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2009 Mar 8 at 16:41 UTC
map won't run in Hammer Mapping
thanks allot !!!
it was the problem it runs normal now (:
2009 Mar 8 at 16:16 UTC
map won't run in Hammer Mapping
when i run the .bat file the err. file dit not came. but when the game run it just freese and loading and loading ???
the log looks like that: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures porno Entering porno.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.05 seconds) Using Wadfile: \programmer\valve\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \programmer\valve\valve\halflife.wad - Contains 2 used textures, 66.67 percent of map (3116 textures in wad) Using Wadfile: \programmer\valve\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programmer\valve\valve\spraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \programmer\valve\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: \programmer\valve\valve\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \programmer\valve\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \programmer\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programmer\valve\valve\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programmer\valve\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \programmer\valve\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programmer\valve\cstrike\chateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_office.wad - Contains 1 used texture, 33.33 percent of map (102 textures in wad) Using Wadfile: \programmer\valve\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \programmer\valve\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Using Wadfile: \programmer\valve\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \programmer\valve\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \programmer\valve\cstrike\de_storm.wad - Contains 0 used textures, 0.00 percent of map (74 textures in wad) Using Wadfile: \programmer\valve\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \programmer\valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \programmer\valve\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \programmer\valve\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \programmer\valve\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \programmer\valve\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programmer\valve\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \programmer\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad) Using Wadfile: \programmer\valve\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \programmer\valve\cstrike\as_porn.wad - Contains 0 used textures, 0.00 percent of map (9 textures in wad) Using Wadfile: \programmer\valve\cstrike\banana.wad - Contains 0 used textures, 0.00 percent of map (47 textures in wad) Using Wadfile: \programmer\valve\cstrike\cs_nightclub.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \programmer\valve\cstrike\animal.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Warning: More than 8 wadfiles are in use. (37) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.02 mb (of 4.00 mb MAX) 0.14 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp porno Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'porno.prt' 0.09 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis porno 39 portalleafs 99 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.02 seconds) average leafs visible: 37 g_visdatasize:273 compressed from 195 0.05 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad porno -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 921 faces Create Patches : 11414 base patches 0 opaque faces 232320 square feet [33454080.00 square inches] 4 direct lights BuildFacelights: (0.36 seconds) visibility matrix : 7.8 megs BuildVisLeafs: (10.44 seconds) MakeScales: (4.64 seconds) SwapTransfers: (4.44 seconds) Transfer Lists : 53680174 : 53.68M transfers Indices : 7324824 : 6.99M bytes Data : 214720696 : 204.77M bytes GatherLight: (1.41 seconds) FinalLightFace: (0.95 seconds) 22.36 seconds elapsed ----- END hlrad -----
2009 Mar 8 at 15:41 UTC
map won't run in Hammer Mapping
sorry for my bad english bla bla..
my cs map won't run and i think it is becaouse of some .wad files i have build in my game after. and now it still says that there is nothing wrong, and starts the game, but after that it just keep loading and loading, and nothing happending. otherwise:: i made an other game encluding .wad and it won't run eether? In the Err. file it says: hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-292)-(4112,336,-156) hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2592,-1248,-288)-(4128,352,-160) hlcsg: Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-274)-(4112,336,-174) hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-2592,256,-288)-(4128,352,416) hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-292)-(4112,-1168,420) hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-2576,272,-274)-(4112,336,402) hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2592,-1248,-288)-(4128,-1152,416) hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-274)-(4112,-1168,402) hlcsg: Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-292)-(4112,336,420) hlcsg: Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,348)-(4112,336,484) hlcsg: Error: Entity 0, Brush 5: outside world(+/-4096): (4032,-1248,-288)-(4128,352,416) hlcsg: Error: Entity 0, Brush 14: outside world(+/-4096): (-2592,-1248,352)-(4128,352,480) hlcsg: Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-274)-(4112,336,402) hlcsg: Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,366)-(4112,336,466) and in the ducument it says::: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures porno Entering porno.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-292)-(4112,336,-156) Error: Entity 0, Brush 2: outside world(+/-4096): (-2576,272,-292)-(4112,336,420) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 0: outside world(+/-4096): (-2592,-1248,-288)-(4128,352,-160) Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-274)-(4112,336,-174) Error: Entity 0, Brush 2: outside world(+/-4096): (-2592,256,-288)-(4128,352,416) Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-292)-(4112,-1168,420) Error: Entity 0, Brush 2: outside world(+/-4096): (-2576,272,-274)-(4112,336,402) Error: Entity 0, Brush 3: outside world(+/-4096): (-2592,-1248,-288)-(4128,-1152,416) Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-292)-(4112,336,420) Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-274)-(4112,-1168,402) Error: Entity 0, Brush 5: outside world(+/-4096): (4032,-1248,-288)-(4128,352,416) Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,348)-(4112,336,484) Error: Entity 0, Brush 14: outside world(+/-4096): (-2592,-1248,352)-(4128,352,480) Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-274)-(4112,336,402) Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,366)-(4112,336,466) (0.03 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp porno >> There was a problem compiling the map. >> Check the file porno.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis porno >> There was a problem compiling the map. >> Check the file porno.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad porno >> There was a problem compiling the map. >> Check the file porno.log for the cause. ----- END hlrad ----- I hope some of your can help me.. and hopefully other people with same problem. (; |