nubito23nubito23User name
nubito23
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2008 September 20
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2008 Sep 20 at 13:09 UTC
Problem After Executing "mapname.bat" in Hammer Mapping
It worked! Thanx a lot man. My CS game is installed into the "G" Drive but the zhlt253-17.zip I putted into the "C" drive so this was the problem. Thanx again man!
2008 Sep 20 at 12:01 UTC
Problem After Executing "mapname.bat" in Hammer Mapping
It still dosen't working T,T
2008 Sep 20 at 11:44 UTC
Problem After Executing "mapname.bat" in Hammer Mapping
Tnx,I will try do this.
2008 Sep 20 at 11:15 UTC
Problem After Executing "mapname.bat" in Hammer Mapping
So,if I'm a noob it's normal that I can have errors like this so I need help XD. After I execute the file called "mapname.bat" this error appears : hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Error: Could not open wad file \jocuri\lool cs\cstrike\cstrike.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist <------ This is taken from the file called "mapname.log" . If anyone can help me please reply , TNX ! |