RyuseistarRyuseistarUser name
Ryuseistar
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2009 March 26
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2009 Mar 28 at 19:03 UTC
if... in Hammer Mapping
There's one thing about that folder though, how come when I open the
C:\...\conditionzero\czero\map I can't find anything except 2 .txt files? (like, there's no .bsp files in it, so how does it run the maps?)
2009 Mar 28 at 18:49 UTC
if... in Hammer Mapping
ohhh~~~
thanks killer-duck, yeah, I thought the multiplayer map was in the c:\....\conditionzero\cstrike , so I didn't find it. Thanks
2009 Mar 27 at 23:07 UTC
if... in Hammer Mapping
Since Mate de Vita mentioned it last time, I thought I should ask anyways:
"If I 'WAS' mapping for condition zero, how would I do that?" Okay, I went into my C:\programfiles\.....\conditionzero\cstrike\ but I couldn't find a "map" folder for it, unlike CS. So when I'm done my map, where would I put it in the condition zero folder? (*my condition zero is steam-powered)
2009 Mar 26 at 21:29 UTC
Problems with compiling in Hammer Mapping
Oh wait, guys I think I found the problem. I didn't put the .bsp file in my C:\steam\counter-strike\cstrike\maps file, so I couldn't locate it when I open CS manually. Yeah, I tried that and it worked. Thanks for helping anyways.
2009 Mar 26 at 21:18 UTC
Problems with compiling in Hammer Mapping
um...I tried opening CS manually but I can't find the map that I made. Also, I have both condition zero and CS on steam but the map I'm currently making is for running on CS.
2009 Mar 26 at 05:10 UTC
Problems with compiling in Hammer Mapping
I've following the instructions at this website:
http://www.superjer.com/learn7.php and got to the compiling step. However, I can't run CS at the place where it ways press any key to continue... when I press it, nothing happens... .bat file: echo off hlcsg -nowadtextures mapname hlbsp mapname hlvis mapname hlrad mapname copy mapname.bsp "C:\ProgramFiles\Steam\SteamApps\someone_is_someone\counter-strike\cstrike\maps" pause "C:\ProgramFiles\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mapname when opening .bat file: C:\zhit>echo off hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.03 seconds) Including Wadfile: \zhit\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \documents and settings\ken\ |