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Posts written by nasteey:



User
http://data.hu/get/799272/kdk1.rmf.html


I uploaded it, rmf format, so, if anybody can help me, try to find that error and fix it to me. It is very important for me, and for my clan.

Thanks

(P.S.: just click on: Let
User
I have another problem now. I made a new map, but the ZHLT says:
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


If I upload my map, can anybody find it to me?
User
Host_Error: PF_precache_model_I: Bad string ''
exec listip: not a .cfg or .rc fi


WTF?
User
Of course, I copied it. But it still doesn't work
User
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg aha

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering aha.map
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)
Using WAD File: \gamez\counter strike\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\gamez\counter strike\cstrike\torntextures.wad] Texture[40:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\gamez\counter strike\cstrike\torntextures.wad] Texture[79:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\gamez\counter strike\cstrike\torntextures.wad] Texture[107:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\gamez\counter strike\cstrike\torntextures.wad] Texture[109:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\gamez\counter strike\cstrike\torntextures.wad] Texture[161:TK_TORNMAP]

Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.11 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp aha

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'aha.prt'
0.16 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis aha

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


52 portalleafs
145 numportals
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.11 seconds)
average leafs visible: 32
g_visdatasize:474 compressed from 364
0.17 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad aha

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


479 faces
Create Patches : 4876 base patches
0 opaque faces
89126 square feet [12834248.00 square inches]
4 direct lights

BuildFacelights:
(0.88 seconds)
visibility matrix : 1.4 megs
BuildVisLeafs:
(3.47 seconds)
MakeScales:
(2.72 seconds)
SwapTransfers:
(2.06 seconds)
Transfer Lists : 6132278 transfers
Indices : 1365292 bytes
Data : 24529112 bytes
GatherLight:
(0.58 seconds)
FinalLightFace:
(1.33 seconds)
11.16 seconds elapsed

----- END hlrad -----


That was in aha.log (aha is the name of the map)

Can anybody help me?
User
Hy! I just made a CS 1.6 map, but after compiling I can't play with it. It loads 6 bars and then it exit to the main menu. There is no error file, so I don't know what is the problem with it.