NiGht^FoX

NiGht^FoX

User name
NiGht^FoX
Assigned title
 
Assigned post color
#ddee00
Avatar
Medals
 
Registration date
2009 February 14
Post count
23
Score
0 ₧
Location
 
Signature
 
Timezone
UTC
Groups
 

Recent posts by NiGht^FoX

Recent posts by NiGht^FoX

2009 Feb 17 at 18:12 UTC
I have no name :( in Hammer Mapping
What is LEAK error .

in .err file write this-->

hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


I need help
2009 Feb 16 at 23:57 UTC
OK. Thanks
2009 Feb 16 at 23:56 UTC
Where find ORIGIN brush ? in Hammer Mapping
I can find it. how it's look like?
2009 Feb 15 at 23:01 UTC
How can i now how much large is?
2009 Feb 15 at 21:47 UTC
I have another problem when i go to compile the map.

and in .err file writes me this-->

hlcsg: Error: Entity 0, Brush 97: outside world(+/-4096): (-4112,-2736,-548)-(-4016,4112,1706)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 97: outside world(+/-4096): (-4112,-2736,-548)-(-4016,4112,1706)

hlcsg: Error: Entity 0, Brush 97: outside world(+/-4096): (-4128,-2752,-544)-(-4000,4128,1702)

hlcsg: Error: Entity 0, Brush 97: outside world(+/-4096): (-4128,-2752,-544)-(-4000,4128,1702)

hlcsg: Error: Entity 0, Brush 97: outside world(+/-4096): (-4112,-2736,-530)-(-4016,4112,1688)

hlcsg: Error: Entity 0, Brush 97: outside world(+/-4096): (-4112,-2736,-530)-(-4016,4112,1688)

hlcsg: Error: Entity 0, Brush 98: outside world(+/-4096): (-4128,-2720,-512)-(3104,-2592,1664)

hlcsg: Error: Entity 0, Brush 98: outside world(+/-4096): (-4144,-2736,-548)-(3120,-2576,1700)

hlcsg: Error: Entity 0, Brush 98: outside world(+/-4096): (-4160,-2752,-544)-(3136,-2560,1696)

hlcsg: Error: Entity 0, Brush 98: outside world(+/-4096): (-4144,-2736,-530)-(3120,-2576,1682)

hlcsg: Error: Entity 0, Brush 99: outside world(+/-4096): (2992,-2736,-548)-(3152,4112,1700)

hlcsg: Error: Entity 0, Brush 99: outside world(+/-4096): (2976,-2752,-544)-(3168,4128,1696)

hlcsg: Error: Entity 0, Brush 99: outside world(+/-4096): (2992,-2736,-530)-(3152,4112,1682)

hlcsg: Error: Entity 0, Brush 100: outside world(+/-4096): (-4048,4019,-564)-(3104,4112,1716)

hlcsg: Error: Entity 0, Brush 100: outside world(+/-4096): (-4064,4003,-560)-(3120,4128,1712)

hlcsg: Error: Entity 0, Brush 100: outside world(+/-4096): (-4048,4019,-546)-(3104,4112,1698)

hlcsg: Error: Entity 0, Brush 101: outside world(+/-4096): (-4112,-2768,-692)-(3280,4112,-412)

hlcsg: Error: Entity 0, Brush 101: outside world(+/-4096): (-4112,-2768,-692)-(3280,4112,-412)

hlcsg: Error: Entity 0, Brush 101: outside world(+/-4096): (-4128,-2784,-688)-(3296,4128,-416)

hlcsg: Error: Entity 0, Brush 101: outside world(+/-4096): (-4128,-2784,-688)-(3296,4128,-416)

hlcsg: Error: Entity 0, Brush 101: outside world(+/-4096): (-4112,-2768,-674)-(3280,4112,-430)

hlcsg: Error: Entity 0, Brush 101: outside world(+/-4096): (-4112,-2768,-674)-(3280,4112,-430)

hlcsg: Error: Entity 0, Brush 318: outside world(+/-4096): (-36,-1178,-580)-(351,4100,1674)

hlcsg: Error: Entity 0, Brush 318: outside world(+/-4096): (-52,-1194,-616)-(367,4116,1710)

hlcsg: Error: Entity 0, Brush 318: outside world(+/-4096): (-68,-1210,-612)-(383,4132,1706)

hlcsg: Error: Entity 0, Brush 318: outside world(+/-4096): (-52,-1194,-598)-(367,4116,1692)

hlcsg: Error: Entity 0, Brush 645: outside world(+/-4096): (-4112,-2992,1562)-(3440,4112,1971)

hlcsg: Error: Entity 0, Brush 645: outside world(+/-4096): (-4112,-2992,1562)-(3440,4112,1971)

hlcsg: Error: Entity 0, Brush 645: outside world(+/-4096): (-4128,-3008,1566)-(3456,4128,1967)

hlcsg: Error: Entity 0, Brush 645: outside world(+/-4096): (-4128,-3008,1566)-(3456,4128,1967)

hlcsg: Error: Entity 0, Brush 645: outside world(+/-4096): (-4112,-2992,1580)-(3440,4112,1953)

hlcsg: Error: Entity 0, Brush 645: outside world(+/-4096): (-4112,-2992,1580)-(3440,4112,1953)

hlcsg: Error: Entity 0, Brush 646: outside world(+/-4096): (-4128,-2720,-512)-(3104,-2592,1664)

hlcsg: Error: Entity 0, Brush 646: outside world(+/-4096): (-4144,-2736,-548)-(3120,-2576,1700)

hlcsg: Error: Entity 0, Brush 646: outside world(+/-4096): (-4160,-2752,-544)-(3136,-2560,1696)

hlcsg: Error: Entity 0, Brush 646: outside world(+/-4096): (-4144,-2736,-530)-(3120,-2576,1682)

hlcsg: Error: Entity 0, Brush 647: outside world(+/-4096): (2992,-2736,-548)-(3152,4112,1700)

hlcsg: Error: Entity 0, Brush 647: outside world(+/-4096): (2976,-2752,-544)-(3168,4128,1696)

hlcsg: Error: Entity 0, Brush 647: outside world(+/-4096): (2992,-2736,-530)-(3152,4112,1682)

hlcsg: Error: Entity 0, Brush 648: outside world(+/-4096): (-4048,4019,-564)-(3104,4112,1716)

hlcsg: Error: Entity 0, Brush 648: outside world(+/-4096): (-4064,4003,-560)-(3120,4128,1712)

hlcsg: Error: Entity 0, Brush 648: outside world(+/-4096): (-4048,4019,-546)-(3104,4112,1698)

hlcsg: Error: Entity 0, Brush 649: outside world(+/-4096): (-4112,-2992,1562)-(3440,4112,1971)

hlcsg: Error: Entity 0, Brush 649: outside world(+/-4096): (-4112,-2992,1562)-(3440,4112,1971)

hlcsg: Error: Entity 0, Brush 649: outside world(+/-4096): (-4128,-3008,1566)-(3456,4128,1967)

hlcsg: Error: Entity 0, Brush 649: outside world(+/-4096): (-4128,-3008,1566)-(3456,4128,1967)

hlcsg: Error: Entity 0, Brush 649: outside world(+/-4096): (-4112,-2992,1580)-(3440,4112,1953)

hlcsg: Error: Entity 0, Brush 649: outside world(+/-4096): (-4112,-2992,1580)-(3440,4112,1953)


can you help me ?
2009 Feb 15 at 21:36 UTC
How can i make a texture in Hammer Mapping
I want to make a texture. How can i do that ?
2009 Feb 15 at 21:33 UTC
Where find ORIGIN brush ? in Hammer Mapping
I can find the origin brush in half-life.wad. How it look like or tell me me the name
2009 Feb 15 at 21:30 UTC
I find it, Thanks man
2009 Feb 15 at 21:08 UTC
Yes it say solid entity is empry
2009 Feb 15 at 21:04 UTC
I select the part ia have put the entity and delete it .but when i press ctrl+p again shows me that i have problem with labber and water entity