SearchSearchPosts written by alchemisted:Truck
User
thanks, but now when i try to compile the map it keeps saying the info_teleport_destination has a leak
here is the report: ' hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg BuildingMap Entering BuildingMap.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.12 seconds) Using Wadfile: \program files\valve\steam\steamapps\cstrike.wad - Contains 7 used textures, 77.78 percent of map (123 textures in wad) Using Wadfile: \program files\valve\steam\steamapps\cstraining.wad - Contains 2 used textures, 22.22 percent of map (24 textures in wad) added 1 additional animating textures. Texture usage is at 0.16 mb (of 4.00 mb MAX) 0.50 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp BuildingMap Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_teleport_destination @ ( 673, 161,-192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_teleport_destination @ ( 673, 161,-192) Warning: === LEAK in hull 3 === Entity info_teleport_destination @ ( 673, 161,-192) 0.42 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis BuildingMap >> There was a problem compiling the map. >> Check the file BuildingMap.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad BuildingMap >> There was a problem compiling the map. >> Check the file BuildingMap.log for the cause. ----- END hlrad ----- Truck
User
Hey, I don't know why it keeps doing this. I made a info_target and clicked on name and input Room for the name. Then I made a block, clicked the ToEntity button, made it a trigger_teleport and put Room in the white box where it asks for target and I typed in Room. When I play the map and I step where the box was, it teleports me to middle of the map, the exact middle ( I centered the map on the origin), I have messed with it and can't get it to teleport where I want it to.
Also, I couldn't get it to work so i tried to make a vent to shoot them up instead, how would I insert in air current? Or would I need the push trigger, I tried that too. If it's possible i'll add some screenshots. I would now but I don't know how to add them to a forum post. Thanks for reading! |