deathkiller

deathkiller

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deathkiller
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#88cc99
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2009 July 14
Post count
2
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Recent posts by deathkiller

Recent posts by deathkiller

2009 Jul 14 at 14:07 UTC
Compile error ZHLT in Hammer Mapping
Guys,

[ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.08 seconds)

Using Wadfile: \games\cs 1.6\the game\the game\cstrike\cstrike.wad
- Contains 1 used texture, 50.00 percent of map (25 textures in wad)

Warning: ::FindTexture() texture CORE_URBAN_023 not found!
Warning: ::LoadLump() texture CORE_URBAN_023 not found!
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp hide

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis hide
Error: Portal file 'hide.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad hide
>> There was a problem compiling the map.
>> Check the file hide.log for the cause.


----- END hlrad -----

and yes i made my mape name Hide

And this is how my batch file looks

@echo off
hlcsg -nowadtextures hide
hlbsp hide
hlvis hide
hlrad hide
copy hide.bsp "D:\games\CS 1.6\the game\The game\cstrike\maps"
cd "D:\games\CS 1.6\the game\The game"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map hide

the first time i tryded it worked fine
(only 3 blocks and 1 light and 2 spawns for CT and Terorr)

So i made a cool new big map and now it false

I checkt my map nothing outside the box or anything its just fucked up

i compiled it and i got a error and i got a bsp from it ! but when i play/lauche the bsp i get a black green so the error didt fuck up my map


i really need a way to fix this can somebody help me with it !?


2009 Jul 14 at 14:06 UTC
gay ZHLT problem :( in Hammer Mapping
Guys,

oke guys i got the same error !

[ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.08 seconds)

Using Wadfile: \games\cs 1.6\the game\the game\cstrike\cstrike.wad
- Contains 1 used texture, 50.00 percent of map (25 textures in wad)

Warning: ::FindTexture() texture CORE_URBAN_023 not found!
Warning: ::LoadLump() texture CORE_URBAN_023 not found!
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp hide

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis hide
Error: Portal file 'hide.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad hide
>> There was a problem compiling the map.
>> Check the file hide.log for the cause.


----- END hlrad -----

and yes i made my mape name Hide

And this is how my batch file looks

@echo off
hlcsg -nowadtextures hide
hlbsp hide
hlvis hide
hlrad hide
copy hide.bsp "D:\games\CS 1.6\the game\The game\cstrike\maps"
cd "D:\games\CS 1.6\the game\The game"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map hide

the first time i tryded it worked fine
(only 3 blocks and 1 light and 2 spawns for CT and Terorr)

So i made a cool new big map and now it false

I checkt my map nothing outside the box or anything its just fucked up

i compiled it and i got a error and i got a bsp from it ! but when i play/lauche the bsp i get a black green so the error didt fuck up my map


i really need a way to fix this can somebody help me with it !?