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2009 April 7
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2009 Apr 7 at 21:33 UTC
New problem! help please! in Hammer Mapping
Mate de Vita said: Ah, vista again. I haven't yet heard of anything but trouble with vista. I sure hope Windows 7 is bringing some improvements... Is it out yet?
i DOnt really know... will get it for sure. Vista sux balls... i have one more question tho... how do i apply HP crossfade for the gun and armor value and bullets and stuff?
2009 Apr 7 at 20:32 UTC
New problem! help please! in Hammer Mapping
Mate de Vita said: Apparently you're not allowed to write in the location where you have your steam folder (C:\Program Files or something). Are you the computer's administrator? If not, the administrator has to allow you to write stuff in that location.
Nvm. im totaly done now ; ) thx for help tho. managed to do the rest myself. Pretty complicated with vista. : / and swedish version..
2009 Apr 7 at 20:21 UTC
New problem! help please! in Hammer Mapping
Mate de Vita said: Apparently you're not allowed to write in the location where you have your steam folder (C:\Program Files or something). Are you the computer's administrator? If not, the administrator has to allow you to write stuff in that location.
I am the computer admin
2009 Apr 7 at 19:54 UTC
New problem! help please! in Hammer Mapping
Srry for being a noob. Not my fault.
Ok. To the problem. After running the .bat file everything is doing well until im going to click the "Click any button to continiue"-button. Then a box with the messadge: Steam.exe (main exeption): Unable to write to the current steam application folder. Please move steam to a folder were you have write privileges I appreciate any help and i link the log here under: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures aim_greger1337 Entering aim_greger1337.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using Wadfile: \users\greger\desktop\cstrike.wad - Contains 1 used texture, 100.00 percent of map (123 textures in wad) added 3 additional animating textures. Texture usage is at 0.09 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp aim_greger1337 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'aim_greger1337.prt' 0.02 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis aim_greger1337 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.02 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad aim_greger1337 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 52 faces Create Patches : 632 base patches 0 opaque faces 12629 square feet [1818624.00 square inches] 1 direct lights BuildFacelights: 30%...40%...50%...80%...90%... (0.01 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.02 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) Transfer Lists : 322592 : 322.59k transfers Indices : 4432 : 4.33k bytes Data : 1290368 : 1.23M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) FinalLightFace: 30%...40%...50%...80%...90%... (0.02 seconds) 0.12 seconds elapsed ----- END hlrad -----
2009 Apr 7 at 18:28 UTC
Problem with Hammer in Hammer Mapping
eDan Co. said: Use many more than just one. The outside box of your map should consist of 6 brushes (roof, floor and 4 sides). What Mate de Vita was pointing out is that one single brush can not be used as your map's outside box because it is one huge lump of brush, rather that 6 sides.
Ohh now i got it! Thank you very much all!
2009 Apr 7 at 17:22 UTC
Problem with Hammer in Hammer Mapping
Down Rodeo said: Are you following the tutorial? It explains what a brush is.
But how am i supposed to create a map if i dont use a single brush??
2009 Apr 7 at 16:55 UTC
Problem with Hammer in Hammer Mapping
Mate de Vita said: Mate de Vita said: Mate de Vita said: Make sure that you didn't make a single brush over the entire map (instead of a map ceiling, floor and walls).
Here's an example map. Brushes (blocks) aren't hollow. Question to u. What exacly is a Brush (block). I might be a total retard that is asking but what is it... :p
2009 Apr 7 at 16:32 UTC
Problem with Hammer in Hammer Mapping
Here is the problem that occured. I dont know what to do please help. In the .err file it says like this:
hlvis: Error: Portal file 'aim_greger.prt' does not exist, cannot vis the map Note: The mapname is aim_greger Help is |