how do i make a destination kill people in a huge boat and then teleport the boat back to its original spawn, cus i made 2 boats(2 dif spawns) and i want to make the limit to killin eachother limited, like theres a huge waterfall and once they hit the ground i want everyone in the boat to die, and after it falls i want it to teleport back to spawn.
ok ill try to put this as simple i can. There are 2 spawn cs and t, theyre both in little boats, and theyre MOVING towards a waterfall, a really high one, and once they hit the bottom, i want them to all die, well accept for the winning team, but i want the losing team to die, but for both spawns(boats) to warp back to bigginin of the map
The boats can be "func_train"s, you should be able to set a trigger to reset the map after every round. Similarly when the train reaches the end of its path you could add a trigger to kill all the players... i think.
Wow sound like a cool map if u ever finish it, but i doubt ull make a great waterfall.... Don't think u can make those with actual water that looks looks like its falling
Killer-Duck Homicidal Anatidae
2008 Mar 5 • 1169
633 ₧
Don't think it's possible to kill a team depending on if the have won or not. How would a trigger_hurt know which the winning teams are? You can of course kill them all very easily, just place a big trigger_hurt at the bottom of the waterfall.