Strongkong

Strongkong

User name
Strongkong
Assigned title
 
Assigned post color
#9988aa
Avatar
Medals
 
Registration date
2009 July 16
Post count
3
Score
0 ₧
Location
 
Signature
 
Timezone
UTC
Groups
 

Recent posts by Strongkong

Recent posts by Strongkong

2009 Jul 18 at 06:11 UTC
Question about lag&compile in Hammer Mapping
Thanks guys, I try them, and write if it works!
2009 Jul 16 at 11:21 UTC
Question about lag&compile in Hammer Mapping
http://www.megaupload.com/?d=WR9DZESY
Log of my lagging map.

Well, I did not use any lights on the map, it is normal, so I think you can't get much information from it...

Well, thanks anyway.
Strongkong
2009 Jul 16 at 07:31 UTC
Question about lag&compile in Hammer Mapping
Hi!
I made a fun map, most like just jumping, and it lags very. It can't be because it's big, it's a quarter of the full size of the full grid in VHE. I converted fun_allinone to .map, because i was interested how it's made, etc. I saw that it's the max size in VHE. And no lag. How can it be? And how can I reduce the compile time? I made another map, It's small, it's got 8 lights in it(7 lights, 1 light_enviroment). Ok, I started compile, went eat my dinner, ~15 minutes, and when I came back, Leafthread was at 50%... and it did not move... I waited another 5 minutes, and nothing. I don't have so bad computer, so it can't be because it. I don't want to delete the lights, because i need them, there's some kind of "Forest" in it, and that must be dark!
NEED HELP!!!
Thank you!
Strongkong

Edit: I use Valve Hammer Editor 3.5, expert fgd, zhlt253-17.