EddyMeuh86EddyMeuh86User name
EddyMeuh86
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2009 August 22
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2009 Nov 7 at 02:25 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
when u say Copy it; do you mean copying it in a Sprite editor or simply copy the file? When u say rename it; do you mean the in in Hammre or rename the file itself?
By the the texture problem doesnt affect at all. I played the map like this before adding the sprite.
2009 Nov 6 at 03:36 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
I tried to change my entity form cycler_sprite to env_sprite for my torch. I still get the ssame error ..
http://www.speedyshare.com/638114908.html
2009 Nov 5 at 00:35 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
Its a cycler_sprite it doesnt have name. as the sprite, i used one in my steamapps/cstrike/strike folder. Render mod Texture. FX amount 100. Color 0 0 0
2009 Nov 4 at 05:59 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures maphelp Entering maphelp.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 9 brushes (totalling 54 sides) discarded from clipping hulls CreateBrush: (1.91 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (1.95 seconds) Using Wadfile: \documents and settings\utilisateur\mes documents\hl mapping\wad\liquids.wad - Contains 1 used texture, 3.85 percent of map (32 textures in wad) Using Wadfile: \documents and settings\utilisateur\mes documents\hl mapping\wad\island.wad - Contains 2 used textures, 7.69 percent of map (15 textures in wad) Using Wadfile: \documents and settings\utilisateur\mes documents\hl mapping\wad\cs_oldvillage.wad - Contains 15 used textures, 57.69 percent of map (291 textures in wad) Using Wadfile: \documents and settings\utilisateur\mes documents\hl mapping\wad\as_rising_sun.wad - Contains 7 used textures, 26.92 percent of map (49 textures in wad) added 1 additional animating textures. Warning: ::FindTexture() texture AZGRASS not found! Warning: ::LoadLump() texture AZGRASS not found! Texture usage is at 0.43 mb (of 4.00 mb MAX) 4.64 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp maphelp Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'maphelp.prt' 4.05 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis maphelp 1414 portalleafs 4547 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (5.48 seconds) LeafThread: (583.63 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 388 and 189: (1501.057 -498.000 817.679) (1501.063 -498.000 1052.000) (1501.000 -626.000 1052.000) (1501.000 -626.000 802.151) Warning: Leaf portals saw into leaf Problem at portal between leaves 1003 and 1005: (-672.682 1139.520 816.548) (-639.207 1128.148 812.616) (-449.000 1063.271 790.465) (-449.000 941.922 879.393) (-466.936 880.224 931.178) (-714.511 991.798 940.129) average leafs visible: 315 g_visdatasize:156272 compressed from 250278 589.28 seconds elapsed [9m 49s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad maphelp -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 8787 faces Create Patches : 56768 base patches 0 opaque faces 683877 square feet [98478400.00 square inches] 3 direct lights BuildFacelights: (106.66 seconds) visibility matrix : 192.1 megs BuildVisLeafs: (323.09 seconds) MakeScales: (255.33 seconds) SwapTransfers: (84.48 seconds) Transfer Lists : 123561432 : 123.56M transfers Indices : 41724132 : 39.79M bytes Data : 494245728 : 471.35M bytes GatherLight: (13.39 seconds) FinalLightFace: (10.08 seconds) 796.05 seconds elapsed [13m 16s] ----- END hlrad -----
2009 Nov 4 at 05:58 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
Where do I find the stuff u want me to copy U I wont sen my map
2009 Nov 4 at 02:08 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
Whatever. I need a solution. Do you have a tutorial on liight torch and stuff like this %?
2009 Nov 4 at 00:40 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
Its less than 256 caracter long. What else should I try? Do you guys have a tutorial about Sprites for Trees or Flames.
2009 Nov 4 at 00:27 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
i THINK ITS CAUSE THE PATH IS TOO LONG FOR THE WINDOW
srry for caps
2009 Nov 4 at 00:08 UTC
FATAL ERROR : C:Programs Files.... counter-strike/cstrik in Hammer Mapping
Mod_Numforname: FATAL ERROR : C:Programs Files.... counter-strike/cstrik not found
I got this fatal error form HL when trying to open my map. The only thing I lately added to my map is a new enviroment_light and then a spot_light with a sprit entity on it. thanks for help
2009 Aug 25 at 22:37 UTC
First window Camera !?Framed ?! in Hammer Mapping
Is my english so bad ??? lol
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