aahlmaahlmUser name
aahlm
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#44ff99
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Registration date
2008 March 20
Post count
11
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0 ₧
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Sweden
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Europe/Stockholm
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2008 Apr 26 at 15:19 UTC
help please! in Hammer Mapping
yes it's there!
2008 Apr 20 at 09:25 UTC
help please! in Hammer Mapping
now what?
2008 Apr 18 at 20:28 UTC
help please! in Hammer Mapping
@echo off
hlcsg -nowadtextures big_water hlbsp big_water hlvis big_water hlrad big_water copy big_water.bsp "C:\Program Files\Valve\Steam\SteamApps\aahlm\counter-strike\cstrike\maps" pause "C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map big_water
2008 Apr 18 at 19:56 UTC
help please! in Hammer Mapping
yes...
what should I do?
2008 Apr 18 at 18:20 UTC
help please! in Hammer Mapping
I know!
i dont get so far
2008 Apr 18 at 17:04 UTC
help please! in Hammer Mapping
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures big_water Entering big_water.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.01 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds) Using Wadfile: \program files\valve\steam\steamapps\aahlm\counter-strike\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \users\andreas\pictures\water.wad - Contains 1 used texture, 100.00 percent of map (1 textures in wad) Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.10 seconds elapsed ----- END hlcsg ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis big_water Error: Portal file 'big_water.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad big_water >> There was a problem compiling the map. >> Check the file big_water.log for the cause. ----- END hlrad -----
2008 Apr 12 at 16:25 UTC
help please! in Hammer Mapping
when i'm doing my map, i get a error message that says :
"hlvis: Error: Portal file 'big_water.prt' does not exist, cannot vis the map" whats the problem? i don't get it!
2008 Mar 29 at 13:29 UTC
how to make water? in Hammer Mapping
tnx
(yes I'm a noob XD)
2008 Mar 28 at 18:59 UTC
how to make water? in Hammer Mapping
im a beginner.. howdo i make water?
2008 Mar 21 at 09:59 UTC
Help please! in Hammer Mapping
tnx! :D:D
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