SearchSearchPosts written by sunshine:User
Hmm .. there is the jail .. with stairs and stuff ..
And thats the part of the map where the game crashes .. But its all func_detail .. (stairs, walls, ect. So that cant be the cause .. ! User
Ok its like this.
I made a surf map whitch is seperated in two parts by the void. The first part works perfectly .. But when I try to teleport to the other part of the map my game crashes ... BUT THERE ARE NO LEAKS! I made another box around the other part of the map just to be sure. But it crashes ... !! :S I would realy need help ! Please PS: I do get the WARNING: Cluster portals saw into cluster error ... Anyway to fix that? (or is that the cause of my game crashing) ? Here's my compile log: models 31/1024 1488/49152 ( 3.0%) brushes 309/8192 3708/98304 ( 3.8%) brushsides 2267/65536 18136/524288 ( 3.5%) planes 2576/65536 51520/1310720 ( 3.9%) vertexes 4211/65536 50532/786432 ( 6.4%) nodes 1208/65536 38656/2097152 ( 1.8%) texinfos 212/12288 15264/884736 ( 1.7%) texdata 38/2048 1216/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2104/65536 117824/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1249/65536 69944/3670016 ( 1.9%) leaves 1240/65536 39680/2097152 ( 1.9%) leaffaces 3382/65536 6764/131072 ( 5.2%) leafbrushes 1237/65536 2474/131072 ( 1.9%) areas 4/256 32/2048 ( 1.6%) surfedges 15288/512000 61152/2048000 ( 3.0%) edges 8845/256000 35380/1024000 ( 3.5%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 269/32768 2690/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4605/65536 9210/131072 ( 7.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 37/512 13024/180224 ( 7.2%) LDR lightdata [variable] 614924/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 51413/16777216 ( 0.3%) entdata [variable] 17891/393216 ( 4.5%) LDR leaf ambient 1240/65536 29760/1572864 ( 1.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 22820/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 123666/4194304 ( 2.9%) ==== Total Win32 BSP file data space used: 1399874 bytes ==== Total triangle count: 6133 Writing c:\documents and settings\alfred\desktop\surf_concrete.bsp 1 minute, 6 seconds elapsed materialPath: c:\program files\steam\steamapps\teh_ice\counter-strike source\cstrike\materials Loading C:\Documents and Settings\Alfred\Desktop\surf_concrete.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 318 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (125478 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 250 texinfos to 213 Reduced 48 texdatas to 39 (1373 bytes to 920) Writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.bsp 2 seconds elapsed 1 threads reading c:\documents and settings\alfred\desktop\surf_concrete.bsp reading c:\documents and settings\alfred\desktop\surf_concrete.prt 546 portalclusters 1830 numportals 0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 2151 visible clusters (0.00%) Total clusters visible: 141904 Average clusters visible: 259 Building PAS... Average clusters audible: 281 visdatasize:51195 compressed from 78624 writing c:\documents and settings\alfred\desktop\surf_concrete.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\documents and settings\alfred\desktop\surf_concrete.bsp 2102 faces 2 degenerate faces 633061 square feet [91160912.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2100 patches before subdivision 23316 patches after subdivision 8 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336515, max 632 transfer lists: 17.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(48262, 46997, 41299) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19230, 18546, 16616) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8635, 8219, 7105) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3770, 3537, 2926) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1625, 1504, 1190) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(691, 631, 477) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(291, 263, 190) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(122, 109, 75) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(51, 45, 30) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(21, 18, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 8, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 3, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0214 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 31/1024 1488/49152 ( 3.0%) brushes 314/8192 3768/98304 ( 3.8%) brushsides 2297/65536 18376/524288 ( 3.5%) planes 2608/65536 52160/1310720 ( 4.0%) vertexes 4208/65536 50496/786432 ( 6.4%) nodes 1206/65536 38592/2097152 ( 1.8%) texinfos 213/12288 15336/884736 ( 1.7%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2102/65536 117712/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1249/65536 69944/3670016 ( 1.9%) leaves 1238/65536 39616/2097152 ( 1.9%) leaffaces 3370/65536 6740/131072 ( 5.1%) leafbrushes 1254/65536 2508/131072 ( 1.9%) areas 4/256 32/2048 ( 1.6%) surfedges 15276/512000 61104/2048000 ( 3.0%) edges 8840/256000 35360/1024000 ( 3.5%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 269/32768 2690/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4608/65536 9216/131072 ( 7.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 37/512 13024/180224 ( 7.2%) LDR lightdata [variable] 614892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 51195/16777216 ( 0.3%) entdata [variable] 17888/393216 ( 4.5%) LDR leaf ambient 1238/65536 29712/1572864 ( 1.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 22820/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 125478/4194304 ( 3.0%) ==== Total Win32 BSP file data space used: 1402101 bytes ==== Total triangle count: 6125 Writing c:\documents and settings\alfred\desktop\surf_concrete.bsp 54 seconds elapsed materialPath: c:\program files\steam\steamapps\teh_ice\counter-strike source\cstrike\materials Loading C:\Documents and Settings\Alfred\Desktop\surf_concrete.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 288 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (126990 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 250 texinfos to 213 Reduced 47 texdatas to 38 (1358 bytes to 905) Writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.bsp 2 seconds elapsed 1 threads reading c:\documents and settings\alfred\desktop\surf_concrete.bsp reading c:\documents and settings\alfred\desktop\surf_concrete.prt 658 portalclusters 2172 numportals 0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 2623 visible clusters (0.00%) Total clusters visible: 241218 Average clusters visible: 366 Building PAS... Average clusters audible: 388 visdatasize:78881 compressed from 115808 writing c:\documents and settings\alfred\desktop\surf_concrete.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\documents and settings\alfred\desktop\surf_concrete.bsp 2276 faces 4 degenerate faces 625031 square feet [90004528.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2272 patches before subdivision 22594 patches after subdivision 8 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2329549, max 616 transfer lists: 17.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(46591, 45392, 39663) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(18581, 17923, 16022) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8384, 7978, 6889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3679, 3450, 2852) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1593, 1473, 1165) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(680, 620, 469) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(288, 259, 187) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(121, 108, 74) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(51, 45, 29) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(21, 18, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 8, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 3, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0179 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 31/1024 1488/49152 ( 3.0%) brushes 320/8192 3840/98304 ( 3.9%) brushsides 2333/65536 18664/524288 ( 3.6%) planes 2638/65536 52760/1310720 ( 4.0%) vertexes 4588/65536 55056/786432 ( 7.0%) nodes 1430/65536 45760/2097152 ( 2.2%) texinfos 213/12288 15336/884736 ( 1.7%) texdata 38/2048 1216/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2276/65536 127456/3670016 ( 3.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1229/65536 68824/3670016 ( 1.9%) leaves 1462/65536 46784/2097152 ( 2.2%) leaffaces 3408/65536 6816/131072 ( 5.2%) leafbrushes 1387/65536 2774/131072 ( 2.1%) areas 5/256 40/2048 ( 2.0%) surfedges 15935/512000 63740/2048000 ( 3.1%) edges 9141/256000 36564/1024000 ( 3.6%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 267/32768 2670/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4506/65536 9012/131072 ( 6.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 37/512 13024/180224 ( 7.2%) LDR lightdata [variable] 592580/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 78881/16777216 ( 0.5%) entdata [variable] 17888/393216 ( 4.5%) LDR leaf ambient 1462/65536 35088/1572864 ( 2.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 22820/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 126990/4194304 ( 3.0%) ==== Total Win32 BSP file data space used: 1446777 bytes ==== Total triangle count: 6516 Writing c:\documents and settings\alfred\desktop\surf_concrete.bsp 47 seconds elapsed Oh and I used Both on vvis and vrad the fast 'mode' |