SpiKe'SpiKe'User name
SpiKe'
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2010 October 28
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16
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I am gonna be the best of the bests in Counter Strike!
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Europe/Athens
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2010 Nov 9 at 13:09 UTC
I need a script about cs 1.6 awp fast switch in Other Help
Duh! I asked about a script and you are talking about pussies! You are all OFFTOPIC! Anyways I found it myself!
2010 Nov 8 at 16:23 UTC
I need a script about cs 1.6 awp fast switch in Other Help
Ha ha ha! Sprinkles you say awp is for pussies huh? Now i realize that you are a n00b go see any video of "fRoD" and then come and tell me who is the pussie!
2010 Nov 8 at 15:39 UTC
I need a script about cs 1.6 awp fast switch in Other Help
hey i know how to play! i am very good in awp! but i just want to be faster! is it bad?
2010 Nov 8 at 14:31 UTC
I need a script about cs 1.6 awp fast switch in Other Help
Hey guys!
If it is easy to you, i would like you to recommend me a working script that: when i zoom and then fire with awp, it automatically changes to the other gun (pistol or knife), and then back to awp! I know it is a little hard to find but i have seen so many guys with this! Thanks SpiKe'
2010 Oct 31 at 14:48 UTC
Please respond quick! in Hammer Mapping
CLOSED
I found how to do it! Nvm all! Thanx 4 your help anyways
2010 Oct 31 at 14:47 UTC
Warning: No entities exist in hull #, no filling performed .... in Hammer Mapping
CLOSED
I found how to do it! Nvm all! Thanx 4 your help anyways
2010 Oct 31 at 13:00 UTC
Warning: No entities exist in hull #, no filling performed .... in Hammer Mapping
Down Rodeo said: You've been shown where to go in your other truck. Please, keep them all together.
yeah i know but i don't really get it how to help my self!?
2010 Oct 31 at 10:56 UTC
Warning: No entities exist in hull #, no filling performed .... in Hammer Mapping
This is my problem!
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures spike Entering spike.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds) Using Wadfile: \program files\counter-strike 1.6\cstrike\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) added 2 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.15 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp spike Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 7 (0.00 seconds) Warning: No entities exist in hull 0, no filling performed for this hull SolidBSP [hull 1] 7 (0.00 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 7 (0.00 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 7 (0.01 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 0.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis spike Error: Portal file 'spike.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad spike >> There was a problem compiling the map. >> Check the file spike.log for the cause. ----- END hlrad ----- If anyone can help i would really appreciate that!!!
2010 Oct 31 at 07:58 UTC
Please respond quick! in Hammer Mapping
Mate de Vita said: Post the new compile log too.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures spike Entering spike.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.01 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Using Wadfile: \program files\counter-strike 1.6\cstrike\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) added 2 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.28 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp spike Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.06 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis spike Error: Portal file 'spike.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad spike >> There was a problem compiling the map. >> Check the file spike.log for the cause. ----- END hlrad ----- found nothing?
2010 Oct 30 at 14:31 UTC
Please respond quick! in Hammer Mapping
Down Rodeo said: We're getting somewhere, I guess. Mind posting this new batch file?
@echo off hlcsg -nowadtextures spike hlbsp spike hlvis spike hlrad spike copy spike.map "C:\Program Files\Counter-Strike 1.6\cstrike\maps" cd "C:\Program Files\Counter-Strike 1.6\" pause hl -dev -console -game cstrike +sv_cheats 1 +map spike u mean this? |