masterianmasterianUser name
masterian
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2009 July 22
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2009 Jul 24 at 01:11 UTC
Hammer edits aren't reflected when map is run in Hammer Mapping
Hey, thats a nice debugging tool. Thanks.
2009 Jul 23 at 19:22 UTC
Hammer edits aren't reflected when map is run in Hammer Mapping
Hm, thanks, but I've been saving it as the same filename the whole time. I checked my mapsrc folder just to make sure.
I did happen to figure it out. My ground is a single large brush, and I had changed the texture to a different texture. This seemed to cause the problem. The texture I chose was a blend texture, which as I understand are completely usable, they just support alpha painting. Is there any logical reason why applying a blend texture to my ground would cause this lock up? I changed it to a plain texture and everything worked, so its no big deal anymore, I'm just curious why that happened, as I sort of wanted the blend texture so I could paint mah alphas!
2009 Jul 22 at 22:08 UTC
Hammer edits aren't reflected when map is run in Hammer Mapping
Hi guys. So I have a peculiar issue (to me at least).
I'm making a L4D map. I've been working on it for a day or two. All of a sudden, today, every time I compile and run the map, it is the same. Nothing I add, change, or even REMOVE is affected -- even I do drastic things like deleting my ground or skybox, it still loads up like it did before i made any changes. It seems like its loading an old version, or Hammer isn't saving properly, or maybe its not compiling properly? Anywho, any insight would be great! |