goxkgoxkUser name
goxk
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2011 June 18
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2011 Jun 22 at 15:32 UTC
door rotating in Hammer Mapping
can anyone to tell me how to make a door rotating ?
ps: I saw some tutorial but I can't understand them. thnx in advence
2011 Jun 21 at 11:08 UTC
Error: Exceeded MAX_PATCHES in Hammer Mapping
thnx men.
but now I can't open my map with Valve Hammer Editor 3.5 :( when I want to open it showed an error:
2011 Jun 20 at 13:28 UTC
can't play in my map :( in Hammer Mapping
SRAW said: First of all, use image tags
and secondly http://i51.tinypic.com/59zedh.jpg suggests that you probably have too many entities or something...take a screenshot of your map please hey man, I deleted some entity and now I can play my map. but this map is very dark: I have used these options (in Map Propreties): ps. how to make this texture as transparency ? how can I add some trees and cars ? and how can I speed up compiling because I am waiting 2 hours for it :( thnx in advence
2011 Jun 19 at 22:23 UTC
can't play in my map :( in Hammer Mapping
hi all.
I fixed error with compiling , but now I have another problem with my MAP. when I want to play my map in CS 1.6, the game not start :( 1. http://i55.tinypic.com/snmkab.jpg 2. http://i52.tinypic.com/2lvz3nn.jpg I have a CS server too (I have created it with HLDS) and when I select to play my map, in my PC showed an error: 1. http://i51.tinypic.com/20t2iiu.jpg 2. http://i51.tinypic.com/59zedh.jpg sorry for my bad english :S
2011 Jun 19 at 08:11 UTC
Error: Exceeded MAX_PATCHES in Hammer Mapping
the_cloud_system said: open hammer, press alt+p and see if any problems show up, and fix em.
No errors were found. I have problem with compiling
2011 Jun 18 at 19:53 UTC
Error: Exceeded MAX_PATCHES in Hammer Mapping
in another forum a member said:
code [b]Sparse[/b] fix your problem, but you have another problem Bad Surfaceerror: code hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures goxk Entering goxk.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (8.75 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (7.67 seconds) Using Wadfile: \documents and settings\arianit\desktop\cstrike.wad - Contains 6 used textures, 6.74 percent of map (123 textures in wad) Using Wadfile: \documents and settings\arianit\desktop\halflife.wad - Contains 81 used textures, 91.01 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\arianit\desktop\goxk.wad - Contains 2 used textures, 2.25 percent of map (2 textures in wad) added 8 additional animating textures. Texture usage is at 1.15 mb (of 4.00 mb MAX) 18.19 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp goxk Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'goxk.prt' 18.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis goxk 3158 portalleafs 10748 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (59.14 seconds) LeafThread: (9000.19 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1467 and 1476: (71.000 -526.000 -663.000) (71.000 -524.000 -656.002) (71.150 -520.069 -642.240) (100.552 -520.131 -642.460) (101.960 -526.000 -663.000) average leafs visible: 362 g_visdatasize:324378 compressed from 1247410 9066.66 seconds elapsed [2h 31m 6s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad -sparse goxk -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 15812 faces Create Patches : 76973 base patches 0 opaque faces 524331 square feet [75503704.00 square inches] 13 direct lights BuildFacelights: Error: for Face 8917 (texture {grid1) at (448.000 -1781.000 -590.000) (448.000 -1781.000 -664.000) (448.000 -1780.000 -664.000) (448.000 -1780.000 -590.000) Error: Bad surface extents (7991 x 7) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- how can I fix Bad Surface ?
2011 Jun 18 at 14:51 UTC
Error: Exceeded MAX_PATCHES in Hammer Mapping
I not understand what should I do after point file loaded ?
2011 Jun 18 at 09:57 UTC
Error: Exceeded MAX_PATCHES in Hammer Mapping
the_cloud_system said: is it cause you have a box Around your map?
if so this picture will help you. now I have another problem :( code hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures goxk Entering goxk.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (10.47 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (9.14 seconds) Using Wadfile: \documents and settings\arianit\desktop\cstrike.wad - Contains 6 used textures, 6.74 percent of map (123 textures in wad) Using Wadfile: \documents and settings\arianit\desktop\halflife.wad - Contains 81 used textures, 91.01 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\arianit\desktop\goxk.wad - Contains 2 used textures, 2.25 percent of map (2 textures in wad) added 8 additional animating textures. Texture usage is at 1.15 mb (of 4.00 mb MAX) 21.66 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp goxk Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity light @ (-1811,-984,-362) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated 30.30 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis goxk >> There was a problem compiling the map. >> Check the file goxk.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad goxk >> There was a problem compiling the map. >> Check the file goxk.log for the cause. ----- END hlrad -----
2011 Jun 18 at 08:03 UTC
Error: Exceeded MAX_PATCHES in Hammer Mapping
hi guys. I'm new in this forum.
can anyone to tell me how can I fix this problem with my CS map ? I can't compile it Error: Exceeded MAX_PATCHES code hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures goxk Entering goxk.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (9.30 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (14.17 seconds) Using Wadfile: \documents and settings\arianit\desktop\cstrike.wad - Contains 6 used textures, 6.98 percent of map (123 textures in wad) Using Wadfile: \documents and settings\arianit\desktop\halflife.wad - Contains 78 used textures, 90.70 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\arianit\desktop\goxk.wad - Contains 2 used textures, 2.33 percent of map (2 textures in wad) added 8 additional animating textures. Texture usage is at 1.13 mb (of 4.00 mb MAX) 25.91 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp goxk Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'goxk.prt' 26.16 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis goxk 3178 portalleafs 10841 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (75.00 seconds) LeafThread: (7122.84 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1436 and 1445: (71.000 -526.000 -663.000) (71.000 -524.000 -656.002) (71.150 -520.069 -642.240) (100.552 -520.131 -642.460) (101.960 -526.000 -663.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 2463 and 2464: (308.581 -1736.000 -631.000) (257.996 -1736.000 -598.997) (256.000 -1735.980 -597.735) (256.000 -1639.000 -597.735) (308.581 -1639.000 -631.000) average leafs visible: 364 g_visdatasize:334127 compressed from 1264844 7199.23 seconds elapsed [1h 59m 59s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad -chop 64 goxk -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 15800 faces Create Patches : 77104 base patches 0 opaque faces 523181 square feet [75338064.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- thnx in advence |