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2009 July 14
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2009 Jul 14 at 14:07 UTC
Compile error ZHLT in Hammer Mapping
Guys,
[ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.08 seconds) Using Wadfile: \games\cs 1.6\the game\the game\cstrike\cstrike.wad - Contains 1 used texture, 50.00 percent of map (25 textures in wad) Warning: ::FindTexture() texture CORE_URBAN_023 not found! Warning: ::LoadLump() texture CORE_URBAN_023 not found! Texture usage is at 0.02 mb (of 4.00 mb MAX) 0.20 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp hide Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.02 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis hide Error: Portal file 'hide.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad hide >> There was a problem compiling the map. >> Check the file hide.log for the cause. ----- END hlrad ----- and yes i made my mape name Hide And this is how my batch file looks @echo off hlcsg -nowadtextures hide hlbsp hide hlvis hide hlrad hide copy hide.bsp "D:\games\CS 1.6\the game\The game\cstrike\maps" cd "D:\games\CS 1.6\the game\The game" pause hl -dev -console -game cstrike +sv_cheats 1 +map hide the first time i tryded it worked fine (only 3 blocks and 1 light and 2 spawns for CT and Terorr) So i made a cool new big map and now it false I checkt my map nothing outside the box or anything its just fucked up i compiled it and i got a error and i got a bsp from it ! but when i play/lauche the bsp i get a black green so the error didt fuck up my map i really need a way to fix this can somebody help me with it !?
2009 Jul 14 at 14:06 UTC
gay ZHLT problem :( in Hammer Mapping
Guys,
oke guys i got the same error ! [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.08 seconds) Using Wadfile: \games\cs 1.6\the game\the game\cstrike\cstrike.wad - Contains 1 used texture, 50.00 percent of map (25 textures in wad) Warning: ::FindTexture() texture CORE_URBAN_023 not found! Warning: ::LoadLump() texture CORE_URBAN_023 not found! Texture usage is at 0.02 mb (of 4.00 mb MAX) 0.20 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp hide Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.02 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis hide Error: Portal file 'hide.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad hide >> There was a problem compiling the map. >> Check the file hide.log for the cause. ----- END hlrad ----- and yes i made my mape name Hide And this is how my batch file looks @echo off hlcsg -nowadtextures hide hlbsp hide hlvis hide hlrad hide copy hide.bsp "D:\games\CS 1.6\the game\The game\cstrike\maps" cd "D:\games\CS 1.6\the game\The game" pause hl -dev -console -game cstrike +sv_cheats 1 +map hide the first time i tryded it worked fine (only 3 blocks and 1 light and 2 spawns for CT and Terorr) So i made a cool new big map and now it false I checkt my map nothing outside the box or anything its just fucked up i compiled it and i got a error and i got a bsp from it ! but when i play/lauche the bsp i get a black green so the error didt fuck up my map i really need a way to fix this can somebody help me with it !? |