wad)
Including Wadfile: \program files\steam\steamapps\thenewlolz\counter-strike\cstrike\tfc.wad
- Contains 18 used textures, 51.43 percent of map (279 textures in wad)
Including Wadfile: \documents and settings\rowin\my documents\zhlt.wad
- Contains 1 used texture, 2.86 percent of map (7 textures in wad)

added 1 additional animating textures.
Texture usage is at 1.84 mb (of 4.00 mb MAX)
2.73 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe C:\zhlt\deathrun_secretcavebase

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\zhlt\deathrun_secretcavebase.prt'
3.59 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe c:\zhlt\deathrun_secretcavebase
1099 portalleafs
4072 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(3.81 seconds)
LeafThread:
(400.64 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 593 and 598:
(-1825.016 -418.731 -220.000)
(-1825.486 -419.486 -221.078)
(-1846.161 -449.441 -294.362)
(-1830.277 -416.000 -320.000)
(-1766.141 -294.141 -320.000)
(-1752.000 -280.000 -220.000)

average leafs visible: 243
g_visdatasize:75575 compressed from 151662
405.55 seconds elapsed [6m 45s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe c:\zhlt\deathrun_secretcavebase

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


7885 faces
Create Patches : 66405 base patches
0 opaque faces
1009916 square feet [145427952.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----


2009 Mar 15 at 19:50 UTC
I've been planning on making a deathrun map and I've been wondering how to make objects rotate, and how to have an object teleport you.
Can someone tell me how to do that?
2009 Feb 25 at 23:31 UTC
Help Please in Hammer Mapping
Alright I did everything that you said and it compiled properly, but now I have another problem. When ever I try to run it on counter-strike, my counter-strike crashes and a box shows up saying
"Bad surface extents 10544/0 at position (-2752,108,-128)"
What do I do?
2009 Feb 24 at 22:15 UTC
Help Please in Hammer Mapping
I just started mapping a while ago and I'm getting this error for my map. Can someone please help me?

Compile Log:


** Executing...
** Command: Change Directory
** Parameters: "zm_safezone_beta16"

The command failed. Windows reported the error:
"No such file or directory"

** Executing...
** Command: C:\zhlt\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\zm_safezone_beta16" -wadinclude tfc.wad -wadinclude tfc2.wad -wadinclude wsp_enclosure.wad -wadinclude hlrally_summer.wad -wadinclude as_steel.wad -wadautodetect

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe "c:\program files\steam\steamapps\zm_safezone_beta16"-wadinclude tfc.wad -wadinclude tfc2.wad -wadinclude wsp_enclosure.wad -wadinclude hlrally_summer.wad -wadinclude as_steel.wad -wadautodetect
Entering c:\program files\steam\steamapps\zm_safezone_beta16.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[tfc.wad]
[tfc2.wad]
[wsp_enclosure.wad]
[hlrally_summer.wad]
[as_steel.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 298, Side 2: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-833)-(10000,10000,-641)
Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-833)-(10000,10000,-641)
Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-869)-(10000,10000,-605)
Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-869)-(10000,10000,-605)
Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-865)-(10000,10000,-609)
Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-865)-(10000,10000,-609)
Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-851)-(10000,10000,-623)
Error: Entity 0, Brush 298: outside world(+/-4096): (-10000,-10000,-851)-(10000,10000,-623)
90%... (0.84 seconds)

----- END hlcsg -----




** Executing...
** Command: C:\zhlt\hlbsp.exe
** Parameters: "C:\zhlt\zm_safezone_beta16"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe C:\zhlt\zm_safezone_beta16
Error: Can't open C:\zhlt\zm_safezone_beta16.p0

----- END hlbsp -----




** Executing...
** Command: C:\zhlt\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\zm_safezone_beta16"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe "c:\program files\steam\steamapps\zm_safezone_beta16"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\zm_safezone_beta16.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\zhlt\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\zm_safezone_beta16"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe "c:\program files\steam\steamapps\zm_safezone_beta16"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\zm_safezone_beta16.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\zm_safezone_beta16.bsp" "C:\zhlt\zm_safezone_beta16.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\zm_safezone_beta16.pts" "C:\zhlt\zm_safezone_beta16.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\ROWIN_~1.COM\COUNTE~1\hl.exe
** Parameters: +map "zm_safezone_beta16" -game cstrike -dev -console +deathmatch 1