SearchSearchPosts written by Slipsy:Truck
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While using the 1.6 Counter-Strike client, them map does appear and attempt to load before getting said error and crashing to desktop. The rest of the maps (That I did not make) work perfectly fine. Err... Could anyone possibly compile the map for me please? I think I fixed it, I will post after I check all those objects. Problem was with one "turret gun", not the monster_ ones. And although it is still displaying System cannot find the file specified, I just copy the .bsp from the ZHLT compiler's folder and place it in the Maps folder. Will post more in a while. Truck
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Well, that's part of the compilation, it does not appear after I press "Any key to continue" as it should normally say...
I copied the .bsp file to the /map folder, yet it would not appear in the maps list. Speaking of which, TheBunker.pts is 0 KB, and TheBunker4.wic is 1 KB. I tried copying the map to the CS 1.6 client, the map does appear and tries to load but then I get a: Fatal Error: Mod_NumForName: G:/Half-life Team Fortress 1/cstrike not found. ((This was my old folder which I then removed)) I copied the existing folder to that location it asked for, yet it still gives me the same error. I mean, why does it even want that certain folder, only my maps are doing this. Note: I'm making a map for Sven-Coop by the way. Truck
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code hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures TheBunker4 Entering TheBunker4.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.47 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.00 seconds) Using Wadfile: \half-life\valve\halflife.wad - Contains 63 used textures, 100.00 percent of map (3116 textures in wad) added 16 additional animating textures. Texture usage is at 1.01 mb (of 4.00 mb MAX) 2.11 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp TheBunker4 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'TheBunker4.prt' 2.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis TheBunker4 762 portalleafs 2730 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.41 seconds) LeafThread: (1750.50 seconds) average leafs visible: 267 g_visdatasize:59465 compressed from 73152 1752.03 seconds elapsed [29m 12s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad TheBunker4 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 3204 faces Create Patches : 13220 base patches 0 opaque faces 542118 square feet [78065008.00 square inches] 2 direct lights BuildFacelights: (29.45 seconds) visibility matrix : 10.4 megs BuildVisLeafs: (17.95 seconds) MakeScales: (8.92 seconds) SwapTransfers: (1.73 seconds) Transfer Lists : 10086694 : 10.09M transfers Indices : 5183720 : 4.94M bytes Data : 40346776 : 38.48M bytes GatherLight: (1.16 seconds) FinalLightFace: (1.66 seconds) 61.89 seconds elapsed [1m 1s] ----- END hlrad ----- The system cannot find the file specified. The problem is, I don't know which file. =/ Truck
User
I'm using the ZHLT compiler with the .bat as in the site's guide, VHE's is freezing Valve Hammer.
Anyway, I think I fixed the previous ".WAD" error, this is what you do, move the .WADs to the same drive as the one the compiler is on, it should fix it. Thing is, the compiler is still giving me the "The system cannot find the file specified". This is the problem I'm having trouble with, anyone have any solution to this problem? I'm in desperate need to play my map... I even made a new one, still the same problem, seems the problem is from the compiler or my computer. Damn it. Truck
User
Hm... Trying to Run with Valve Hammer freezes the editor at LeafThread, weird. Oh and the Halflife.WAD's still there...
Checking for Problems shows no errors. I suppose it's from Valve Hammer, not the map? Map information if need be, small map, but I like it: code Solids: 430Faces: 2678 PointEntities: 119 SolidEntities: 29 Unique Textures: 71 Texture Memory: 2.19 MB WADs used: G:\half-life\valve\halflife.wad Going off for the night, 4:30 AM been working (mostly just experimenting and testing) on it for two days or so thanks for the assistance. :) Truck
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Sraw: I later realized that, and removed the .WAD file that was located on D: from the Textures tab, leaving only one .WAD... Still an error minus the part containing D:....halflife.wad. You could take a look at one of the pictures I posted earlier for the result.
Truck
User
Well, yeah they seem to be the correct paths, here's some more information/pictures:
http://img97.imageshack.us/img97/1338/12977886.png http://img175.imageshack.us/img175/2271/30243294.png http://img827.imageshack.us/img827/2559/83578783.png http://img822.imageshack.us/img822/4634/54140262.png http://img408.imageshack.us/img408/3348/84683782.png http://img195.imageshack.us/img195/6852/87673779.png The file is located and accessed by hammer, but during compilation using the .bat or through Valve Hammer I get that error. I think it may be from my side, if anyone could compile it for me, I'd appreciate it. Thanks for any help you guys could offer. Truck
User
I've been having many annoyances concerning this "test" map I'm working on, could anyone tell me why? Or possibly compile it for me, I'd be REALLY grateful.
Here's the log: code hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: G:\ZHLT25~1\hlcsg.exe G:\Half-Life\SvenCoop\maps\TheBunker2 Entering G:\Half-Life\SvenCoop\maps\TheBunker2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.80 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.17 seconds) Using Wadfile: \half-life\valve\halflife.wad - Contains 72 used textures, 100.00 percent of map (3116 textures in wad) Error: Could not open wad file \counter strike 1.6\valve\halflife.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: G:\ZHLT25~1\hlbsp.exe G:\Half-Life\SvenCoop\maps\TheBunker2 >> There was a problem compiling the map. >> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: G:\ZHLT25~1\hlvis.exe G:\Half-Life\SvenCoop\maps\TheBunker2 >> There was a problem compiling the map. >> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: G:\ZHLT25~1\hlrad.exe G:\Half-Life\SvenCoop\maps\TheBunker2 >> There was a problem compiling the map. >> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause. ----- END hlrad ----- Thing is, the .WAD file exists... Could anyone possibly help? I could try to supply more information, and even the .map if need be. |