OurkidOurkidUser name
Ourkid
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2007 July 1
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5
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2007 Jul 5 at 17:16 UTC
Surf Map - weird compile problem in Hammer Mapping
"superjer" said: Open the .MAP file, not the .RMF.
When you have invalid brushes, they only show up in the .MAP file. Try Map->Check for problems... too. Thank you for the advice there. For some reason I went into check map for errors, tried fixing them and it did something REALLY weird... Basically all my brushes lined up, and extended out to infinity :S Here I have included my .rmf and .map if it will make it a bit clearer. www.justmarried-photography.co.uk/surF_ourkid.rmf www.justmarried-photography.co.uk/surF_ourkid.map If you wouldn't mind having a look I'd be really grateful. Thank you Ourkid
2007 Jul 4 at 23:50 UTC
Surf Map - weird compile problem in Hammer Mapping
The log is actually too long to show completely in the forum - but I've checked for any brushes outside world 3 times now and can't find anything.
Also I don't get the whole coplanar lack of normal business? Any help would be great guys, Thanks a lot :) Ourkid
2007 Jul 4 at 23:47 UTC
Surf Map - weird compile problem in Hammer Mapping
Hi all,
I'm making my second map now and tried compiling it when the following error came up - I don't understand what I've been told to correct: Quote: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -wadinclude cf_mansion -wadinclude madebyourkid -wadinclude tex-paint03 -wadinclude slime -wadinclude clouds surf_ourkid Entering surf_ourkid.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cf_mansion] [madebyourkid] [tex-paint03] [slime] [clouds] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-4112,-3876)-(-2288,4112,2596) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 0: outside world(+/-4096): (-2592,-4128,-3872)-(-2272,4128,2592) Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-4112,-3858)-(-2288,4112,2578) Error: Entity 0, Brush 1: outside world(+/-4096): (2928,-4112,-3876)-(3216,4112,2596) Error: Entity 0, Brush 1: outside world(+/-4096): (2912,-4128,-3872)-(3232,4128,2592) Error: Entity 0, Brush 1: outside world(+/-4096): (2928,-4112,-3858)-(3216,4112,2578) Error: Entity 0, Brush 2: outside world(+/-4096): (-2320,-4112,-3876)-(3216,-3824,2340) Error: Entity 0, Brush 2: outside world(+/-4096): (-2336,-4128,-3872)-(3232,-3808,2336) Error: Entity 0, Brush 2: outside world(+/-4096): (-2320,-4112,-3858)-(3216,-3824,2322) Error: Entity 0, Brush 3: outside world(+/-4096): (-2320,3824,-3876)-(2960,4112,2596) Error: Entity 0, Brush 3: outside world(+/-4096): (-2336,3808,-3872)-(2976,4128,2592) Error: Entity 0, Brush 3: outside world(+/-4096): (-2320,3824,-3858)-(2960,4112,2578) Error: Entity 0, Brush 4: outside world(+/-4096): (-2576,-4112,2268)-(3216,4112,2596) Error: Entity 0, Brush 4: outside world(+/-4096): (-2592,-4128,2272)-(3232,4128,2592) Error: Entity 0, Brush 4: outside world(+/-4096): (-2576,-4112,2286)-(3216,4112,2578) Error: Entity 0, Brush 5: outside world(+/-4096): (-2576,-3856,-3876)-(3216,4112,-3548) Error: Entity 0, Brush 5: outside world(+/-4096): (-2592,-3872,-3872)-(3232,4128,-3552) Error: Entity 0, Brush 5: outside world(+/-4096): (-2576,-3856,-3858)-(3216,4112,-3566) Error: Entity 0, Brush 8, Side 3: plane with no normal Error: Entity 0, Brush 8, Side 4: plane with no normal Error: Entity 0, Brush 8, Side 4: has a coplanar plane at (-256, -1664, 1408), texture CF_ROOF02 Error: Entity 0, Brush 8, Side 5: plane with no normal Error: Entity 0, Brush 8, Side 5: has a coplanar plane at (-256, -2688, 1728), texture CF_ROOF02 Error: Entity 0, Brush 8, Side 5: has a coplanar plane at (-256, -2688, 1728), texture CF_ROOF02 BLAH BLAH BLAH...
2007 Jul 2 at 13:40 UTC
Lighting problem in CS map in Hammer Mapping
Absolute stars! Yeah I got it working! :D My first map woooooo!
Thanks a lot guys really appreciate it. Ourkid
2007 Jul 1 at 12:46 UTC
Lighting problem in CS map in Hammer Mapping
Hello everyone,
Sorry to bother you all, but I'm making myself a new map, but am having problems with lighting. I have indeed searched the forum for help on similar topics, but haven't found anything useful to this problem. Basically, I've installed about 20 lights in my map, but when I go into cs and see the map itself, it's just really dark and rather dull. I've used light_environment, light_spot, and even done the default lighting in map properties to some ridiculous number. Also I've put my textures in my cstrike folder, and when I start up the map it's fine, but other people cannot download it. Is this where I need to use wadinclude? I've attached the log here so if anyone knows what I'm doing wrong here and could point me in the right direction I'd really appreciate it :) Cheers Ourkid Quote: *snipped (doesn't contain anything useful)*
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