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Posts written by Mate de Vita:



I paid double what superjer did.
Truck
BloodFarts said:
I assaulted a spider with a cactus. I think it has rights to an attorney but I'm not sure. Help plz.

Your question is somewhat ambiguous, are we talking about the spider's rights or the cactus'?
I'd say the older games tend to be longer actually.
I have no strong feelings one way or the other.
Truck
To be fair, Windows does have Powershell, which is slightly better than the standard command prompt.
Truck
I've done a bit of scripting in Bash in one of my classes but I'm pretty much completely new to batch scripts. I would like to run the following command from a batch script:
code
java -cp "C:\path to external jar;C:\Path to Java project bin" main.MP3Edit [-p path_to_target_dir] [File1 ...]

by allowing the user (me) to input the path to target directory and the file names into the command prompt terminal (yes, I could read the input in the Java program itself but let's say I'm running someone else's program and can't change it).

I've written the following batch script using a few things I found on Google:
code
@echo off
set /p "arg=Input the path to target directory (defaults to current directory if left empty): "
if not [%arg%]==[] set "arg=-p %arg%"

echo Input file names one per line. If no file names are input, all files in the target directory will be used.
:loop
set /p "line=Input next file name (leave empty to end list of files): "
if [%line%]==[] goto run
set "arg=%arg% %line%"
set line=
goto loop

:run
REM java -cp "C:\path to external jar;C:\Path to Java project bin" main.MP3Edit %arg%
echo %arg%
pause


Now the problem with this is that the path and the file names can have spaces in them, which means each of them should in the command be surrounded by quotation marks. In bash iirc you can achieve that by using a combination of single quotes and double quotes in the script, but single quotes don't seem to do anything in batch. How do I get each argument separately properly surrounded by quotation marks?

Also incidentally, is there a way to make set /p recognize an empty string as an input? Because in the above example, if I remove the "set line=" command, the loop doesn't exit even on empty input because the set /p (first line of the loop) doesn't seem to do anything if it receives empty input.
The best cure for ___ is a large ___.

Am I doing it right?
I'm guessing you two pulled one of these.
If those were potatoes, we have some weirdly shaped and coloured potatoes here.
Kids don't really do anything on haloween over here tbh, other than maybe put a candle in the pumpkin their parents carved out. Over here candy is distributed in February/March, on a different holiday.
Wait, so kids lined up at your house to give your sister candy?
Are you guys planning on filming a very late addition to the Harlem shake videos?
Ghaith1 said:
Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Basically what it says, you need to reduce the number of wad files you are using. To find the list of wad files, follow this step: http://www.superjer.com/learn2.php
Cameron Lancaster, I'd wager.
So, say I want to make a program that solves a Free Cell game that I have open in another window. So basically, what I'd want to do is:
- open e.g. the Windows Free Cell, get a random deal
- have my program read the deal from the Free Cell application
- have my program find a solution using for example a state space search algorithm like A*
- have my program execute that solution in the Free Cell application

Now my question is, how do I accomplish steps 2 and 4? How would I communicate with a 3rd party application without doing some fancy screen capturing and text/shape recognition?

Another more advanced example would be e.g. programming a 3rd party bot for a game (without an official API from the game's producers), where you'd need to repeatedly read the state of the game, and execute actions accordingly.
(disclaimer: I do not intend to use any information gathered here to program illegal bots)
Idk, try turning hardware acceleration off.

Right button on desktop > properties > setting > advanced > trouble shoot
Have you tried Tools > Options > 3D Views > General > Reverse Selection Order?
That's quite a discovery Enjay.
Truck
Oh my.
You can use doors in CS 1.6 to trigger events when a new round starts because doors always close at the start of a round (or something to that effect). Doors are what you use to trigger the round counter.

In Source SDK you have logic_auto for that - an entity specifically designed to trigger stuff at the beginning of a round.
So I recently tried to port a map of mine from CS 1.6 to Global Offensive, and I've found out the Source SDK stuff is a mess. The current problem I'm facing is that math_counter apparently does not save its state between rounds, which means you can't do stuff like doors that only open every 3rd round any more (which was a part of said map).

I tried setting up an env_global to do this, but first off there was no env_global in the csgo.fgd (even though the base class for it exists in base.fgd) so I had to copy it from the HL2 fgd file, and now I found out that while it has a Counter property, it isn't actually functional. The wiki page says "There is an aliasing problem for this keyvalue. To make it work, simply change its name in the source code DEFINE_OUTPUT declaration."

Is there actually a way to access the source code to change an entity's hard-coded keyvalues?
Or if not, is there maybe a way to work around this to make a counter of any sort that would keep its state between rounds (is it possible for example to implement your own code into a cs go map)?

EDIT: added atn for superjer just cause I can.
Truck
I hate it when I dream about waking up. I'm always like "Is this real life or am I still dreaming?" afterwards.
Disaffection!
Simply remove the hlrad line from your .bat file.
Hlrad is the tool that calculates the lighting of the map.
Truck
Doesn't matter, played Jax.
That's cause AJ refused to change it to yellow.
deats27 said:
I looked in the log and the parts that are messed up have the texture I used for the walls so if I rebuild all the walls it should fix it right?

If you rebuild all the walls that have coplanar faces, it will fix the problem, provided you don't do the same mistake again.
I hope you realize that as far as AJ is concerned, this is in fact a petition to do the exact opposite of what you want.
Truck
...
superjer said:
1)

The Right Way™ is to use version control. Any time you are doing anything with code, you should be using version control. Eventually you'll be sorry if you didn't.

Depending on what system you use, you should be able to add your shared code as a submodule, or just a checkout within the larger project. The version control will help you keep them all in sync when you invariably make changes. And it works across any number of systems and prevents catastrophic loss.


What's version control?
phoenix_r said:
Why do you want this bulk import in #1? Are you constantly importing a large group of the same or similar classes? Wouldn't it be more efficient to only load what you need? I can't actually answer your question, just debate itttt.

I have a project of self-made classes with generally useful functions, like string manipulations, matrix calculations, power function, etc.
They're categorized into packages according to their field - mathematical classes are in package maths, string related classes are in package strings, etc.

Now say sometime in the future I want to write a program that calculates the roots of the characteristic polynomial of a matrix. I'd like to be able to import the package maths so I can use its classes' functions in said program.

I don't really get what you mean by "bulk import". It's an importing of a single package, isn't that pretty standard? Like importing for example the package java.awt?
Down Rodeo said:
The directory structure follows the packages, so when you have jPackage.MyClass, you folders would be jPackage/MyClass.java. (Watch for capitals - it might not like that).

OK but how do I import it into a class in a completely different project and a completely different folder on the drive? Can I still import it simply with
code
import jPackage.MyClass
and it'll find it?

Or do I need to do something special with the CLASSPATH environmental variable or something?
1) I'm currently making a package with a bunch of generally useful classes (like a calculator class, a line sorting class, etc.) neatly stored inside it - let's call it jackPackage.

Now what I want is that every time I write a Java class, no matter what project/package/folder it's in, I can just write import jackPackage (or java.jackPackage or something like that) and it will import this package (much like the standard packages such as java.lang or java.awt). Where do I have to put it and do I have to do something special to be able to do this?



2) Let's say I have a huge array of integers that I know will all be of values between 0 and 15. Is it possible to make the elements of this array 4-bit numbers so as to conserve space?
Is there perhaps a bit primitive type that would allow me to create my own class with an arbitrary number of bits to save a number (I know a byte primitive type exists, haven't seen mention of a bit one though)?



3) Is there an advantage to defining getter and setter methods for an attribute over simply making said attribute public, provided that you want the attribute both readable and settable?
Truck
I went through multiple bitwise operators, such as left shift (infinite loop) - you cannot do right shift without changing more than one character, bitwise or and xor (infinite loop and no output), and even tried the unary operator ~ (which, like DR's solution, prints 21 minuses).

But in the end, this:
code
} while ( i % n );
appears to print 20 minuses.
Oh right, that.
Wait, aren't rednecks the ones who are against gays?
I recently discovered that I like redneck country music. What does that say about me?

http://www.youtube.com/watch?v=p9hOMetw7qI#t=1m

Sick vid


Sick vid
Truck
Eh, the movie's not that terrible, it's just not very good either. In other words, meh.
kamuzai said:
func_wall isnt a rotating door

func_door_rotating has all the properties that are listed in the mapping FAQ under How do I make a transparent brush.
Truck
Next week this thread'll be about Canadian porn.
Truck
Rockbomb said:
I recommend playing LoL instead.
In fact, here's my referral link: link

Yeah, I just went there...

I've been playing LoL for a long time now, so sorry but no IP boosts for you.
Truck
This is now a truck about HoN.

So I just started playing this game and I want to learn to play at least one hero that I can buy then. What I want is just your basic initiator/tank with lots of cc. I've played Cthuluphant these 3 or 4 games and while he's great and all, he really has only one cc/initiate ability (well, that and the passive E ability, but I prefer activation abilities and if possible a cc ultimate).
Recommendations please!
Did you do any vertex manipulation or carving in your map?
Rockbomb said:
I actually was finding that video to be pretty amusing, until I took an autotune to the ear.

I used to agree with that, till I took the part after the autotune to the ear.

In all seriousness though I liked One small step for man, then I took an arrow in the knee.
Sick vid
Truck
Inb4 "We regret to inform the Diablo community that we've been forced to delay the release of Diablo III for an indefinite period of time."
I'm sure the OP appreciates your post... 4 years ago.
Down Rodeo said:
Look for stuff about floats on altdevblogaday. It's great.

code
int x = 5;
x = x++ + ++x;


This isn't valid C, why? What is the new value of x?

I believe even just x = x++ isn't valid, no?
Down Rodeo said:
OK, I realise I wasn't completely clear there; you probably got this but what I'm saying is that these are methods you should implement yourself, I do not know that they necessarily exist right now. Apologies.

requestFocus() is an already existing method, according to Google results. I haven't really searched for an isOpened() method, but even if it doesn't exist, it shouldn't be too hard to implement.
Down Rodeo said:
Ok, that should be easy: have if(isOpened()) { calc.setFocus() } else { calc.open() } or something similar. isOpened() should return a boolean indicating whether the calculator has, in fact, been opened before. EDIT: it's requestFocus(), I think.

OK, once I get all these errors out of the way, I'll try it.
Well, the way it is now is, I open the main window and then click on one of the four buttons on it. That opens another window with a certain tool (e.g. calculator), depending on which of the four buttons was pressed. Now if I press that same button again, it'll open another window with that same tool. I don't want that.

What I want is that if I press that button again, it restores the window that was opened by that button (if it was minimized) and puts it on top as the currently active window.

In other words I want the same thing to happen when I press that button, as if I clicked with my mouse on that opened window.
Down Rodeo said:
I was drunk when I wrote this, I'm sorry. Well, in that case you can have setVisible(false) and that sort of thing. Does that make sense to you?

Not exactly sure what you mean :/
Down Rodeo said:
I am not sure what you mean by activated.

Activate as in restore, put on top, etc. Like if you had clicked on it.
1) Already mentioned in chat for no adequately thought-through reason:
Eclipse gives me this warning in one of my classes:
Quote:
The serializable class does not declare a static final serialversionuid field of type long


I googled it, and it has to do with serialization (surprisingly...). Now apparently, I can simply ignore this, but is serialization something useful/important enough that I should read up on it, or can I simply ignore this warning?



2) I'm making a simple program that starts as a window (JFrame) with 4 buttons (each of type MyButton). MyButton is a subclass of JButton with an ActionListener that opens a new window when the button is pressed, depending on what title was passed as the MyButton argument. E.g. if you click the button titled Calculator, it'll open a new window with a calculator (another JFrame window that I'll be creating later).

However, I want it to work so that if that window is already opened, it doesn't open another one, but simply activates the already opened window.

So a) how do I check if a window is already opened?
and b) how do I activate that window?
Also c) what exactly does it mean if something is "visible"? If I setVisible(false) a window, does it close or just become invisible?
And if I setVisible(false) a text field, does it deactivate (ie. you can't write anything into it anymore) or does it just become hidden?

3) Is there a way to remove content from a window? Ie. the opposite of add(element).
EDIT: found remove(element)

4) How do I deactivate an element (not delete or make invisible, just make it gray and inoperative)?
what is this I don't even
-nowadtextures does that
also -wadinclude wadname1 wadname2 etc. I think
SRAW said:
Ron Paul is the only guy in the house who wants to pull out all of our troops by 2 weeks if he's in presidency, and to remove US troops from all our bases over the world and want to default on our debt.

I'm fairly certain obama said something of the sort when he ran for presidency.
buq25 said:
Let's zombie-up this truck.

The README file says that to change height and width, that you should add -wNUM for width, and hNUM for height and to replace NUM with the size you want. I don't understand where to put it though.

The most similar I have found is in the Makefile under either FLAGS, LIBS or LIBSWIN, is it in there? If it is, do I have to download MinGW (make) and SDL-devel (MinGW) and then create the exe myself that way? I would really like to know.

If those are flags, you should probably use the command prompt with something like pixelmachine -w324 -h234
Down Rodeo said:
OK, so, my first question is what are these for? If they're for a homework question or such I am slightly confused as Wolfram Alpha says there are no solutions to the first one. I'm inclined to agree. Certainly there's no way to make it much nicer.

Second one: Wolfie. It's a bit complicated. 4th roots of 3? No thanks.

Yeah, the first one is a bit weird, since the roots of x and 1-x would imply that x is between 0 and 1 (otherwise the roots wouldn't be real numbers), which would mean those two square roots would also be between 0 and 1. I don't see how you could subtract two numbers like that to get something greater than 3/sqrt(5) (which is greater than 1).

This was kind of homework, it was a preparation for a test. Hopefully I don't get something like this in the actual test
2 (unrelated) inequalities I have to solve:

sqrt(1-x) - sqrt(x) > 3/sqrt(5)

and

sqrt(12-(12/x^2)) - sqrt(x^2-(12/x^2)) < x^2

I can't figure out what to do with the square roots. I tried multiplying the first with (sqrt(1-x) + sqrt(x)) but that just moves the square roots to the other side. How do I begin solving an inequality like this?
Make sure the spawn points aren't too close to the floor/a wall/eachother.
sin said:
map name 'catpee' Happens to be the same name to other 2 accounts with 2 posts

catpee is what the map is called in superjer's tutorial, that's why people following said tutorial name their maps catpee.

@OP, from the compile log your map seems to be very simple (ie. does not contain a lot of brushes/entities), so if you're getting errors like allocblock:full, you probably did something weird with them. Here's some info on this error:
http://www.slackiller.com/tommy14/errors.htm#allocblock
Truck
sin said:
Can't anyone tell superjer to answer? I can't pm anyone.

And thanks everyone for helping I send a msg to twhl, hopefully they will answer.

When you're writing post, you have a small button in the top right corner of the blue window that says Attn. Press that button, then write superjer in the left part of the text box that appears.
Try loading the map with at least one bot, the open the console and write bot_nav_analyze
It's basically the same thing as deleting the .nav file, but unless you have some weird entity setups around that place, it should fix the problem.
Fog is only visible in openGL mode, I believe.
Truck
aaronjer said:
Everything looks bland, boring, untextured and cartoony. It doesn't even have one iota of the style Diablo 1 and 2 had. It's just a warcraft game with the Diablo name stapled on to it. Why in the hell did they decide to radically change the style from realistic to a cartoon? WTF! First TF and now this?! What is everyone's problem?!

And why does every diablo clone after diablo 2 have BRIGHT SHINY COLORED LIGHTING THAT LOOKS TOTALLY FUCKING UNNATURAL ALL OVER THE FUCKING PLACE! I mean... hopy shit. gog danp it.

I will agree that it does seem like Torchlight with 1-2 additions :/
Truck
It's not coming out till 2014 anyway.
I take it you also used a certain texture to cover the brush?
There's -chart and -estimate that you can use with all the tools, then there's -fast that you can use with hlrad (and maybe with hlvis - not totally sure).

Just a second, let me find the link:
http://zhlt.info/command-reference.html
This is also worth checking out:
http://zhlt.info/settings-for-final-compiles.html
tl;dr
Well, maybe you could tell us how exactly you made it?
Down Rodeo said:
Oh, I see. Maybe it like isn't a thing... but then, I can't remember well enough. Anything like that turn up in HL etc?

I think you get washed out of a tube at some point in the game and there is liquid flowing out vertically.
Truck
Post the contents of your .bat file.
superjer said:
I built a new clottage in New Castleton:


Is the roof made of stairs or how do you get that slope effect?
If you don't get any errors when you load the .map file in Hammer, it should be fine
phoenix_r said:
TL;DR: write a truth-test. Run it. Then run it in VMs/emus if you need to test cross-platform. Also tell us what language(s) you mean when asking programming questions.

Sorry 'bout that, I meant C of course.

superjer said:
Also your stack variables are not initialized. This includes all your regular old non-static local variables.

Stack variables?
SRAW said:
why don't you try out yourself

Because I'm guessing it could be platform-dependent?
If I don't initialize an array (two-dimensional if it matters), are all its fields guaranteed to be initialized to zero?
Use the texture application tool (shift+a) and select the face mentioned (with the {fence texture), then make sure both scale numbers are below 10.
the_cloud_system said:
i thought if you didn't add any lights at all it wouldn't compile

It will give you an error in the compile log but you can still play the map.

OneGuy said:
Error:
for Face 2964 (texture {fence) at
(1164.000 2511.000 -72.000) (1024.000 2511.000 -72.000) (1024.000 2511.875 -72.000) (1024.000 2512.000 -72.000) (1164.000 2512.000 -72.000)
Error: Bad surface extents (14 x 23 884)
Check the file ZHLTProblems.html for a detailed explanation of this problem

This is not lighting-related. This error is usually caused by using extremely large or extremely small scales on textures. Try pressing alt+p in VHE with your map loaded and see if any errors show up.
Truck
Congrats, you are now one year closer to death.
http://twhl.info/tutorial.php?id=8
If you don't want the wind, ignore the trigger_push part.
superjer said:
Cool! How did you build the slime farm? You lost me on that one.

It takes a while to build, but it's in my opinion a pretty cool design:
Sick vid

That grinder idea is pretty awesome.
Read the FAQ.
superjer said:
What program were you trying to open the night picture with?

Firefox. It worked for the day picture but not for the night one.

superjer said:
I usually find slimes by just wandering around at very low Y-levels. There's almost always one or two in sight from the bottom of the main mine shaft in New Castleton.

Well, the problem is that they can only spawn in certain chunks, so I ended up just downloading a mod that told me if I was in a chunk where they could spawn. I know it's cheating but in this world I'm really just playing to build some stuff so I don't really mind cheating a bit. I mean, I mostly play on Peaceful anyway, so it's not really a world where I'd be challenging myself a lot.

Anyway I now have my very own slime farm that took me a few hours to make. But it does bring the slimes to the surface, so I don't have to go down to the cave where they spawn every time, so I'm quite happy with it.
Rockbomb said:
Well I was hoping that image would answer it for me, but it appears that it hasn't.

To make a short answer the same length, it's television, and those enhancers don't exist because it would be impossible.

Well, obviously they are very much exaggerated in those shows, just like everything else is, but such filters do exist in reality.

Rockbomb said:
I'm pretty sure it's a complicated process to even do as much as they can, but here's a couple things that I would imagine that those types of programs do:
1.) Look for lines/edges. If there is a row of pixels of all similar color, they would want to keep it like that when the photo gets enhanced.
2.) Look for blocks of color. If there is a spot on the image where the colors are all very close, keep it like that when the photo gets enhanced.
3.) When adding pixels, they prolly take the colors of two pixels, find a median for those two, and create a new pixel in between them with the color that was just calculated. That is of course unless that area has been determined as a line/edge, or a block of color, in which case the new pixel would be made to match said line/edge or block of color.

Yeah, I figured they'd break every pixel down into several dots, each of which would then have a color between the one of that pixel and the adjacent one.
But that wouldn't work properly because it would just make the image blurry in most vital parts (for example the text on licence plates). With those two checks for edges and blocks it might actually work.
It's safer to rotate and resize the brushes with the Transformation tool (ctrl + m).
Exactly.
So, you know how when you watch a show like CSI or NCIS they always have this photo enhancing software that allows them to improve the quality of an image when they've zoomed in to a certain part of the photo.
How do these enhancing filters work?
superjer said:

That looks awesome, the night one won't load though :/

P.S. I finally managed to get a few slimeballs so I can make my slimeball farm now. Because logically to farm slimeballs you need a slimeball first.
Anyway, slimes are a PITA to find, I guess is what I'm trying to say.

P.P.S. Pita in Slovenian means pie.
Put all files onto the same drive and compile like it says in the tutorial on this site (using a batch file).
Truck
I found the problem anyway. I'm not allowed to connect to the router.
Truck
Yes, exactly. So I have to forward those ports to the IP address that I chose when configuring my static IP (192.168.100.125 now), right?
superjer said:
Mate de Vita said:
superjer said:
It seems to me there are multiple ways to interpret the sort-by-fields exercise. Usually, sorting by fields means sorting the lines using certain field(s) as keys, not sorting the fields themselves within the lines.

So the input would be for example
code
./LineSort.out 1 -df 3 -n
and the program would then sort the lines with the -df options by their first fields, and when two (or more) of them were the same, it would sort them by their numerically by their third fields?

Yes. And I strongly recommend limiting it to 2 fields (or so). Allowing unlimited sort fields would be extremely tricky and frustrating.

Still, the index category mentioned in the exercise lists lines with more than one page number with page numbers in numerical order like this:
code
expression, assignment 15, 19, 47, 191
but there aren't any two lines with the exact same phrase.
So another possible interpretation would be that I'm supposed to fold lines with the same phrase together? I.e. the above line being a result of sorting with
code
./LineSort.out 1 -df 2 -n
the following lines:
code
expression, assignment 15
expression, assignment 19
expression, assignment 47
expression, assignment 191
Truck
phoenix_r said:
Kinda janky but perhaps try going back to DHCP and try to connect again. If that works you might be able to do the router-side configuration and then go back to the static IP. Also there may be something in your routybits saying DHCP clients only but I find that unlikely.

Even if I use DHCP settings I can't connect.

phoenix_r said:
If you don't mind, what are you trying to accomplish with port forwarding here?

I'm trying to host a cs server but for some reason my friends receive a Failed to Contact Game Server error when trying to connect. I went online to check it out and we all opened the ports that were listed in the threads I found (UDP 1200 and 27000-27015, TCP 27030-27039), but still couldn't connect, so now I'm trying to port-forward those ports to my IP, as it says in another thread.
Truck
Down Rodeo said:
Isn't it normally 192.168.1.100?

ipconfig /all lists 192.168.100.1 under Default Gateway.

phoenix_r said:
Can you ping the router?

Yes, I can.

phoenix_r said:
When you set your static IP, did you set the router as your gateway?

It lists 192.168.100.1 under my Default gateways, yes.

phoenix_r said:
Does your new IP conform to your subnet masking?

Probably? Honestly I don't really know what you mean. My subnet mask is 255.255.255.0 and the static IP I chose is 192.168.100.104, so I'm guessing yes, since the first 3 numbers are the same as the router's IP...

phoenix_r said:
Did you slather any of your hardware in marmite? No marmite? Vegemite then? Bovril?! All I'm saying is if everything is configured properly then you probably just need more yeast.

Maybe...
Delete temporary files that you don't need. Found in local settings, application data, temp, and combinations of the above in your user account folder.
Though that probably won't free up 2 gigs.
Truck
I set up a static IP (this time without getting blocked), but now for some reason I can't connect to the internal IP address of my router as I'm supposed to. I tried connecting to 192.168.100.1, but it didn't work in any of the 3 internet browsers I used (Chrome, Firefox, IE). Am I missing something?
Truck
So I called them and they said they made a mistake. They didn't say what kind of a mistake, but I didn't really feel like pursuing the subject. Just happy I'm unblocked.
Truck
OK, I have a problem. My internet connection isn't working and I have reason to believe my ISP is to blame. Now it might be that the ISP's servers crashed or something, but it's more likely that they blocked us for some reason (it wouldn't be the first time that's happened - last time they did it because a virus on my mom's computer was sending out spam mail or something like that).

Before I call them I'd like to know if me trying to connect with a static IP and using port-forwarding software from http://portforward.com/ could be the reason for such a block (I might have also used a false username/password combination for the router, as I wasn't completely sure about it, it gave no errors though).
Truck
Rockbomb said:
the_cloud_system said:
would you get shot with a .22 knowing you have kevlar on?

That depends... Are you going to shoot me in the kevlar, or in the face?

What if you have kevlar on your face?
Speaking of dota noobs, I believe I may have just played a game of dota lord of the rings.
Those errors shouldn't really be that much of a problem.
slackiller said:
This is a warning, and only a warning, that you are using a larger sized texture in your level than some older video cards can handle. It is not a compile error, but it may cause player clients to sieze up if they have an older video card, or are in Software Video Mode. You must decide if you are going to abandon those players, or use another texture.
I'd have thought you'd enjoy pwning dem noobz.
Namefie said:
That couldn't be the error cause I used multiple textures from multiple wad files. What made you think I only used zhlt.wad?

This part:
Quote:
Wadinclude list :
[zhlt.wad]
Truck
I need a bot for cs that can be used in multiplayer games. Anyone know of any good ones?
Is podbot any good?
Reinstall hammer, check for problems in your map (alt+p in hammer).
buq25 said:
The problem is probably the name of the map then. Yes, that could be the problem.

hlvis is looking for the map catpee.prt and makes it into catpee.map (I onestly don't really remember) but if you don't have a map called catpee.prt it cannot make it into a catpee.map.

The .prt file is a portal file, it's created and used in the compilation process. It's the .map file you need up-front.
Yes.
EgyptBeast said:
THnX dude I owe U one xDD

Btw : why does my map just 1 file............ I mean when i go To the Map folder there are 2 Other files In each map "nav" and "txt"

The mapname.nav file is a bot navigation file. Make a new game and spawn some bots, and it'll be generated.
The mapname.txt file is the text that's displayed when the map is loaded, on the team selection screen.
It's also possible that your map is fullbright, which is most commonly a result of a leak or not running hlrad.

Also, you can try using texture lighting instead of the light entity:
http://twhl.info/tutorial.php?id=54
Did you carve into the roof or make the neon light protrude at least one unit from the roof?
Rami said:
http://www.superjer.com/learn/func_ladder.php
And you'll understand what I'm talking about.

You're asking how to change a texture. The page I linked to tells you how to do that. Just use the proper textures (ladder, aaatrigger, and clip), and that's it.
Truck
Good, good.
superjer said:
I just played DN3D for a few levels and it's better than DNF in soooo many ways:

- The guns feel more powerful. They are LOUD and shit dies when you shoot it.
- There are secrets everywhere.
- Aliens react to getting shot. They get stunned and animate differently and they scream. Yay!
- You can kick and shoot an alien AT THE SAME TIME.
- It's not boring as fuck. The pacing is fast and intense. You have health!
- The levels are non-linear. You can explore.
- You can blow up dead bodies.

Go and beat the 3D Realms times in all levels.
buq25 said:
Mate de Vita said:

THANK YOU!

YOU'RE WELCOME!
Pa ja razumem nešto srpski.
What are exit(EXIT_SUCCESS) and exit(EXIT_FAILURE)?
Are they equivalent to return 0 and return something else?

Also what's the difference between printf and fprintf?
superjer said:
It seems to me there are multiple ways to interpret the sort-by-fields exercise. Usually, sorting by fields means sorting the lines using certain field(s) as keys, not sorting the fields themselves within the lines.

So the input would be for example
code
./LineSort.out 1 -df 3 -n
and the program would then sort the lines with the -df options by their first fields, and when two (or more) of them were the same, it would sort them by their numerically by their third fields?

Btw can you recursively call main?
Down Rodeo said:
Re: sorting, sort once then reverse if needed?

That's how I first did it, but you need two functions for that as well, and the lines have to go through both if -r flag is used.

Anyway, the next exercise reads:

Exercise 5-14. Add a field-handling capability, so sorting may be done on fields within lines, each field according to an independent set of options. (The index for this book was sorted with -df for the index category and -n for the page numbers.)

I'm guessing this means that
code
./LineSort.out -df 4 -n 2 -r
would sort the entire file with the option -df, then sort the words (ie. sets of characters separated by spaces) in the 4th field of each line numerically and the words in the 2nd field of each line in reverse lexicographical order.
How would I define a field though?

In the book's index a line looks like this:
code
array, storage order of 104, 210

The first field is 'array, storage of', the second field is '104, 210'. So I guess a field is defined as a set of characters that's separated from the rest by more than a single space. Or maybe that's a tab in between.
New exercise from K&R, a program that sorts input lines in lexicographical order. It also allows a couple of flags that affect the comparing and the sorting part of the program.
It's an exercise that supposedly shows the usefulness of function pointers.

C code
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define MAXLINES 100
#define MAXLEN 1000

int main(argc, argv)
int argc;
char *argv[];
{
char *lineptr[MAXLINES];
int nlines;
int strcomp(), numcomp(), dictcomp(), foldcomp(), dfcomp(), swap(), linesort(), revsort();
int (*cmpfunc)() = strcomp, (*sortfunc)() = linesort;
char *flag;
int fold = 0, dict = 0;

while (--argc > 0 && (*++argv)[0] == '-')
for (flag = argv[0] + 1; *flag != '\0'; flag++)
switch (*flag){
case 'n':
cmpfunc = numcomp;
break;

case 'r':
sortfunc = revsort;
break;

case 'f':
fold = 1;
break;

case 'd':
dict = 1;
break;

default:
printf ("Illegal option: -%c.\n", *flag);
break;
}
if (dict || fold){
if (dict && fold) cmpfunc = dfcomp;
else if (dict) cmpfunc = dictcomp;
else cmpfunc = foldcomp;
}

if ((nlines = readlines (lineptr, MAXLINES)) >= 0){
(*sortfunc) (lineptr, nlines, cmpfunc, swap);
writelines (lineptr, nlines);
}

else if (nlines == -1) printf ("Input too big to sort: too many lines.\n");
else if (nlines == -2) printf ("Input too big to sort: not enough room in allocbuf.\n");
else printf ("Input too big to sort - line too long.\n");

return 0;
}


That's the main part of the program (the whole thing is quite a bit longer due to the number of functions required).



The flags are as follows:

-n : Program sorts lines in numerical order from the lowest number to the highest. This flag was added in the book already, the rest were incorporated by me as a part of the exercise.
-r : Program sorts lines in reverse. This flag has to work in conjunction with any of the other flags.
-f : Program folds upper and lower case together.
-d : Program sorts lines in dictionary order (makes comparisons only on letters, numbers and blanks). It has to work with the -f flag.



The functions are:


strcomp() compares two lines and returns 0 if they are the same, a positive int if the first one is lexicographically larger (ie. if it comes after the second one in the alphabet), and a negative int if the first one is lexicographically smaller.
This function's pointer is passed as an argument to sortfunc if no flags that would change the comparison process are in effect.

numcomp() compares two lines numerically and returns 0 if the two numbers are the same, 1 if the first number is larger, and -1 if the second number is larger.
This function's pointer is passed as an argument to sortfunc if -n flag is in effect.

dictcomp() compares two lines lexicographically, but based only on numbers, letters and blanks, and returns the same as strcomp().
This function's pointer is passed as an argument to sortfunc if -d flag is in effect.

foldcomp() compares two lines lexicographically, but it doesn't make distinctions between upper and lower case letters, so that a and A appear adjacent, returning the same as strcomp().
This function's pointer is passed as an argument to sortfunc if -f flag is in effect.

dfcomp() combines dictcomp() and foldcomp(), returning the same as strcomp().
This function's pointer is passed as an argument to sortfunc if -df (or -d -f) flags are in effect.



linesort() sorts lines by comparing two lines, using the comparison function, the pointer to which was passed to it as an argument, and sorting them with shellsort from lowest to highest.
This function is used as sortfunc if no flags that would change the sorting process are in effect.

revsort() sorts lines in the same way as linesort(), except that it sorts them from highest to lowest.
This function is used as sortfunc if -r flag is in effect.



readlines() records the lines into allocbuf, using alloc() (also a function from K&R) and returns the number of lines (or a negative int if there is an error).

writelines() outputs the lines, after they have been sorted with sortfunc.



Now the program as I made it, works as it should, but I think it's way too complicated. It has way too many functions, and the fact that I had to make a whole new function just to incorporate support for a combination of two already existing flags (-d and -f), bothers me a bit.

I'd rather just use a few external variables (dict, num, rev, fold), initialize them to 0, and set them to 1 if their respective flags were used. Then I'd just use one comparison function and one sorting function, and change the proper parts of them to behave appropriately if any of the above external variables were non-zero.
Or is there some reason why using so many functions and passing them via pointers is a good idea?
Down Rodeo said:
I see. I think. Doesn't C have smarter casting than that?

Guess not :/

So, why doesn't * work as an argument? The program works perfectly if I use 'x' as a sign for multiplication, but if I use '*', and write ./PolishCalc.out 3 5 * in the terminal, it outputs a lot of Illegal option errors, as if the * wasn't one of the possible arguments. Why doesn't it properly read a(n) *?
Down Rodeo said:
I have no idea what version of compiler you're using, but this gives correct results on my machine:

Yeah, I put 10 as a function argument instead of 10.0 (the base is of type double, I input an int).
I located (one of) the problem(s) in my Reverse Polish Calculator, it's my power function. For some reason it does some really weird stuff. Here's its code in a test program (with a few added printf tests):

C code
#include <stdio.h>
#include <stdlib.h>

int main()
{
double power();

printf ("%f\n", power (10, 1));
}

double power (b, exp) //integer exponents
int exp;
double b;
{
int i, sign = 1;
double p = 1;

printf ("%f, %d\n", b, exp);

if (exp < 0){
sign = -1;
exp = -exp;
}
printf ("%d, %d\n", sign, exp);

for (i = 0; i < exp; i++) p *= b;
printf ("%f\n", p);

return ((sign == 1) ? p : 1/p);
}

This returns the following:
Terminal code
0.000000, 134513883
1, 134513883
0.000000
0.000000

As you can see, the base is read as 0 and the exponent is read as 134513883.
Why doesn't it properly read the base and the exponent?

EDIT: nvm, problem resolved. The base is a double, I input it as an integer -_-



Now only the multiplication part causes problems. It prints out a lot of Illegal option messages with some random letters. Is the * character reserved for something?
If I use another character (x for example), it works properly.
Truck
Rockbomb said:
Mate de Vita said:
Anyone have any experience with MSI's laptops? I'm thinking of getting the gt680r.

Honestly, once you get up into that price range, I don't think the brand really matters. I just looked at the specs, and they're pretty nice, I think you would be happy with it.

Is it mandatory that you get a laptop though? Cuz for the same price, you could build a desktop that's ridiculous.

Well, it would be impractical, because I'll need to do a lot of computer work at school, and then I'd have to constantly transfer files and programs from the school's computer to my home desk computer.
Truck
Anyone have any experience with MSI's laptops? I'm thinking of getting the gt680r.
I just made my first program in C from my own idea and it works!
It's a program that I made to calculate the number of blocks I need to build a pyramid in minecraft. And here it is:


C code
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

int main (argc, argv)
int argc;
char *argv[];
{
char *flag;
int hollow = 0, ground = 0, even = 0, level = 0, edge = 0;
int number;

while (--argc > 0 && (*++argv)[0] == '-')
for (flag = argv[0] + 1; *flag != '\0'; flag++)
switch (*flag){
case 'h':
hollow = 1;
break;
case 'g':
ground = 1;
break;
case 'e':
even = 1;
break;
case 'l':
level = 1;
break;
case 'b':
edge = 1;
break;
default:
printf ("Illegal flag: -%c.\n", *flag);
argc = 0;
break;
}

if (argc != 1) printf ("Usage: Pyramid -h -g -e -l/-b number_of_blocks\n");
else if ((number = strtoint (*argv)) <= 0) printf ("Illegal number argument:\t%d.\n", number);

else if (level){
int nextblocks = (even) ? 2 : 1, nextsquare = nextblocks * nextblocks;
int nblocks = 0;

while (number > 0){
nblocks += nextsquare;
number--;
nextblocks += 2;

if (hollow && (!ground || number - nextblocks * nextblocks > 0)) //if pyramid is hollow and it's not a ground floor
nextsquare = 4 * nextblocks - 4; //n² - (n-2)² = 4n - 4
else nextsquare = nextblocks * nextblocks;
}

printf ("Length of the ground level's edge:\t%d blocks.\n", nextblocks - 2);
printf ("Number of blocks needed:\t%d.\n", nblocks);
}

else if (edge){
int nextsquare = number * number;
int nlevels = 0, nblocks = 0;

while (number > 0){
nlevels++;
number -= 2;
nblocks += nextsquare;

if (hollow && (!ground || nlevels > 1))
nextsquare = 4 * number - 4;
else nextsquare = number * number;
}

printf ("Height of the pyramid:\t%d blocks.\n", nlevels);
printf ("Number of blocks used:\t%d.\n", nblocks);
}

else {
int i = number;
int nextblocks = (even) ? 2 : 1, nextsquare = nextblocks * nextblocks;
int nlevels = 0;

while (i >= nextsquare){
nlevels++;
i -= nextsquare;
nextblocks += 2;

if (hollow && (!ground || i - nextblocks * nextblocks > 0)) //if pyramid is hollow and it's not a ground floor
nextsquare = 4 * nextblocks - 4; //n² - (n-2)² = 4n - 4
else nextsquare = nextblocks * nextblocks;
}

if (hollow && ground && (number >= 4 || !even)) //if -hge, nblocks has to be larger than 4
nextsquare -= (nextblocks - 4) * (nextblocks - 4); //set the level above the ground level to hollow

printf ("Height of the pyramid:\t%d blocks.\nLength of the ground level's edge:\t%d blocks.\n", nlevels, nextblocks - 2);
printf ("Number of blocks used:\t%d.\nNumber of blocks remaining:\t%d.\n", number - i, i);
printf ("Number of blocks you need to get for next level:\t%d.\n", nextsquare - i);
}

return 0;
}

int strtoint (ps)
char *ps;
{
int n = 0, sign = 1;

while (*ps == ' ' || *ps == '\n' || *ps == '\t') ps++;
if (*ps == '-' || *ps == '+') sign = (*ps++ == '+') ? 1 : -1;

while (*ps >= '0' && *ps <= '9') n = 10 * n + *ps++ - '0';
return (sign * n);
}


The flags are as follows:
-h : Hollow pyramid.
-g : Has a full ground level (only effective along with -h).
-e : Even number of blocks in an edge (by default the edges are odd numbers) - top level is 4 blocks instead of 1.
-l : The input number determines the number of levels the pyramid is to have.
-b : The input number determines the number of blocks in the edge of the ground level.
Without a flag the input number determines the number of blocks that you have available (the program calculates how large a pyramid you can build and how many blocks you need to be able to build an additional level).

I have yet to test it extensively, but it appears to be working.

Anyway, just thought I'd share this with the rest of the class.
Rockbomb said:
Mate de Vita said:
Rockbomb said:
Mate de Vita said:
Nothing is worse than rebeca black. Except JB.

Justin Bieber is actually really good.
Just sayin'...

Justin Bieber sounds like an eight-year-old girl that got her balls squeezed really hard.

That may be, but he's still a good singer.
Granted, I don't like his music, not really my style. But, I don't like country music either... doesn't mean all country singers suck ;)

Well, I hate Justin Bieber, and I'll listen to pretty much anything. To me that makes him bad.
Rockbomb said:
Mate de Vita said:
Nothing is worse than rebeca black. Except JB.

Justin Bieber is actually really good.
Just sayin'...

Justin Bieber sounds like an eight-year-old girl that got her balls squeezed really hard.
Nothing is worse than rebeca black. Except JB.
Yes, if you must know, I am a little peckish.
Diamond rarity is so overrated.
When you say it shoots grenades, can you actually see the grenades in the air or is it just a big gun that causes an explosion on its target?
Truck
One of them showed some horrible green scaly reptilian figure Sloth ranting and raving about the Single Transferable Vote system Laptop. It was hard to tell whether he was for or against it, but he clearly felt very strongly about it.
Set render mode to texture.
Truck
Do the same with brush number 254.
Truck
Delete brushes 55 and 60 (Map -> Go to brush number) and remake them without screwing them up.
Truck
Down Rodeo said:
i5 is nice. i7 is *very* nice but as you spotted very expensive. I have an ATi 4500 series card and an Intel processor of some sort... 2 GHz something or other. I can run most games. However, it doesn't run them very well any more! So if you can get anything from the 5000 series of ATi then you ought to be OK. I don't really know what stuff nVidia have for mobility, I only know about their most recent desktop cards.

So yes, i5 would be absolutely fine :)

That graphics card isn't amazing. I'd maybe look at something better. (I just looked it up.)

Yeah, that one was pretty overpriced for its specs.

So basically, i5 is fine, i7 would be better, is what you're saying.
nVidia has the 460m, which is receiving a lot of praise on the interwebz. Also the 485m, but that one isn't available on a lot of laptops yet.

Someone found me this model, but it's in the US:
http://www.newegg.com/Product/Product.aspx?Item=N82E16834230027&cmre=asusi7--34-230-027--Product
That's ~800€, which in my opinion is a pretty good deal for that laptop.

Now I just have to find one closer to me, or I'll have to have it shipped from USA.
I see. So they use a random number generator with the initial number set to your seed number to determine the sequence of random numbers that somehow determines how the map looks.
And I'm guessing these special seeds (404, Chuck Norris, Glacier) were incorporated as separate cases.

By the way, what's that b % big_number, won't that equal b (provided the b is an int)?
Truck
So I'm buying a new laptop, mainly for my upcoming 3-7 years at the School of Informatics and School of Mathematics, but also for games'n'stuff.

So I need it to be able to handle 3D modelling software, 3D graph creators, etc., and also of course most of the recent games.

I have no idea what hardware to look for though, I'm especially clueless in the graphic card and processor areas. I was for example looking at this model:
http://www.enaa.com/oddelki/racunalnistvo/izd_3286_avt099819_hp_probook_4520s_i5-480m_vga_
(Yes, I know it's in Slovenian, but I'm sure you can understand most of the important hardware stuff).
How's Intel's Core i5? Core i7 seems to be a lot more expensive.
Also this one has an Ati card, and I've had quite a lot of problems in the past with their video cards. Also I got a comment on another forum that an nvidia card would be a necessity for my needs.

Any suggestions on what to buy?
Down Rodeo said:
I can verify the 404 one. DIG THE GRAVEL. You know you want to.

My flatmate did Jurassic Park, it seemed pretty cool. That seed thing's been around since... 1.4 I think. Is that right?

I'm pretty sure it's been around since at least 1.3, that's the version I first played and it was around then.

By the way, I remember a similar seed thing in Age of Empires II in map creation. How exactly does something like this work? They probably didn't make tens of thousands of different maps and assigned each one a different number.
Truck
Truck
Truck
Can someone please just go through this for me? For some reason I need to have an English summary in this project:

This project presents the many breaches of copyright law that we see or hear of nowadays, focusing mainly on the issue of internet piracy. Internet piracy is now often regarded as the biggest threat to copyright protection, due to the sheer number of people who have (or still are) engaged in piracy. Throughout this composition we will take a look at the main reasons why piracy is as widespread as it is, as well as the various problems it leads to. We will also look at the various actions taken by different companies and authors, in search of the ultimate strategy in the ongoing battle against internet piracy.
aaronjer said:
He doesn't live in Colroado. That isn't even a real place. God.

I don't know, this restaurant seems to be located there:
Truck
Click on that link again, then click on View Results.
Truck
SRAW said:
Arghh... just create one yourself, it can't be that hard...

FB Poll is perfectly fine for what I need, so yeah.

SRAW said:
and since I never ever use facebook, I'm not going to answer it.

I don't think you even have to be logged in to answer it.
Truck
Yeah, in the end we made the survey using FB Poll.

So if anyone feels like helping out, here's a link, it's a shorter poll than I expected it to be, so it shouldn't take too much time to answer:

http://apps.facebook.com/my-surveys/piracy
Well, in the end I got him to do it, in exchange for a... certain favor.
buq25 said:
Rockbomb said:
A pirate walks into a bar with a steering wheel on the front of his pants. He orders a drink, and the bartender says "Sure, but you know there's a steering wheel on your pants, right?", and the pirate says "Yar I know, it be drivin me nuts!"


Why did it have to be a pirate?

Cause otherwise he can't talk with a piratey accent.
As a part of my final exam I have to make a project about piracy. Among other things it has to include a survey with answers from 100+ people.
I want to make an online survey, then link people to it, but for that I need a server to host it on and some php syntax knowledge. I have asked a friend to host it on his site, but I still need to somehow get it to work properly online with user input.

This friend of mine knows php, and I'd ask him to do this for me, but I'd like to know how much I'm asking of him here, since I don't have a clue about any web-related programming, or how hard some things would be to implement (he has his own project to work on, so I don't want to ask him to do something that would take hours of work).

Basically what I want is a poll with ~10-15 questions, each of which has 3-6 possible answers (I would of course send all those questions and answers to him in a text file) with a checkbox next to them. Some would allow only one choice, while others would allow multiple choices.

The user would check the fields next to the questions, then hit a submit button, and the site would save his answers. At the end, I should get the poll results and the total number of people who did the survey.

Does anyone know of an already written reliable php (or javascript or whatever) script that would let him make something like this?
Truck
Actually I meant you can define the array size with a variable, the value of which is determined in the program itself somehow.
Truck
superjer said:
Unless you're using a very old (10+ years) C standard, you can declare variables (almost) anywhere you want.

So then you can do this in a program:
C code
int n = 0;

while (expr) n++;

char line[n];


If so, is this ever a bad idea for some reason? Or is there some other reason there's no mention of it anywhere in this book (it being old for example)?
C code
int type (ps)
char *ps;
{
while (*ps == ' ' || *ps == '\t' || *ps == '\n') ps++;

if (*ps < '0' || *ps > '9') return (*ps);
return NUMBER;
}


For this program it can be simplified to
C code
int type (char *ps)
{
return (*ps >= '0' && *ps <= '9') ? NUMBER : *ps;
}


It basically just checks the first element of the string it's given to see if it's a number or something else.
Down Rodeo said:
Well, in the case of "./rpn 3 5 +" there are four arguments, the zeroth being the program name and then your two numbers then the plus. You can just refer to them as argv[j] then use atoi on them, or something. There's probably a way to reason about how many numbers compared to how many operators you have. Or something similar.

Oh, you can't refer to the i'th element of an array, or your post goes all italic.

Yeah, my Polish Calc program first increments argv so that it points to the first actual argument, not the name of the program. Then it checks to see if it's a number or an operator.

If it's a number, it pushes it to a stack (using strtofloat, which is my version of atof).
If it's an operator, it pops the two top values on the stack (the last two numbers that were pushed there) and pushes back the result of the proper operation between them.

When there are no more arguments (argc equals 0), it prints the top value from the stack (which is the result of the whole expression if it was input properly).

At least that's what it's supposed to do. In reality it takes ~10 seconds to execute, then either prints 0 as the result (meaning the stack is empty), or prints an error.

When I tried the arguments 5 8 *, it printed a lot of 'Illegal option' messages with various characters from A to P (see the default branch of the switch in the first program).
When I tried 42 6 /, it printed 'Zero divisor popped' (see the '/' branch of the switch in the first program).
When I tried addition and subtraction it simply printed 0 as a result.

I'm guessing it doesn't properly read the number arguments for some reason. Now I just have to find out why.

superjer said:
164030 jwilson@wayout ~$ cat arguments.c #include <stdio.h> int main( int argc, char *argv ) { int i; for( i=0; i<argc; i++ ) printf( "Argument %d: %s\n", i, argv[i] ); } 164036 jwilson@wayout ~$ gcc arguments.c 164051 jwilson@wayout ~$ ./a.out -flag1 argument Argument 0: ./a.out Argument 1: -flag1 Argument 2: argument

OK, that worked properly (except that the [] next to argv isn't showing up next to the argv in your post for some reason).
Did you forget to put entities in your map? You need at least one info_player_start and one light entity.
Truck
xXJigsaw23Xx said:
Mate de Vita said:
xXJigsaw23Xx said:
SRAW said:
Rockbomb said:
Here's what I was trying to show:

Rockbomb said:
Here's what I was trying to show:

Rockbomb said:
Here's what I was trying to show:





Why would we not wanna repost this again?

No idea, I think AJ or mello said something about it or something.

Then it has to be an important reason!!!

It probably is, but for the life of me I can't remember it.
Truck
xXJigsaw23Xx said:
SRAW said:
Rockbomb said:
Here's what I was trying to show:

Rockbomb said:
Here's what I was trying to show:

Rockbomb said:
Here's what I was trying to show:





Why would we not wanna repost this again?

No idea, I think AJ or mello said something about it or something.
Down Rodeo said:
Unless you mean how do you pass numbers to *your* program, in which case you do it just by writing the numbers in, separated by spaces. The console just passes your program exactly what the end user types. Well, separated into strings, but you get what I mean.

superjer said:
1) Linux terminal arguments:

That's the way to do it. I'm not sure what's wrong, but here's a simple program to test it: [...]

I tried to run the add program (in my case it's called Reverse Polish.out) with the line
"./Reverse Polish.out" 2 3 +
but it just drew up a new terminal line.

I'll run that test program when I get home.

superjer said:
Are you intending to ++ argv in the first case only?

Yes, because the program accepts the following inputs:
- detab 7 5 5 5
- detab 7 +5
- detab

So if an argument consists of only a number, it should go to the next argument. If not, it should stay at the same one.

superjer said:
You shouldn't really be ++ing argv at all, I don't think. It won't blow up or anything but once you've modified it you can't go back.

Well, I have the pointer *argvstart to save the initial position of argv. Won't that work?
A few new programs (I'll just paste them here so they're all in the first post):

Exercise 5-7. Write the program add which evaluates a reverse Polish expression from the command line. For example,
add 2 3 4 + *
evaluates 2 x (3+4).


C code
#define NUMBER '0'

int main (argc, argv)
int argc;
char *argv[];
{
double op, strtofloat(), pop(), push();

while (--argc > 0)
switch (type (*++argv)){ //determines whether the next argument is a number or something else

case NUMBER: //if it's a number, it pushes it onto the stack
push (strtofloat (*argv));
break;
//otherwise it does the appropriate operation, and pushes the result onto the stack
case '+':
push (pop() + pop());
break;

case '*':
push (pop() * pop());
break;

case '-':
if (type (*argv + 1) == NUMBER){ //unary minus
push (strtofloat (*argv));
break;
}
op = pop();
push (pop() - op);
break;

case '/':
op = pop();
if (op != 0.0) push (pop() / op);
else printf ("\nZero divisor popped.\n");
break;

case '%':
printf ("\nThe floating points will be truncated for the modulus operation.\n");
op = pop();
if (op != 0.0) push ((int)pop() % (int)op);
else printf ("\nZero divisor popped.\n");
break;

default:
printf ("Illegal option: %c.\n", type (*argv));
break;
}
printf ("\t%f\n", pop());
return 0;
}

#define MAXVAL 100 //max depth of val stack

int sp = 0; //stack pointer
double val[MAXVAL]; //value stack

double push (f) //push float onto the value stack
double f;
{
if (sp < MAXVAL) return (val[sp++] = f); //if there is room on the stack push float onto the stack

printf ("Error: stack is full.\n"); //if the stack is full clear stack and return 0
clear();
return 0;
}

double pop() //pops the top value from the stack
{
if (sp > 0) return (val[--sp]); //if there are values on the stack, pop the top one
return 0; //if stack is empty return 0
}

clear() //clears stack
{
sp = 0;
}


Exercise 5-8. Modify the programs entab and detab [...] to accept a list of tab stops as arguments. Use the normal tab settings if there are no arguments.
http://users.powernet.co.uk/eton/kandr2/krx1.html
See exercises 20 and 21 for an explanation of what entab and detab do.

Exercise 5-9. Extend entab and detab to accept the shorthand
entab m +n
to mean tabs stops every n columns, starting at column m. Chooose convenient (for the user) default behavior.


detab:
C code
#define TABSTOP 5 //default length between two tab stops
#define MAXLINE 1000 //maximum line length

int main (argc, argv)
int argc;
char *argv[];
{
char *argvstart = argv;
char line[MAXLINE];
char *pline;
int col; //current column number
int nextstop; //column number of the next tab stop

while (lineget (line, MAXLINE) != 0){ //get next line
argv = argvstart; //set argv back to the first argument
nextstop = (strtoint (*++argv) > 0) ? strtoint (*argv++) : TABSTOP; //find the first tab stop
for (pline = line, col = 1; *pline != '\0'; pline++){
while (col >= nextstop) //if a tab stop has been reached, find the next one
nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;
if (*pline == '\t') //if the character is a '\t', print enough ' ' characters to reach the next tab stop
while (col < nextstop){
putchar (' ');
col++;
}
else { //otherwise print the character
putchar (*pline);
col++;
}
}
}
return 0;
}

int lineget (ps, lim)
char *ps;
int lim;
{
int c;
char *start = ps;

while ((c = getchar()) != EOF){
if (--lim < 1){ //line is too long, skip rest of the line
*--ps = '\n';
*++ps = '\0';
return -1;
}
*ps++ = c;
if (c == '\n') break;
}
*ps = '\0';
return (ps - start); //line length counting '\n', but not '\0'
}

int strtoint (ps)
char *ps;
{
int n = 0, sign = 1;

while (*ps == ' ' || *ps == '\n' || *ps == '\t') ps++;
if (*ps == '-'){
sign = -1;
ps++;
}

while (*ps >= '0' && *ps <= '9') n = 10 * n + *ps++ - '0';
return (sign * n);
}


entab
C code
#define TABSTOP 5
#define MAXLINE 1000

int main (argc, argv)
int argc;
char *argv[];
{
char *argvstart = argv;
char line[MAXLINE];
char *pline;
int col; //column number
int nextstop; //column number of the next tab stop
int nspaces; //total number of consecutive spaces
int ntabs; //number of consecutive spaces covered by tabs

while (lineget (line, MAXLINE) != 0){
argv = argvstart;
nextstop = (strtoint (*++argv) > 0) ? strtoint (*argv++) : TABSTOP;

for (pline = line, col = 1; *pline != '\0'; col++){
for (ntabs = nspaces = 0; *pline == ' '; nspaces++, pline++){ //count the total number of consecutive spaces
col++;
if (col >= nextstop){
putchar ('\t');
ntabs += (strtoint (*argv) > 0) ? strtoint (*argv) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP; //count the number of spaces that are covered by '\t' characters
nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;
}
}

while ((--nspaces) % ntabs > 0) putchar (' '); //print the remaining blanks
putchar (*pline++); //print the non-blank character

while (col >= nextstop)
nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;
}
}
return 0;
}


1) In the linux terminal, how do I run a program with arguments? Running it as
code
./blah.out -flag1 argument
doesn't seem to work.

2) Could someone check the syntax of the lines that increment nextstop and ntabs for me? I'm pretty new to these pointers to arrays of pointers to strings. Also the conditional expressions or whatever they're called (the ?: expressions).
C code

nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;

This is supposed to do the following:
- if the argument is a number, it increments nextstop by that number
- if the argument is a number with a + as the first character (see Exercise 5-9), it also increments it by that number
- if there is no argument, it increments nextstop by the default length between tab stops (I used 5 as the default).

3) Did I understand the instructions correctly? For exampe, which would be the proper input if you wanted tab stops at columns 5, 12, and 16:
entab 5 7 4
or
entab 5 12 16
I went with the first one in my programs.
Truck
Wow, lost some sprinkles, found a sloth.
Truck
bb said:
Sprinkles kinda said said:
I think DR is the kind of person who derives pleasure from hurting small animals.

I think of him more as the kind of person who integrates it.
Truck
NatureJay said:
Rockbomb said:
NatureJay said:
aaronjer said:
If this turns into a quote chain everyone is banned. Everyone.

Well, I hate everyone here so that sounds like a challenge.

Hey, don't make quote chains, I don't feel like being banned again.

I might feel like getting banned and getting everyone else here banned. What do you say to that?!?

I'm speechless.
Hmmm...
Truck
Rockbomb said:
Idk what "easlyest" means... easiest, prolly.

But anyway, there is an entity called something like light_environment or something to that effect. Use that.

This, if you have a sky over your map. Otherwise just put a few light entities all over your map.
You could also make it fullbright but that's never a good idea.
Truck
sprinkles said:
Mate de Vita said:
Rockbomb said:
There will be a going-away party for Sprinkles this upcoming Tuesday, if anyone happens to be in CO Springs and wants to join.

I live in Slovenia, but if you tell me when it's going to take place, I'll be sure to have some beer on the account of that party.


7:00 am to 3 or 4 in the afternoon.

Transforming that into CET, it coincides nicely with my friend's birthday party, so I guess that's two reasons I'll be drunk like hell
Down Rodeo said:
How exactly is it you're trying to get Minecraft running? I'm not having any difficulties.

However, you really have to have the proper drivers available (if you have an ATi or nVidia card in there, you can get open-source Intel drivers from... somewhere). Then running minecraft is as simple as running
code
java -cp minecraft.jar net.minecraft.LauncherFrame
I don't even think you'd need to increase the memory available to it.

I had some problems because I have both sun java and some other (GIJ, I believe) installed. So I used something like
code
/home/blah/jre1.0.6_24/bin/java -jar /home/blah/.minecraft/minecraft.jar

It asked me to choose a name, then did nothing else. It didn't freeze my computer, it just left my terminal running some god-knows-what process, I left it for about half an hour, then CTRL+C'd it.

superjer said:
You also need at least 2 GB of RAM and a real video card WITH manufacturer-supplied drivers.

Wow, that's a little steep, not sure I have that.
Fuck, I give up, this shit just isn't worth it
I can't get minecraft to work on my laptop, nor on my linux computer.
Wow, it's hard getting minecraft to work on Linux :/
Truck
Rockbomb said:
There will be a going-away party for Sprinkles this upcoming Tuesday, if anyone happens to be in CO Springs and wants to join.

I live in Slovenia, but if you tell me when it's going to take place, I'll be sure to have some beer on the account of that party.
If I try to play minecraft, I get the BSOD, and then my laptop restarts.
You'd have to use something like 3dsmax or gmax or milkshape or a similar 3d modelling program, then import the .mdl files, edit them, then export them again, and use a compiler to compile them for hl/cs.
Truck
Rockbomb said:
Oh, also... don't eat sweets.

Especially not jelly doughnuts.
Truck
For how long?
superjer said:
You know there's a 2nd edition of K&R, right?

I saw on wikipedia, yes. But I only have this one and can't be assed to search for an online version.

New problem, I have the function itoa (n, s), which turns an integer into its decimal string representation (so the number 123 becomes a char array with the elements '1', '2', '3', '\0').

C code
itoa (n, ps)
char *ps;
int n;
{
int i = 0, tf = 0, sign;
char *start = ps;

if (n == -n && n != 0) n++, tf++; //!
if ((sign = n) < 0) n = -n;

do {
*ps++ = n % 10 + '0';
} while ((n /= 10) > 0);

if (sign < 0) *ps++ = '-';
if (tf) *start = *start + 1; //!
*ps = '\0';

reverse (start);
}


Notice the lines marked with exclamation marks, those are the ones I added myself (the rest was copied from the book). The Exercise reads:

Quote:
Exercise 3-3. In a 2's complement number representation, our version of itoa does not handle the largest negative number, that is, the value of n equal to -(2^(wordsize-1)). Explain why not. Modify it to print that value correctly, regardless of the machine it runs on.


The problem here is the process by which the computer calculates the negative number: by calculating its binary complement and incrementing it by one. In the case of -(2^(wordsize-1)), this becomes C(10000...)+1, which is 01111...+1, which in turn is again 10000..., so you get the same number.

My solution works in this case but it's rather clumsy. If the number in question ended in a 9, I would have to make *start = '0' and *(start+1)++, and so on until the end of the string. Now obviously, in this particular case this isn't a problem, since 2^n, where n is an integer, can never end with a 9.

Still, is there a better, more general solution to this problem? For example, what happens if I have to implement this into a different function where the above is possible?

Btw, can *start = *start + 1 be written instead as (*start)++ ?
superjer said:
You don't need to worry about changing ps because it won't affect where it is pointing in the outer calls to the function.

Go ahead and mess with it all you want.

Oh OK, that's good then.

superjer said:
Do you have to use recursion for this? This is a really bad use of recursion. It adds a lot of confusion and complexity for nothing.

Well, there was an Exercise that required that I make a version of reverse (s) using recursion (this was before I even got to pointers). I didn't really know how else I would go about doing that.
Now I just took that same routine and replaced the strings and string indexes with pointers.
I guess I could just go ahead and write a new function from scratch.

EDIT: Done, here it is:
C code
reverse (ps)
char *ps;
{
char temp;
char *end = ps + strlen (ps) - 1;

while (ps < end){
temp = *ps;
*ps++ = *end;
*end-- = temp;
}
}


superjer said:
And is there a reason you are using the ancient 1978 style argument lists?

Not quite sure what you mean by that (unless you mean that I declare the variables separately, not in the argument list), but anyway, I'm learning C with K&R's book, which is about that age.


P.S. I'm quite bad at programming terminology, so you have to excuse me if I use some terms improperly. What's the difference between a routine, a subroutine, a procedure, a method, and a function?
I have an array indexing version of the function reverse (s) that reverses the characters in the string s (skipping the \0 at the end) and puts a new \0 at the end of resulting string s.
Now I have to change it into a pointer version. This is what I get:
C code
reverse (ps)
char *ps;
{
static char *ps1 = ps, *ps2 = ps; //this is line 57
int c;

if ((c = *ps1++) != '\0') reverse (*ps);
if (c != '\0') *ps2++ = c;
*ps2 = '\0';
}

Now, obviously this isn't right, and it returns the error:
AtoI, ItoA.c:57: error: initializer element is not constant
AtoI, ItoA.c:57: error: initializer element is not constant

The problem is that in the array version I used a static int i1 and i2, and used them as indexes of the string s.
Now I have to somehow initialize the two internal pointers to ps, so that I can reverse the string without changing where ps is pointing to, but I have to only do it once, not every time the function is called, otherwise the recursion won't work properly.

Is there a workaround for this, or do I have to make a completely different function?
Truck
superjer said:
c code

#define assert(expr) { if(!(expr)) SJC_Write( "%s(%d) Assert failed! %s", __FILE__, __LINE__, #expr ); }


It evaluates an expression, and if it is false, it will print the expression and the filename and line number. You can't do that with a function.

Can you give me a simple example of how this is used in the actual program? What kind of an expression are we talking about here?
Also what's that #expr?


superjer said:
You can actually define a new variable in a macro. Just make sure it goes out of scope at the end of the macro.

Oh, OK. That does make macros a bit more useful then. I thought defining a macro simply replaced all the occurrences of the macro's name in the file with whatever the macro was defined as (kind of like #define BLAH 2000 replaces all BLAHs in the file with 2000, except that with a macro the arguments inside the macro would be changed properly), and afaik you can't define variables in loops or statements.


Also, can you define a macro as #define macro (x, y) blah blah or will the space between the macro's name and the arguments (or whatever they're called in a macro) cause problems?
mato_mato said:
pls say me

me
Could you implement a multi-quote option? E.g. a checkbox next to every post that you can check and then press Post a Reply and get all the posts you checked quoted in your post.
Truck
So, what exactly is the point of macros inside programs? Why wouldn't you just write a separate function? It seems to be the same, except that macros can't be made (or are harder to make) for more complicated things.

To avoid confusion, this is what I'm talking about:

C code
#define max(A, B) ((A) > (B)) ? (A) : (B)


as opposed to

C code
max (a, b)
int a, b;
{
return ((a > b) ? a : b);
}




EDIT: Also, how would you write a macro swap(x, y) that swaps the values of x and y, since you can't define any new variables in the macro? (You need a temporary variable to hold the value of one of those two variables.)



EDIT 2: Task: Write a macro strcopy(x, y) that copies the content of string y into x.
My solution looks like this:

C code
#define strcopy(x, y) while (x++ = y++);

This however requires that x and y are defined as pointers, not
strings. So my program looks like this:

C code
int main()
{
char s[MAXSTRING], t[MAXSTRING];
char *ps = s, *pt = t;

while ((*pt++ = getchar()) != '\n');
*pt = '\0';

strcopy (*ps, *pt);
printf ("%s\n", s);
return 0;
}

Is there a way to write this macro so it can look like this:

C code
int main()
{
char s[MAXSTRING], t[MAXSTRING];
char *pt = t;

while ((*pt++ = getchar()) != '\n');
*pt = '\0';

strcopy (s, t);
printf ("%s\n", s);
return 0;
}
Truck
Sprinkles, your sig doesn't work. I'm trying to order it with Nuts but the tick won't appear in the checkbox when I click it.
billbobo said:
DORPA DORPA DORP!!

SolidKAYOS said:
I don't understand.

Read very carefully what the button says.
superjer said:
New map image just went up:
http://superjer.com/minecraft/images/survive-2011-03-11/

I recommend NOT viewing it in your browser.

I think there's a wild Celebi attacking a naked chick while farting out giant letters somewhere in there.
Right in the kisser!
aaronjer said:
Do a barrel roll.

This.
Truck
Is the answer Yes?
Curz- said:
aaronjer said:
Okay... I'm not sure how to tell you this... but I think you accidentally the whole post.



Accidentally what, with the whole post ?

I think he's trying to tell you that you accidentally this truck.
superjer said:
If anyone's going to twist AaronJer's words around here it's going to be me.

That's different, because with your admin powa you can actually twist them in a not so metaphorical sense.
molkman said:
I thought the 4th dimension was time.

It is in physics.
http://twhl.co.za/tutorial.php?id=50
But if you overdo this, it'll cause problems.
Truck
the_cloud_system said:
Mate de Vita said:
Gentlemen, that... was a fart.




i got your reference

I knew you would.
Truck
nectar said:
? empty?

Yeah, it has no brushes, no entities, nothing.
Truck
Gentlemen, that... was a fart.

That map is completely empty.
Down Rodeo said:
Given the name of the truck, I can make a guess :p

Right

@OP, decompilers will usually produce results that will take hours of work before they compile and run properly. You might be able to find already fixed .rmf files of common maps (such as de_dust, de_aztec, cs_office, de_nuke...) online, I suggest looking for them instead of trying to fix the mess that you get from decompiling a map.
Spaces are not allowed in texture names, find the texture with a space in it and rename it.
antimatter said:
Let me tell you, i m trying to connect de_aztec and cs_assault...

i want to connect them through an elevator.
and i m getting those errors...

Did you decompile them or did you find the .rmf files online?
aaronjer said:
It all worked so well that I peed. Now I need your help cleaning it up.

Try deleting the file "C:\Documents and Settings\atojamz\Local Settings\Temp\Pee.tmp"
antimatter said:
Guys i m trying to connect two standard maps but i m facing one error at the beginning It says like this

"For your information 22 solids were not loaded due to error in the file "

what to do with this .........
plz help...

Explain that part more elaborately. What two standard maps and what are you doing with them?

antimatter said:
this is another error

The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button.

This means that an entity has an unneeded property (e.g. a func_door having a brightness property defined). Do an alt+p check for problems in Hammer, it should find the entity in question.
Just make func_buyzones somewhere unreachable.
Make a brush over the area where you want the bomb target to be.
Texture it with AAATRIGGER.
Select it and press ctrl+t.
Select func_bomb_target from the list.

The point entity info_bomb_target makes the area around it (forgot the radius) a bomb target, but you can't control the size of the area.
Make a new game and select your map from the map list, the batch file launches the game in developer mode, I believe.
I think he was attempting to teabag the guy.
Truck
Post your compile log.
buq25 said:
That's what, the 12th time?

And WHY would they want that?

To stop the information flow?
448
I came to the boss with ~250 :/
You can use bsp2map but you'll get something so screwed up your head will explode.
Truck
xXJigsaw23Xx said:
When did superjer get a theme song?

Check the chat. It's the thing you didn't understand.
aaronjer said:
WHERE IS ALABRASKA!?

I'm sorry but states that sound more Russian than they actually are don't count.
Depends. If you just want a simple one that a player can press to open a door, just make it a brush, select it, press ctrl+t, and select func_button from the list.
Then put the name of the door in the Target field and check the Don't move flag.
I just watched the Friends episode where they do this. Looks like I'm 5 states behind Ross. :/
What... the fuck?
cloud_the_system said:
edited: for speeling msitakes

Yes, we can't have you posting without those.
Truck
sprinkles said:
I have a feeling that anything you make in 3Ds Max will be to complex to actually work in Hammer/Counter Strike.

Why not jus' map with Hammer?

Exactly.
The effort and time it would take to import a 3dsmax file into hammer and then correct it enough for it to compile and work properly just isn't worth it.
NatureJay said:
Or Rhode Island.

FG - Road to Rhode Island.
I know it.

NatureJay said:
Hawai'i

Damn it, how could I forget those :/

NatureJay said:
Or Maine.

Is that even more to the NE than New York? In that case, I don't know it.

NatureJay said:
And New Jersey?

Now you're just pulling my left leg. Everybody knows New Jersey isn't a state.
phoenix_r said:
Mate de Vita said:
Alberta

C-C-C-COMBO BREAKER

Damn it, you noticed :/
Now it's 41
Texas
Alaska
California
Florida
Virginia
New York
Washington
Montana
West Virginia
Louisiana
Georgia
Alabama
Arkansas
Massachusetts
Colorado
Mississippi
Missouri
North Carolina
South Carolina
North Dakota
South Dakota
Minnesota
Wisconsin
Arizona
Pennsylvania
Connecticut
Kentucky
Kansas
New Mexico
Utah
Oklahoma
Nevada
Idaho
Oregon
Alberta
Nebraska
Iowa
Michigan
Illinois
Indiana
Ohio
Tennessee

That is all.
Go to your counter strike folder, go into the maps directory and delete the <mapname>.nav file. Now try again and see if they still do that.
Down Rodeo said:
Excellent success. Just because I know you care, Guardian of Light is brilliant, and one of My Favourite Games. (tm)

Excellent.
Rockbomb said:
I'm getting pretty tired of windows 7's "security"... can't even autorun anything from a thumb drive anymore

They probably implemented it because 97% of the people who use Windows are stupid.

sprinkles said:
Rockbomb said:
I'm getting pretty tired of windows 7's "security"...

When I used to do .Net programming it was a bitch. I wasn't allowed to copy files from the Program Files dir, let alone ask for privileges to do so.

Wait, no, I wasn't even allowed to search through the Program Files dir for anything.

That's what you get for using Windows to program.
Just a little update, it works beautifully on the other computer with better specs so it's not a compatibility problem.
http://twhl.co.za/wiki.php?id=34
You'd have to input the proper number in Team Index for the game_team_master, and then use it as the Master for the door entity.
I'm not sure this entity is properly coded for Counter Strike though, and even if it is, I don't know which number represents which team.
SRAW said:
You have no entities or you have a leek, and try the check for errors funktion in hammer (alt+p) to fix your 'larger than expected texture' error.

And since when is leeches the plural of leek

That would require a proper setup with a game_team_master entity, and those are extremely buggy and difficult to set up properly.
Truck
A func_train follows a predetermined path with a predetermined speed. It only allows a player to stop and start it, and even that only indirectly (via a button for example). This is what you use if you want to create an elevator or an advanced door.
http://twhl.co.za/tutorial.php?id=10

A func_tracktrain follows a certain path (railway) and only allows control over the speed and in a limited way the direction (forward, backward). In other words this is what you'll use to build a train (or a mining cart or whatever).
http://twhl.co.za/wiki.php?id=193

A func_vehicle allows the player full control over the speed and direction. It is what you use to create a car or a boat or an aeroplane.
http://www.countermap2.com/Tutorials/tutorial5255.html?id=9
Truck
You can make the grid smaller/bigger with [ and ].
When you make it smaller, you'll be able to make smaller blocks.

Be careful though, a small grid means it's much easier to make a leak when creating the outer walls of your map.
Spirit of Half Life does allow this but is a little limited and buggy about it.
Truck
It should be in the same folder as your compile tools, your .map file and your .bat file.
Truck
mato_mato said:
when you start compiling cmd.exe wites: error on the map, check ::yourmapname::.txt that folder creates under your batch file

The compile log is called <mapname>.log
Truck
A controllable train would actually be a func_tracktrain.
This is exactly what I'm thinking every time I see one of these in a movie.
Smuul said:
The brushes went so far that I couldn't see them, I deleted what I saw, but who knows what's still out there :D. Think I have to start again. I was starting to have this problem when I carved wall with a cilinder, to do archs faster :P. But then the vertex was messed up and...

Never ever ever carve with a cylinder or into a cylinder.
Truck
sprinkles said:
There is nothing in there. I mean there is a little bit of dust on the fan fins, but nothing else. Nonetheless, I'm calling Dell to complain.

Warranty expired, Dell wont even let me call them unless I pay a $60 service charge or some shit. Faggots.

Oh, you have a Dell laptop. There's your problem.
Truck
sprinkles said:
Will that void my warranty?

Well, you tell me that. If you just have to remove a panel to get to it, it most likely won't.
But if you have to break the computer, it just might.

My guess would be that either there's junk in there, like buq said, or the fan is somehow dislocated.
Truck
I can't play that video :/
Can you physically get to the fan?
Truck
DeStorm is pretty awesome.
Truck
aaronjer said:
Er... it makes you go to Buddha Hell!

Praise Siddhārtha!

Sick vid
Their wiki seems to be down. :/
I did find this but it resolved nothing, only showed other people are experiencing similar difficulties on similar system specs.
Truck
Move all your files including the wad files to the same drive (either C: or D:).
While we're on the subject, are Op Flashpoint games any good? I hear mixed opinions on them.
SolidKAYOS said:
Can i geta black man say DAMN!?

Rockbomb said:
I eat burgers only. 14x pounds, 9% body fat...
Edit: Also I don't exercise at all, and just sit in a chair all day.

Are you 3'10''?
http://twhl.co.za/wiki.php?id=147
http://twhl.co.za/tutorial.php?id=51 (see the part with light_spot entity)

As for the sky changing from day to night and back between rounds, that's a little more advanced. You'd have to use a method similar to this.
You have to use the light_spot entity and target an info_null entity with it.
The light will then shine from the light_spot in the direction of the info_null.
How?
A little side note, I finally managed to find an old installation (or whatever the proper noun for this is) of TR 1 from an old computer of mine, and I copied it to a CD, then tried running it on my laptop. It didn't run in Compatibility mode, but I managed to get it to work in DOSBox. The only problem is that it runs at like 3-5 fps.

So, can anyone who knows something about DOSBox tell me if this is a problem that would be solved if I ran it on a better computer (the specs on this one are: Intel Pentium 1.4GHz processor, 768MB RAM, Mobility RADEON 9200 with 32MB VRAM, Windows XP SP2), or if there is any other way to solve it?
There are some entities that might freak out some bots, like func_vehicle or something. Did you put any weird entities in your map?
Outcast said:
I checked for problems before compiling it says "Solid Entity (func_button) is empty."

My English are not perfect so some help would be appreciated

I don't think it's your English that's the problem in this thread.

Anyway, the "solid entity is empty" error means that a brush was tied to an entity and then deleted. This for some reason doesn't (always) delete the entity itself as well, which means the brush entity has no brush.

To fix this, go to Map->Entity report and check for each func_button what it selects when you press go to. When it selects no brush, delete that entity and the error should be fixed.
DeathAwaits said:
@echo off
hlcsg -wadinclude catpee
hlbsp catpee
hlvis catpee
hlrad catpee
copy catpee.bsp "C:\Program Files\Counter-Strike 1.6\cstrike\maps"
cd "C:\Program Files\Counter-Strike 1.6"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map catpee

Change this to -nowadtextures
Otherwise you have to list all the wad files you want to include in the map.
phoenix_r said:
After day three the urge for food is negligable. I've never done a water-only fast, but I've done mastercleanse and juice fasting before where you still get some nutrients but not many. Mastercleanse is pretty legit, you subsist off of a sort of lemonade - fresh-squeezed lemon juice, cayenne pepper (the hotter the better - good stuff will list the BTUs), and grade b maple syrup (grade b is less filtered than grade a, more of the 'good stuff'). It's important to remain (or become) somewhat active during your period of fasting to maintain metabolism. While you won't have the energy to run a marathon, a decent daily stroll or leisurely bike ride (1/2hr a day minimum, or less time of a more physically intense activity) is highly encouraged. GLHF!

This post made me hungry.
Truck
Rockbomb said:
Chrome displays it fine on my end.

Must be windows xp then.
Truck
Wow, google chrome doesn't display that properly, so I thought it was just a lot of squares and rectangles.
aaronjer said:
That's a prime minister and a pole-socking mascot and YOU KNOW IT.

You mean the pole-socking mascot wears glasses and is nearly bald?
Truck
Ah I remember this game. Much like I remember Carmageddon. Faintly.
Truck
Candy from a baby.
Down Rodeo said:
Ew, Bill O'Rielly or however you spell it, ew, ICP. They're nutcases, and he's quite fat.

Truck
I'd like to request the title Not aaronjer to prove to all you guys that I'm not really aaronjer in disguise.
Then again my current title is also fine.
aaronjer said:
For being someone who has only ever done the 'post as another account' thing once I sure get a lot of accusations.

Well, you only have yourself to blame for that, seeing as it's really you who's accusing you.
Truck
phoenix_r said:
Mate de Vita said:
Kelli said:
It's true. AaronJer has played Civilization with me. On multiple occasions, at that. That's tolerance.

Yeah, but you are aaronjer, so it doesn't count.

Who isn't, these days?

I think aaronjer is defined as anyone other than himself.

So anyone who isn't aaronjer is in fact aaronjer.
Truck
Kelli said:
It's true. AaronJer has played Civilization with me. On multiple occasions, at that. That's tolerance.

Yeah, but you are aaronjer, so it doesn't count.
Isn't every person on this forum except aaronjer really aaronjer? Or was it some other plot twist like that?
Sloth said:
S'up, Edan, Thanks for not mentioning me. I feel really let down by this community. I will now crawl back into my little closet, and read Witch Magazines. God bless Mate De vita. and Celina Ree

I still love you

And also thank you. For spelling my name right.
Anyone? What did you think about it?

To me this was one of the best games I have every played, it's in the top part of my top single player games list, along with the two CoD MWs, Dragon Age Origins, GTA VC and SA, and also NFS Porsche Unleashed. Yeah, yeah, I have a weird top games list, I don't care about your opinion on that.

Anyway my point is that my opinion on TRA is biased, due to the fact that it's a remake of TR1, which is one of the first games I ever played, and is to this day one of my absolute favourites (unfortunately I can't play it because for some reason it works at like 3 seconds per frame if I run it in DOSBox or in compatibility mode - I haven't tried on my better computer yet, though). So I'm wondering how an unbiased observer without nostalgia sees TRA. I'm guessing as a Tomb Raider rip-off of Prince of Persia?
Truck
Has anyone played this game? I played it and it's pretty fun for a while. Plus the music is awesome.
Down Rodeo said:
As it is, I want to tell him that the attention button is not working.

Make sure you use the attention button for that so he sees your post.
Truck
aaronjer said:
In general and out of this context: What's up with people thinking less of someone's abilities just because they don't like them? Almost everyone does that. It's stupid. People are stupid.

You're judging this shit the wrong way. People don't like other people whose abilities they think less of.
Wow.

That is all.
Ztroke said:
For me it says properties available, How to fix this?

What is this I don't even
Is your map very close to the edge of the grid?
If yes, move it a bit away.
If no, you probably screwed up some vertex manipulation.
Truck
All CoD games from MW on are just kind of like mods for CoD 4 anyway.
Truck
Down Rodeo said:
CoD4 is a very good game. You should try that - the single player is *actually decent*.

________
aaronjer said:
I care about you...

aaronjer said:
I just don't even care.

That's kind of your response to everything.
inb4 I don't care
Truck



fedex _ said:
ONLY GONNA TRADE WITH PEOPLE I KNOW , If i don't know you too bad ,

And you actually know anyone on this forum?
Down Rodeo said:
OK, well, the scary thing is that the effect disappears if the detectors are switched on. Even worse, we can fire an electron with the detector switched off, turn on the detector before it gets to the detector and it still disappears!

Maybe it would be best if you ask questions of me.

OK, how about this for a start. Why does this happen?
SolidKAYOS said:
cloud_the_system said:
SolidKAYOS said:
or the theory of shut the fuck up and stop hurting my head.


if u cant understand simple mispleeings then their is soemtinhng wirong wiht you

Oh it wasnt towards you. I understood you. Its everything els.

You know, if it hurts your brains, there's a very simple cure for that. It's called Don't read it.

Down Rodeo said:
No takers? Any guesses? Anyone understand what's going on?

Not really, no.
Down Rodeo said:
/thread.

Right.
Now, where were we? Oh, right:
Down Rodeo said:
However, we are sneaky physicists. We set a detector covering one hole - imagine a detector exactly covering the hole in the image above, between the mask and the screen. What happens now?

Someone?
Rockbomb said:
Mate de Vita said:
Rockbomb said:
There are 10 dimensions, I just learned this.
That is all.

There is an infinite number of dimensions.

No, there are 10.

This is interesting and all but it's a physicist's way of looking at dimensions.
Any mathematician will tell you that you can have as many dimensions as you want.
Rockbomb said:
There are 10 dimensions, I just learned this.
That is all.

There is an infinite number of dimensions.
melloyellow582 said:
Plus 6 points for everyone!

LIES!
the_cloud_system said:
damnit why did you say something about that D:<

I did it on purpose to get mello to edit your post count again. And now of course he knows that I wanted him to edit it, so he will not edit it. Unless he thinks that I said that to make him not edit it, which means that he will end up editing it. But then again that might be just what I wanted.

P.S. He'll just change my post count in the end, anyway.
Bambucha said:
I want it to go the same place, but without showing/glowing from wall.

Make it just a little thiner than the wall itself (1 unit thiner will do).
You have to post one more post for 2222.
And where do you want it to go?
Sick vid
Coplanar plane error = screwed up Vertex Manipulation (or sometimes can be caused by some weird carving, I believe). Check if anything shows up in the Hammer's alt+p check for errors.
Rockbomb said:
3. You could probably have the button trigger a func_train which is connected to the water brush and have it rise up.

func_water has similar properties to a func_door, so a simple room flooding could probably be done simply with a func_water.
Well, DR, are you possessed by the spirit of Niels Bohr?

P.S. I think DR was mucking about with a time machine, that's why he replied to this post before I even posted it.
Try making the floor there from more separate brushes of the same size as the func_breakable.
The problem is that hlrad doesn't properly calculate the lighting for various areas of a single brush.
I've been wondering this for a while, how is the "Did you mean xxx" generated in the Search function on this foram? Because it doesn't seem random, since it's the same if you search for the same phrase twice.
AWP is for pussies.
aaronjer said:
Working out the equation of jrkooikid's name would require a mathematician.

Would a physicist do?
Truck
aaronjer said:
Well, unless the person is actually difficult to understand correcting their grammar generally only results in annoying them and wasting time.

The first part of that was kind of my goal there.
You mean are hacks bad?
melloyellow582 said:
Is your name pronounced Jay Are Cool Kid, Junior Cool Kid, or JurCool Kid?

It's actually kookid, there's no L in there.
Truck
SRAW said:
Mate de Vita said:
SRAW said:
But it's a gigantic panda blasting a hole through a knight with a rainbow spewed from it's mouth... what's not to like?



You're a noob if you go around correcting people's grammar on the internet

I didn't correct it, cloud was the one who corrected it. And that says something about it.
Truck
SRAW said:
But it's a gigantic panda blasting a hole through a knight with a rainbow spewed from it's mouth... what's not to like?

buq25 said:
SRAW said:
Hey superjer I thought this forum had a rule of no nudity, so why don't you ban that dude for posting that anime thingy of a bob.

There's no nudity in the anime picture?

(Edited 6 minutes ago)
Nice.
If you want to make stickfigure animations, look up Pivot.
P.S.
Are you running hlrad?
Are there any leaks in your map?
Make whatever you're trying to make out of two (or more) convex brushes.
sprinkles said:
Mate de Vita said:
sprinkles said:
Ahhh, that one is going in the collection....
http://www.superjer.com/forum/funny_pictures.php

404 Not FoundSuperJer Forum Server v.53k-217s.


Havoc has access!!!! HINT

Doesn't surprise me. He has access to pretty much everything he wants to have access to.
sprinkles said:
Ahhh, that one is going in the collection....
http://www.superjer.com/forum/funny_pictures.php

404 Not FoundSuperJer Forum Server v.53k-217s.
Down Rodeo said:
It kind of does, doesn't it? I don't know any more. What game does? Uh, most games do in some way nowadays.

Half-life has func_train and func_tracktrain, both of which could be considered vehicles (for example the func_tracktrain is what is used in the level 'On the Rail').
It doesn't have func_vehicle however (func_vehicle can also be steered left and right and doesn't follow a path).
This is taken directly from the book by which I'm learning C. It's a part of a Reverse Polish Notation Calculator.

The getop() gets the next operand - it transforms a string representing a number into a number and returns it, or (if the operand is not numerical, such as +, -, a, b, etc.) returns the operand.

getch() and ungetch(c) are two functions that are used because getop() can't know it's read enough until it's read one (or possibly more) character too many. That's why the last read character (or more if it's possible) has to be pushed back to the input, so it can be read again.

Something like that.
C code
#define NUMBER '0'
#define TOOBIG '9'

getop (s, lim)
char s[];
int lim;
{
int i, c;

while ((c = getch()) == ' ' || c == '\t' || c == '\n');
if (c != '.' && (c < '0' || c > '9')) return (c);

s[0] = c;

for (i = 1; (c = getchar()) >= '0' && c <= '9'; i++)
if (i < lim) s = c;

if (c == '.'){ //collect fraction
if (i < lim) s = c;
for (i++; (c = getchar()) >= '0' && c <= '9'; i++)
if (i < lim) s = c;
}

if (i < lim){ //number is ok
ungetch (c);
s = '\0';
return NUMBER;
}
else { //it's too big, skip the rest of the line
while (c != '\n' && c != EOF) c = getchar();
s[lim-1] = '\0';
return TOOBIG;
}
}


C code
#define BUFSIZE 100

char buf[BUFSIZE]; //buffer for ungetch
int bufp = 0; //pointer to the next free position in buf[]

int getch()
{
return ((bufp > 0) ? buf[--bufp] : getchar());
}

ungetch (c)
int c;
{
if (bufp > BUFSIZE) printf ("ungetch error: too many characters\n");
else buf[bufp++] = c;
}


Exercise 4-6: This getch and ungetch do not handle a pushed-back EOF in a portable way. Why?
Decide what their properties ought to be if an EOF is pushed back, then implement your design.

My problem is the first part of this exercise. Why is a pushed-back EOF not handled properly?
OK, if EOF is a negative constant, you probably have to change the char array to an int array, but other than that.

P.S. Those s = c; are supposed to be s[ i ] = c; (without the spaces)
For some reason they don't appear as such :/
I'm guessing that the direction of the sunrise is East, and the direction of the sunset is West.
What kind of a detector? Does it stop the electrons or can they move through it?
Post the new compile log too.
Damn it, while trying to get what Quantum mechanics was about I accidentally found this:


Would it look something like the second picture?
Rockbomb said:
Quote:
ABC, CBS and NBC confirmed that this week they began blocking Google TV from accessing full-length episodes of prime-time shows such as "NCIS: Los Angeles," "Dancing With the Stars" and "Parks and Recreation,"


I'm starting to like this google tv thing already!

NCIS is ftw
NCIS:LA isn't that good though. I don't even know the other two.
That was actually of sufficient lolability.
Truck
SRAW said:
Isn't there some law against that? I think the technical term was called "raape" or something.

There's a simple way around that, just yell "SURPRISE!" before you do it.
BS Player is good for BS.
media player classic
the_cloud_system said:
the game looked interesting in the vid. how do i connect

your post was verey vague

How do you misspell 'very' but spell 'vague' and 'interesting' correctly?
I joined and I accidentally down to the adminium.
superjer said:
Bumping this isn't going to make me work on SPARToR any faster.

You'd have to destroy Minecraft for that to happen.

Give me a sec, I'll get right on that.
Truck
3DSMax, Gmax, Milkshape.

I used 3DSMax to model, and Milkshape to export.
Truck
Well, I checked wikipedia and this apparently occurs even with similar languages.
For example here in Slovenia we say Malorka, while in Serbian it's Majorka, and our languages are otherwise fairly similar.
The same goes for Slovakian and Polish, German and English, Italian and Spanish, etc.
Truck
SRAW said:
And I'm pretty sure most everyone in this forum knows that mallorca is in spain

And I'm pretty sure you're wrong.

@Enjay, curiously enough like half of the European languages spells it with L (or double L in some cases), the other half with a J.
Well from the viewpoint of the travelling twin, it's the Earth that's moving at close to light speed for 10 years, so it's the Earth that's getting older faster. I guess that the two agings kind of cancel each other out.
Rockbomb said:
supes accidentally his whole hard drive.

Where, when and how did this start?
I myself am more a fan of hypothesis.
SRAW said:
This stuff isn't even proven yet, that's why we call them theories, so no point to debate on something that isn't true

Who says it isn't true?
Truck
Forbidden

You don't have permission to access /forum/moticons/ on this server.
Apache/2.2.3 (CentOS) Server at www.superjer.com Port 80
The barn is travelling with a negative velocity (if the stick is travelling with a positive one), so it's expanding, not contracting.

No, in all seriousness though, I'm afraid this level of physics is a little out of my league, so I'll just leave it to the people who actually have a clue about Relativity.
Truck
Down Rodeo said:
Mate de Vita said:
Well, it's this or nothing. I prefer this.

I WILL MAEK THE INTRESTIN DISCUSHUNS

You better!
Truck
melloyellow582 said:
Just to jump in, do you REALLY think that he is going to make hacks and then just throw them away?

Why not? It's what I do with every program I make as a part of my learning to program. I save it and never touch it again, unless I need it for another program.

Down Rodeo said:
Either way I'd like to see an end to this discussion. It's boring.

Well, it's this or nothing. I prefer this.
Truck
OK, this truck is full of bullshit. Being interested in how hacks work doesn't make RB a hacker. Creating them as simple programming practice doesn't make him a hacker. Releasing them to the general public makes him an ass but it still doesn't make him a hacker.

Not to mention that if you want to find hacks, there are a lot of them that are much easier to find and use, and most likely better than his hacks will be (no offense, RB).
Truck
I agree with DR not agreeing on the agreement of banning RB.
Well, in my opinion it's fairly obvious that it was ripped from somewhere, unless you guys thought it was actually me in that conversation
It is?
No, it's not really. It's just some pictures of a cat and an e-mail conversation.

Outcast said:
Yeah i've seen that before,but it still doesn't make a map suck

It can easily.
Outcast said:
How do i get points?

Refer to the image in post #1 of this truck.
Outcast said:
sprinkles said:
Outcast said:
Select the texture called "sky" and put it where you want,i usually make a huge box around the map,then i go on tools and "make it hollow".


And, that's why your maps suck.


What do you mean by that?

He means that's not the proper way to make the skybox (except in some very rare cases).
Truck
George Carlin is actually one of the rare stand-up comedians I've seen and actually liked. No idea why.
I think I what?
This thread is now getting interesting.
YouTube keeps fixing everything that's just fine as it is until they manage to screw it up.
How am I wrong if I said somebody cares and sprinkles cares and sprinkles is somebody?
Somebody cares.
Truck
How is this programming related?
There's a special section on this forum for hammer mapping, why don't you post it there?

Anyway, either your map is too close to the edge of the grid (move your entire map away from the edge a bit), or you screwed up some vertex manipulation.
Well, to be fair, the essay is rather interesting and well written. But, why on earth did the author even think it was necessary?

I mean, when you say that a song like this has terrible lyrics that make no sense, I'll say "Why, thank you, Cpt. Obvious. Here, have this rock," and then you'll be all offended and I'll be happy because I'll have managed to offend yet another person on the internet.
But when you take around 1000-2000 words just to say that... That's like writing a trilogy about how it's a bad idea to run with scissors.

As for the song itself, the first time I heard it, I loved it.
Yes, that's right, I loved it. While I often think when listening to certain songs (including some that go on to become amazing hits *cough* *cough* Justin Bieber *cough*) Oh God, who made this song and why did he/she think it was a good idea to do so? But Tik Tok wasn't one of them, I liked how it sounded, and I knew that a lot of people would as well.
But even hearing it for the first time, it was obvious to me it wasn't a song I'd want to hear more than once, at least not without first consuming a half dozen pints of beer.

But anyway, my loving the song had nothing to do with the fact that I knew there would be people around the world who would hate the song (including me). And I don't think the "fans" felt any different. The so-called fans loved the song simply because it sounded good to them, I don't see why there would have to be some higher phylosophy involved.

And I can't believe one of the longest posts I've written in the last few months on this forum was about an essay on Tik Tok.
SolidKAYOS said:
aaronjer said:
You want to be batman? Havokk, have you gone insane?

Like a fox!

melloyellow582 said:
Mate de Vita said:

True, it's more awesomer.


You could have said "more awesome". I would have even let "awesomer" slide. But BOTH?

-20 points 'cause I'm feeling sassy.

Yeah, well, fuck you.
Who's playing Zelda?
Down Rodeo said:
But 20q does *everything*. Not just 'slebs. And no information is put into 20q, all you need to do is play and if there's something that is wrong it will gradually be changed by your answers. Neural networks are awesome.

True, it's more awesomer.
aaronjer said:
And before anybody complains that she's stepping with the wrong foot and doesn't really seem into it... she's not supposed to be.

I actually thought she looked more like a zombie but whatever.
SRAW said:

Down Rodeo said:
http://20q.net/ is better.

The first one got both Katy Perry and Brad Pitt, the second one only got Katy (and claimed that Brad is under 40 years old).
I didn't know flatmate and dipshit were Scottish words...
Her songs are terrible for the most part but she does look half-decent. I guess.
This video contains content from Vevo, who has blocked it in your country on copyright grounds.
Yeah, tyvm Vevo
Rockbomb said:
Sick vid

Saw this in RWJ's show too.
Truck
Seen it on RWJ's show already.
Truck
Seriously:
sprinkles said:

I believe Dark Illusion just capped their asses.
Rockbomb said:
buq25 said:
Rockbomb said:
about 2,550 kilometres (1,580 mi)

Where is there a 2550 KM deep hole?

Mariana trench.

Nah, the Mariana trench is actually 11,000 kilometers deep, which is to say it reaches the center of the Earth.
Down Rodeo said:
Rockbomb: that error means that for some reason, one of the compiling tools exited early. hlvis needs certain files to operate on; one of those (mapname.prt) is created by an earlier tool. So that file missing could even be caused by simply not running one of the compile programs beforehand. Or there could be some other horrendous problem that we've never seen before causing hlbsp to fail. Who knows.

aaronjer said:
Uhhh... I DO know who it is, as I can see their IP... but this is too much fun to stop now.

So are we supposed to guess who it is or what?
Down Rodeo said:
Maybe you shouldn't consider it a problem, and just accept it as a part of who you are.

Rockbomb said:
Has anyone really been far even as decided to use even go want to do look more like?

you can but is hard take grief pb then you owne a little :P
Truck
Damn, now I miss edan again.
wat
Wow, this is the 19th truck here that has no name
Truck
antimatter said:
while making door how to 'Tie it all to an Entity' door.....
i dont understand

Select the brush you want to turn into a door and the origin brush (if you want a rotating door) and press ctrl+t.
Then select func_door(_rotating) from the drop-down list.
Truck
fedex _ said:
ok i had this weird ass dream that all these people where following me for no reason and i all looked at them and said why are all you people are following me , am i someone famous or a ghost please tell me , they just stood there and are not answering me , so i walk in to this place and i see all the people are just standing there behind this gate and not daring to come past it . so i walk in this place and ask this man that was siting down on a chair and he seen me and said , your not like one of them. and i asked this weird man what do you mean , he said these people are like zombies they deal with only each other , and dont bother talkin to outsiders . and i said to him so then why you are the only one talkin to me . he says cause i aint like one of them . i threaten all of them and said if you dare come past this gate i will kill all of yous , and they all walked away from my house , so i was just payin attention to this man , and then i asked him how can i get back home , he asked me where do you come from. i told him california . he tells me well get used to this town , cause once your here you can never leave , just like me the man told me . and i started to freak out and asked him why i cannot leave here i need to go back home to my family and friends . he said look what happend to me , u think i want to live here , i cannot leave for no money in the world , i been stuck in this god forsaken town for 35 years and i cannot leave . so then i calmed down and kept talkin to this man , then i asked him why we cannot leave , he says ........ and that when i woked up and kept tellin my self what kinda fucked up dream was that...

BUI KICHWA:
obiiob said:
okay so i downloaded the hammer and the other one and when i went to set up the HVE or w/e to "C:\Program Files(x86)\Valve Hammer Editor" it said "Illegal character detected in the following installation path. You may not use the following characters as part of your install directory ( ? ? : * " < > | ; )
and it brings me back to the agreement page >.<

...
superjer said:
Rockbomb that's not helpful.

Especially considering that link goes to a Google page with only 2 real results on it. One is a 404 and the other is this page.

Maybe that's because AllocBlock is spelled with a double L.
SRAW said:
hey dude i got an idea for handball
You could use the soccerjam mod, but make the floor underneath a clip brush, so when the ball falls down, it goes into the enemies team goal, so you get a point, and when it's time to kick-off, the ball starts somewhere infront of one of the teams...

That's not fucking handball :/
I train handball, and I can assure you, what you're talking about isn't it.
Rockbomb said:
I don't think he's talking about maps that he made... but I could be wrong.

Well then, the guy who made them should make sure of those things. Unless of course it works as intended for other players.
Make sure the brushes you have these blue textures on are entities with Render mode 'Solid' and FX Amount 255.
Also make sure the texture name begins with {
the_cloud_system said:
playing in power rangers costums

Sick vid

At first I was like
But then I was like
Make a multisource that targets the door and make the buttons target that multisource. Then set the Delay before reset to a small number on the buttons.
Truck
I don't see why not.
Truck
Is the file de_projekt.map in your zhlt folder?
macogoo said:
Haha, well don't come up with like "An ferrari, a new computer" or something like that:P

I think DR has something different on his mind.
SolidKAYOS said:
We need a thumbs up smiley.

Truck
Post the contents of your .bat file then.
Truck
Are your wads, your zhlt folder and your counter-strike folder all on the same drive? If not, move them to the same one.
sprinkles said:
So you thought I was going to show my penis to everybody?

Doesn't have to be yours.
Truck
SRAW said:
Mate de Vita said:
Rockbomb said:
Mate, I don't have a button in my sig

Damn, for some reason I thought you had it too

SRAW said:
Since you guys are all fucking n00bs I will help..
http://twhl.co.za/tutorial.php?id=61

You do realize that KD beat you to it by about 4 days or so, right?


You didn't see the small textt\

You mean the (Edited 5 hours ago) below your post?
Yup, that's a bone alright.
Truck
Rockbomb said:
Mate, I don't have a button in my sig

Damn, for some reason I thought you had it too

SRAW said:
Since you guys are all fucking n00bs I will help..
http://twhl.co.za/tutorial.php?id=61

You do realize that KD beat you to it by about 4 days or so, right?
Truck
Sushi said:
No.

You mean the pics then?
Truck
Sushi said:
Rockbomb how do you make your signature? Teach me how! :D

You mean like this?
sprinkles said:
Reinstalled Hammer, same problem.

I'd guess it's the wad then. Does this happen with all textures or just textures from one wad?

Also, try using the texture application tool and press Fit or mess around with some settings, see if that changes anything.
Reinstall hammer?
sprinkles said:
My invisible texture is not invisible.

Texture:
Name- {groundHole
invisible part 255, 0, 0 (straight blue)

Entity:
fun_wall
render mode- solid
fx amount- 255

Why isn't it invisible?

Does it appear as blue or black ingame?
Also, iirc textures have to be 8-bit bmps. Not sure about this one though.
SRAW said:
and I won't be posting until the 28th cause that's when they finish!

Truck
Heh, I remember playing on a server with some plugin/mod/whatever where you could actually play "soccer" and it was actually pretty nicely done, considering that it was based on counter-strike.
Truck
SolidKAYOS said:
SRAW said:
SolidKAYOS said:
SRAW said:
<=====3

Im sorry what did you say? I couldn't hear you for the dick in your mouth.


==3

Say what?

Wow, deep throat Straw is a pro, apparently.
Truck
Shuaib95 said:
Killer-Duck said:
Seems like a dodgy prefab, don't use it.

Why even use a table-prefab anyway!? How hard could it be to build a table yourself? It's just a flat surface supported by a few legs...


the prefab was actually a super-well datailed table with at least some 35 solids in it .......

...which makes it even more probable that it has a faulty brush somewhere.
sprinkles said:
superjer said:
Also make sure you are doing Check for Problems in the .RMF, not the .MAP.


That makes a difference?

If the .map lacks half the brushes, yes.
Shuaib95 said:
I don't really know because actually it was a prefab that I downloaded ......

A lot of stuff you find randomly on the internet can be pretty fucked up.
SolidKAYOS said:
superjer said:
I really can't help you with this but if you can make a vehicle that can handle jumps like that and not explode, by golly, you can be an admin!

You know..we never quiet figured out who the secret new admin was.

You haven't figured it out yet?
Truck
superjer said:
AaronJer, I need you to take care of fedex _.

You mean like the "take care of" in Pulp Fiction?
Truck
Thanks for spelling my name correctly.
Have fun irl.
Truck
Sushi said:
Its source....

Is that ok? Cuz I'm making a Counter-Strike 1.6 map.

Well, it's actually pretty similar, only that you'd need to use more entities in 1.6 (the buttons don't have the 'Locked' property in 1.6 so it has to be simulated with the multisource or similar).
This is fairly similar to what I suggested (or was going to).

But what he does there would, as I understand it, let you guess for each digit until you got it, rather than reset the entire keypad after each X attempts (where X equals the number of digits in the pin code).

Nice find btw, fedex.
Truck
Hmm... never mind, this method would require a far too complex setup. I'm afraid you'll have to wait for someone else with another idea.
Truck
painkiller^^ said:
umm....
look at here:

impossible to have so many leaks man !

Are you sure you don't have even the tiniest little hole where two outer walls meet? If you've checked, upload your map to speedyshare or somewhere and let me take a look at it.

painkiller^^ said:
and about log, cant found it, here is what i have in folder:

:(

Hmm... there should also be a log file there. I'd guess that windows recognizes the .log extension and hides it (if you have this setting on). In that case the compile log would be that text document called simply catpee
If not, post what the .err file says.
Truck
painkiller^^ said:
Mate de Vita said:
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.


where i can find compile log? its a leak problem, just can't figure out where is leak... :S

There is a post in the FAQ on how to plug a leak.
The compile log can be found in your zhlt folder, it should be called mapname.log
Truck
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.
Truck
What fedex said would actually work (probably) but the number keys on the keypad should be big enough for the player to be able to press the number he'd want to press and not its neighbour.

The entity setup would be a bit complex probably, but I'm sure it can be done. One way would be to make each of the correct number buttons target a multisource, that would in turn target the multisource of the next number in the pin code.
Then the number keys would also target a trigger_counter, that would, after 4 numbers, deactivate all the number keys again (so that you could try again.

I'll elaborate if you want me too but there's probably an easier way to do this.
Truck
sprinkles said:
Keyboard failure:
Sick vid

Lol, I love how all the others are just sitting there watching like
Wow, I should've asked you to design the chopper I intend(ed) to use in my cs map. I spent about two weeks working on it in 3dsmax and it didn't really come out that great (although the problem was mostly the texturing).
NatureJay said:
Okay maybe we had four girls if that was one.

You mean like her?

Name: Cammi Falls
Callsign: Red Leader
Gender: Female
Nationality: Cascadian
Birthdate: April 17th
Age: 20
Blood type: B-
Height: 1.63 m (5 ft 4 in)
Weight: 50 kg (110 lbs)
Measurements� BWH: 87 55 86 cm (34 C 22 34 in)
Natural bust?: You better believe it!
Eye color: Blue-Grey
Hair color: Brown
Fighting Style: Tai Chi Quan
Occupation: College Student
Favorite Food(s): Strawberry Millefeuille
Hobbies: Aromatherapy, origami, storm watching.

Bio:
Spunky, intelligent and cheerful, Cammi Falls is a Cinderella story of one college girl who dared to dream big. The 19-year-old student began practicing martial arts as a means of self-improvement both mentally and physically, and was for a short time under employment by Mr. Ribbon at his secret volcano layer and volleyball resort.

With a strong motivation for self-improvement, Cammi hopes that by honing her own skills, she can eventually help others to do the same. Of course Mr. Ribbon was more than happy to aid in her training, and would often attack Cammi when she least expected it to keep her combat skills and vigilance sharp.

While she has never said whither or not she believes Mr. Ribbon to be an overbearing, well-dressed, white collar psychopath, or whether she merely humors him, one can assume that there is a love-hate relationship between the two, sometimes bordering more on the hate side for Cammi.

Due to the nature of Pole Socking, and Mr. Ribbon himself, Cammi was critically hospitalized near the end of the 5th Olympium where she would remain for months.
However, despite this sidelining, Cammi stands alone as being the only person to best Ribbon in syringe combat, despite being in a coma.

After recovering from her grievous injuries, Cammi went on to successfully commanded over 30 training missions for the Red Team, and won 4 field promotions and 3 commendations.

Today, she returns for the 6th Annual Pole Socking / Storm Chasing Olympium to play a more active part, and discover for herself what the Will to Power really means�
You vowed never to make a fb account and you haven't made a fb account. How does that constitute as failing?
Truck
ZOmahGad!
Truck
Speaking of chat roulette:
http://img140.imageshack.us/img140/37/chatroulettekid.jpg

Also on a related note:
I tried it too and it didn't happen to me, although it did display double messages at DR's end.
I'm using Chrome.
superjer said:
SRAW said:

2^3 = 8 suddenly become
log(2)8 = 3! - 3

Log base two of eight definitely does NOT equal three factorial.

What are you talking about? It's all perfectly correct.
Truck
buq25 said:
superjer said:
Here's how:

Never let anyone else play your map.

That's the only way to copy protect music and movies. Same goes for maps.


Then the real f***ers are going to hack your computer like in those Hollywood movies, just to screw wit'cha.

Don't connect to the internet, silly.
Truck
the_cloud_system said:
**BAD VIDEO**



i wanted to know what would happen

You forgot one.
superjer said:
On it.

When can we expect them to be done?
Truck
Truck
No?
Truck
Down Rodeo said:
In Soviet Russia, patent protects you?

In Soviet Russia, things misread you.
Truck
Rockbomb said:
Mate de Vita said:
Rockbomb said:
Ok, this is what you need to do...
Save your map to a floppy diskette (or whatever those round things are you kids use these days), and put it into an envelope. Go to your local post office and put a stamp on it, and make sure they stamp it with the date. Mail the envelope to yourself.
Now, if anyone steals your map, you can take them to court and bring the envelope with you. Present the envelope as evidence, and it will prove that you were the original owner/creator of said map, and you will win the case.
Wasn't being serious, but this is actually really good advice if you ever have a cool idea that you don't want anyone to steal and copyright before you get the chance to.

Hmm.. but how do you prove that you really mailed whatever it was you want copyrights for, not just some of your pubicare?

Idk what pubicare means (sounds like pubic hair to me), but anyway the post-office stamps all the mail with the date on it. And then it also becomes federal property while they are in possession of it, so its pretty good proof that you actually mailed it to yourself on that date.

I know but how do you prove that what you mailed was really what you claim it was? I doubt that the post-office writes the contents on the envelope, at least they don't here in Soviet Russia.
http://www.urbandictionary.com/define.php?term=pubicare

@OP, nobody is going to steal your map.
Truck
Rockbomb said:
Ok, this is what you need to do...
Save your map to a floppy diskette (or whatever those round things are you kids use these days), and put it into an envelope. Go to your local post office and put a stamp on it, and make sure they stamp it with the date. Mail the envelope to yourself.
Now, if anyone steals your map, you can take them to court and bring the envelope with you. Present the envelope as evidence, and it will prove that you were the original owner/creator of said map, and you will win the case.
Wasn't being serious, but this is actually really good advice if you ever have a cool idea that you don't want anyone to steal and copyright before you get the chance to.

Hmm.. but how do you prove that you really mailed whatever it was you want copyrights for, not just some of your pubicare?
Truck
sprinkles said:
I say

sprinkles said:
When you have to explain a joke, the people you are telling it to are idiots.


Truck
You textured the ceiling with aaatrigger. Change that to another texture (it can be the sky texture if you want an open map). I have no idea why there was no leak error in your compile log.
Also your player spawns are in the floor, move them higher. The spawns mustn't touch anything else.
Truck
Hah, siemens.
Truck
Upload the .bsp file and the wad files to http://www.speedyshare.com .
Truck
Hmm.. compile log seems fine. Can you re-upload that error pic to tinypic.com or imageshack.us?
Where are you from btw?
Truck
Post your compile log (the NameOfYourMapHere.log file in your zhlt folder).
lolwut
Rockbomb said:
Ok, I'm working on this program that uses the rand function and the system clock to generate a random number, and one part of it is this line...
c++ code
int numberPicked = rand() % 100 + 1;


I don't really get what its doing. I know % is the modulus operator, but I just don't really understand this line.
The way I see it, it takes the value generated by rand (which hasn't been declared yet in the program, so that doesn't make much sense to me), then takes the remainder of that divided by 100, and adds one to that number. But that would make no sense at all, so I guess I'm reading it wrong...

Your statement (or whatever this is called) will choose a random number from 1 to 100.

The rand() will give a completely random number.
This number when divided by 100 will give you a modulus, which will be something between 0 and 99 (depending on what the last two digits of the random number were).
This modulo is used simply to find the last two digits of the number picked by rand().

Since you want a value from 1 to 100, not from 0 to 99, you add 1 at the end.

Note that this is only me guessing here, you should wait for someone who knows C++ to confirm this.
In pascal iirc the rand() would give you a random value between inclusive 0 and exclusive 1 so something like this would've been different.
sprinkles said:
From what I could see you have:
Plane with no normal
Coplanar plane
brush outside world

The easiest is brush outside world.
You either have a brush over the edge or too close to the edge.

Coplanar plane means you have a plane with more than one face.

Plane with no normal means that it really isn't a plane, its either a line or a point.


For the brush outside world you can simply move the brush in.

The plane with no normal you need to delete and start over.

The coplanar plane you can fix by deleting the extra plane.

P.S.
Coplanar plane and plane with no normal are almost always caused by vertex manipulation.

All true but the brush outside world error can also be caused by VM.
Truck
It's hatetris.
Yeah, this is my collection of funny/original/stupid pics.




















+ all the pics that I've already posted.

What's yours?
aaronjer said:
Then the card game... I never even looked at it. I was just all, "Why- in the FUCK, would I play a card game when there is already a video game of the same thing." I'd already dealt with one pale imitation via the show, and I wasn't going to get suckered into a second one.

There was also a card game videogame
I actually own it.
aaronjer said:
Who WOULDN'T want to eat his balls?

Mmmm... chocolate balls.
jrkookid said:
There is something weird going on in that last picture but I'm not sure what it is....

That's why I said it was amazing. Try saving it and making it smaller.
sprinkles said:
Mate de Vita said:
sprinkles said:
Epic. I am going to steal that picture now.

I have tons of facepalm pics if you need them.

@OP go to youtube, click upload, find your video and upload it.


I would like to see them.

Here:









and finally the most amazing one of them all:
Truck
fedex _ said:
sprinkles said:
PIC


What do you think?



awesomely gay jk , whats it for?

For WhiteBird obviously...
sprinkles said:
Epic. I am going to steal that picture now.

I have tons of facepalm pics if you need them.

@OP go to youtube, click upload, find your video and upload it.
What texture did you use on the other side?
Rockbomb said:
Mate de Vita said:
aaronjer said:
Actually I have to pick one by hand every time a new user signs up. I make sure to keep a constant eye out for new members, because I have to give them a color before they post or the forums will shut down.

Wow, I had no idea how hard your job here was.
Anything else you do that we don't know about?

He also has to approve every post before its put up in the truck.

In that case he does his job pretty fast. Are you on steroids, AJ?
aaronjer said:
Actually I have to pick one by hand every time a new user signs up. I make sure to keep a constant eye out for new members, because I have to give them a color before they post or the forums will shut down.

Wow, I had no idea how hard your job here was.
Anything else you do that we don't know about?
aaronjer said:
I don't see how change scrap is going to help pay for anything. We don't accept little bits and shavings of copper and nickel.

I was not informed of that in the Terms and Conditions of Use when I signed up!
superjer said:
Mate de Vita said:
superjer said:
...if you see anything broke please let me know.

Does me being broke count?

Does this mean you won't be paying your forum membership dues this month?

I think I'll be able to scrap some spare change up. I might be a bit late though.
superjer said:
...if you see anything broke please let me know.

Does me being broke count?
Did you by any chance put a large brush across your entire map instead of a floor, a ceiling and walls?
Truck
jrkookid said:
If you are going to snipe with a handgun at least put a scope or sight on it.

That's for noobs. Real pros snipe without taking aim and they hold the gun with their legs.
Truck
I still prefer the M21 suppressed. At least at shorter range.
Yeah, just trying out the Attn function.
superjer said:
sprinkles said:
SolidKAYOS said:
sprinkles said:
Can I have my own category in teh dumbass section?


Its a lonely life.



I want to join havvoc's group.

Fine.

So, did he get something better or something worse than what he asked for?
wolf87 said:
Warning: More than 8 wadfiles are in use. (22)
This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.

This.
Truck
sprinkles said:
aaronjer said:
Well, it mostly just said things that didn't line up with what I said... but... I said "Use the boost to get through!" and it responded with "Do a barrel roll!". So it's pretty much the coolest bot ever.



http://www.cleverbot.com/j2log-eJqQFVIJYZHMABIZKFE-detailtime_ais_czWnELFSJnVVRXcEi7E1qw

http://www.cleverbot.com/j2log-aGcESIOSEIEZAPONCLE-detail
Truck
UPDATE: the rollback method has been eliminated, so the game is now playable.
Google says that 'it' is actually 'she'.
Except in the last part of the song, but then the rest is different iirc.
Well, if you changed the lyrics just a lil bit, then yes.
sprinkles said:
Mate de Vita said:
Alexanderjhon said:
It's a really great and funny post in this forum about the pole socking. I appreciate that very much and like it. It's really very entertain me and other viewers very well.




I am going to steal this gif.

Go ahead, I have loads left.
Down Rodeo said:
Someone will get this lyric, eventually. I'm convinced of it. Mate noticed that the last one was an Elbow song (a great Elbow song) but this one is a tad more obscure. Googling is cheating, yes.

Well, I've already googled it, so I guess I don't count.
Alexanderjhon said:
It's a really great and funny post in this forum about the pole socking. I appreciate that very much and like it. It's really very entertain me and other viewers very well.

Post your compile log, if you have it.
Truck
aaronjer said:
Huh... well... poor bastards still don't know how to balance their game. Oh well. Why did they even bother doing stuff like increasing hydra damage by 15%? I mean... maybe 450% and it'd be useful... but 15%?!

You can tell they don't play the game. It's so annoying!

Yup, most skills that were 'improved' still suck pretty much.
And CE was a great skill already, now it's even more of a pwn (especially in solo games).
The only skill where they did at least something useful is Hammer imo. Though they didn't really nerf it much.

In other news, you can't really play ladder because too many hackers are currently using a rollback method to roll those perf runewords.
Which of course crashes the servers on a regular basis, which means you can't do a single baalrun without getting realm down.

But worry not! Blizzard has been notified of this a few hundred thousand times. So I'm sure it will be fixed soon!
Like in a year or two.

Fuck this, I'm going back to my singleplayer meteorb sorc.
Truck
Patch notes for 1.13c patch said:
A new Mystery has been revealed!

- Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town ("TPPK").
- Fixed an issue where some players could disconnect other players when they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after it was resurrected.
- Fixed an issue where if you had two items which provided auras to a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked out if they were hit when they started to leap.


Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing in windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'.


Revised Skill balance for Player Character classes


Amazon

- Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.


Assassin

- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.


Barbarian

- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

- Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

- Blood Golem - Removed negative shared life effect (player no longer loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.


Sorceress

- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.

The first bolded part is that each act boss has a chance to drop an essence (each one drops a different one, except for Andariel and Duriel, who drop the same one). If you transmute the 4 essences in the cube, you get another respec.

Btw that maphack of yours doesn't seem to be working anymore.
Truck
NatureJay said:
The ladder either just reset or is about to and man I would love to have the time to play it right about now

I already have a lvl 3 sorc ^^
Gonna go with a meteorb at first then respec to light.
NatureJay said:
Too many people have blue to begin with. You can go to hell.

Yeah, sloth already shares the exact same blue iirc.
sprinkles said:
NatureJay said:
sprinkles said:
You're lucky I'm not an admin straw.

We're all lucky you're not an admin straw. It would be so awkward.



WTF can I say to that?

What Sprinkles Meant Was said:
You're lucky I am not an admin, Straw.

That doesn't look like a proper grammatical structure.
Truck
NatureJay said:
Outcast said:
sprinkles said:
Outcast said:
Mate de Vita said:
Outcast said:
mrsticks said:
how do i change a bmp. to a jpg.?


I think this is what you need http://www.online-utility.org/image_converter.jsp

Yes, replying to a 3-year-old post was definitely necessary.


I was really bored so...plus you never know maybe someone will find it useful.

The most important thing is that you make motor noises and move your hands around violently or else it won't move. They're dumb things, inherently, so you have to model it for them so that they will understand what they're supposed to be doing.

If you're bored why don't you try looking for secret trucks.


I don't know how to drive one.


Quote of the day.
Down Rodeo said:
Ask the last person that wanted their colour changed

Who was that, by the way?
Truck
Outcast said:
mrsticks said:
how do i change a bmp. to a jpg.?


I think this is what you need http://www.online-utility.org/image_converter.jsp

Yes, replying to a 3-year-old post was definitely necessary.
Outcast said:
sprinkles said:
Anything that has more than 32 faces [sides] is the cause of the problem. Either VM them, or delete them.


They have 32 faces.What is VM?

VM = vertex manipulation.
Did you use it?
Outcast said:
superjer said:
What color do you want?


Red

That means you're getting pink.
Post your compile log please.
Create brush.
Create brush.
Create brush.
Create brush.
Create brush.
Create brush.
Create brush.
Apply texture.
???
Apply a sound for flushing.
Profit.
Truck
sprinkles said:
You expect me to use my competitors work?

Isn't that what most people do?
SRAW said:
yeah i think its kd 4th post outside of hammer

kd's first was saying "i dont get it"
second was "you have a penis"
3rd was some solution in the programming section

congrats! kd

There was another one, something about ihateaaron.com or something.
Truck
Quote:
Forbidden

You don't have permission to access /forum/chatlogs/ on this server.

Apache/2.2.3 (CentOS) Server at www.superjer.com Port 80

Say whaaaaaaaaaaaaaaaaaaaaaaaaaaat?
The compile tools have to be on the same drive as your cstrike folder (and wads).
Basically put everything cs-related or mapping-related to a single drive and you should be fine.
Truck
Mate de Vita said:
sprinkles said:
I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.

Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.

I still stand by this
SRAW said:
sprinkles said:
Down Rodeo said:
You look at the menu options to see if it does what you want it to do. Or click things until it happens.



That is what I do in bed.


so you go to bed with your laptop and a mouse?

You do not?
Saw this in RWJapostrophes show yesterday.
Down Rodeo said:
You look at the menu options to see if it does what you want it to do. Or click things until it happens.

Truck
sprinkles said:
I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.

Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
What exactly is your map called?
You screwed up some vertex manipulation. Find the brushes with the go to brush tool and delete them, then rebuild them.
Well, 1 unit is about 1 inch, the player is 73 units tall and 33 inches wide.
Just don't rely on this unit->inch transformation too much or you'll end up making stuff in weird dimensions. Also you can put an info_player_start somewhere and its size should give you a very rough estimate of the players size.

For a bit more about dimensions try reading this:
http://twhl.co.za/tutorial.php?id=40
Truck
Slackiller/tommy14 said:
Lightmap for Texture aaatrigger too large [11x32=352 luxels]; cannot exceed 324.
Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)

This is all I can find... First time I see this.
Truck
aaronjer said:

So, which post in particular was this directed at?
There is a lot of lies on superjer, is there not:
http://superjer.com/lies/
Among others a South.Park.S10E08.torrent
http://www.twhl.co.za/tutorial.php?id=71
http://developer.valvesoftware.com/wiki/Hint_brush
http://www.countermap2.com/Tutorials/tutorial1e85.html?id=54

Find yourself some more tutorials via Google, hint brushes are not one of the easiest methods of optimization and they can cause a lot of problems if you do not use them correctly.

Something on r_speeds and optimization:
http://www.twhl.co.za/tutorial.php?id=38
Do not be silly Rockbomb, that is just the baby coming out leg-first.
Truck
Killer-Duck said:
When will we see http://ihateaaronjer.com ???

"Unlock pictures of this sexy hunk, just click the link over 9000 times!"

Mmmmmm, yes, that would be nice...

-> ->
sprinkles said:
Mate de Vita said:
To my knowledge we are only running low on apostrophes. As for the other punctuation signs, I was lead to believe that we have a placenta.


Nasty.

All of us share a single placenta?
vendim said:
Hello i want to replace wav sounds in the game with my own voices, how can i do that ?

Which wav sounds do you mean? The radio chatter? The gunfire sounds?
Truck
Watched V for Vendetta yesterday. Hardly a good-night movie, plus cutting Natalie Portmanapostrophes hair should be considered a crime. But other than that it was a pretty damn good movie.

And last weekend I watched Pulp Fiction. It was actually better than I had expected.

Discuss. Now!
To my knowledge we are only running low on apostrophes. As for the other punctuation signs, I was lead to believe that we have a plethora.
Truck
aaronjer said:
I suppose I usually am doing something. But regardless... why did you just say that?

Two possible explanations:
1) He thought you were doing this:
2) He thought you edited srawapostrophes post that originally was something much more inappropriate and off-topic. Or much more appropriate and on-topic. Either way.
SRAW said:
that picture was FUGLY it really made me close to barfing

Due to the foramapostrophes low cleaning budget (superjer being broke and all) I replaced the picture with a duller one.
Anyone with a stronger stomach can still find the original at http://mirror.servut.us/kuvat/copypasta.jpg
Truck
xXJigsaw23Xx said:
why yes it appears every other time you try to put a picture on superjer

bigmac said:
Copy/paste without crediting the original writer and not even including the helpful pics.

http://twhl.co.za/tutorial.php?id=77

Down Rodeo said:
Uff, I'm outta this thread truck.

That could quite easily have been the smartest thing you have done this week (and that is saying something).
Grambo said:
Drag and drop your porn pictures into the wad file and wrap your entire map in a blanket of porn on the walls.

Surprisingly this is not far from what I see in about 30% of the maps people make nowadays.
Killer-Duck said:
I believe in the flying spaghetti monster, no one can prove it doesn't exist so it must be true...


Holy cow!
Killer-Duck wrote something in the General section! The Apocalypse is coming! Run for the hills!
Truck
duh said:
1. Is it possible to copy a brush from one map to another?
Eg. I want to copy a vehicle from a.map to b.rmf.

2. Is it possible to convert .map to .rmf?

3. Is it possible to create a whirlwind?
Maybe using func_push?

4. How do you make the flashbang effect?
Some maps have flashbangs popping out of nowhere at a certain point and blinding you, like one of the NBnoobgames.

1) Yes, you can make it a prefab. Select the whole thing, then go to Tools->Create Prefab.

2) You can load the .map into hammer and then save it as .rmf.

3) Depends on what kind of whirlwind you want. You could make a simple one that raises you and spins you in a "circle" using func_push, yes.

4) My guess is it is done with sprites. Not sure about this one though.
Truck
Rockbomb said:
You know whats strange? I've never had chrome OR firefox crash on me, but back when I used to use IE it used to crash all the time.

IE crashing is strange?
...that, as we are once again low on apostrophes (or so I have heard), I shall attempt not to use contractions from now on.
Truck
You can use textract if the wads are embedded in the bsp file:
superjer said:
You need:
1) BSP file, randommapnamhere.bsp
2) Textract program --> http://www.superjer.com/files/textract.zip
3) Put them in the same folder
4) Open a command window there
5) Type: textract randommapnamhere.bsp randommapnamhere.wad
6) Then use your fresh new .wad

Hope this helps.


If the wads are not embedded, then they should be in your cstrike folder, I think.
For once I agree with SK (yes, I finally managed not to call you Havokk), how on Earth do you do that?
ColinB said:
I meant: when one person triggers the entity does it remove the weapons for just that player or does it do that for everyone?

Just for the player that triggered the entity.
Apparently the model doesn't have a hit-box (or whatever that's called). Just make a regular brush in the same space and texture it with CLIP, or (if you don't want bullets to go through) make a brush, texture it with {invisible, tie it to func_wall and set the Render mode to Solid and FX Amount to 255.
What does your map look like? It isn't an empty map, is it?
aaronjer said:
But... how would... how did...? Damn, you really can't see for shit, can you.

Truck
sprinkles said:
And, did anybody else notice that after they (the Russian Secret Police) tried to breach his hotel room those kids where playing the Hitman game?

Yes.
Truck
sprinkles said:
I know this is an older one, but still one of my favourites, Hitman. Like or dislike, why?

It wasn't what I'd expected it to be but it was still enjoyable.
Volume of Pyramid = ((32in * 32in) * Height) / 3
You can get the height using Pythagoras' theorem:
Height^2 = (34in)^2 - (16in)^2

Volume of Cone = ((pi * (13in)^2) * 8in) / 3

Surface of Pyramid = Base(see above) + 4 * (32in * 34in) / 2 = Base + 2 * 32in * 34in

Surface of Cone = Base(see above) + (pi * 13in * s)
You can get s again using Pythagoras' theorem:
s^2 = (8in)^2 + (13in)^2



Hopefully all of the above is correct.
aaronjer said:
It looks as though the majority of your kills are on somebody with a -1 score.

A score of -1 just means that the person is too good to walk on solid ground.
So congrats, straw, you owned a legendary CS player.
Truck
Try setting the Lip property to something like -256 (or a random negative number).

Or use func_train/func_platform.
I tried something similar to this with a 3-storey elevator with doors and ended up with approximately 100 entities. Though I did put the buttons inside the elevator as well, which complicated matters a lot.

Which entity's target are you changing with trigger_changetarget? Because I remember that I tried changing the target of the path_corner to the next stop and it didn't work, what I had to do was change the target of the func_train (the elevator) instead.
Down Rodeo said:
Euh, best guess is you have the American dictionary on.

Moste lykely.
Truck
aaronjer said:
Surprisingly... that's not actually me. Nor did I even mention this post to anyone, much less Kelli. I am confused.

You know, you do have the ability to see the IP of the user that posted that and (since it's one of the regular members), consequentially, end your confusion.
Down Rodeo said:
sprinkles said:
By the way, you are on an ENGLISH forum. Thusly, I will bitch as much as I want about anyones grammar or spelling here. Furthermore, due to my seniority, I am allowed to bitch at your spelling, grammar, and you being a dumb-ass. If you happen to obtain more posts than me, or are on this forum longer than me then you will be allowed to tell me when I am and am not allowed to bitch at you. Lastly, I wasn't bitching at you, I was merely comment on the origin of the word ain't.

And, now thanks to you, I need a chew.

I now laugh at you when I need to laugh. Well done.

I now look at your posts when I need to see yellow colour (and why does firefox underline the spelling of color with u?). Well done.
Real mature...
Truck
Could you upload your map to speedyshare and give the link please?
I actually lol'd at the misheard english lyrics video.
Truck
So, to clarify, you use your door once (by standing next to it and pressing your use button) and it opens. Then after four seconds it closes and if you try to use it again, it doesn't open. Correct?
Truck
Did you use func_door_rotating or func_door?
sprinkles said:
Func_rotating keeps on spinning until you disable it. Func_door_rotating spins 90 degrees.

...or the amount specified in the Distance property.
sprinkles said:
You expect the people asking questions here to use common sense?
If they did half their questions would be answered by other trucks.

Good point.
sprinkles said:
Mate de Vita said:
You can carve a hole into the wall using the carve tool (right click + carve) but don't do it with any shapes other than normal cuboids.


Or you could not.

Do what superjer said.

superjer said:
Build all the parts AROUND the hole out of brushes, like this

ascii code
+---------------------------+ | | | brush 1 | | | | | +---------+-----+-----------+ | | | | | brush 2 | | | | | | brush 3 | | | | | +---------+ +-----------+


Carve basically does the same thing if you use it properly.
sprinkles said:
tijuta said:
There poped a window with the message...


I am pretty sure 'poped' is not the word you are looking for.
And, for future reference, it is called a dialog box.

http://www.urbandictionary.com/define.php?term=poped
lolwut?
You can carve a hole into the wall using the carve tool (right click + carve) but don't do it with any shapes other than normal cuboids.
First!
Do it.
This is a random post.

<- ignorant bastard
Ctrl+w is also the shortcut for Toggle Group Ignore.
So it might do that instead of "untying" them.
Tools -> Folder options -> View -> Uncheck "Hide known file extensions"

I don't know if it's the same on Vista.
xD said:
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.

Don't mind me, I wasn't being serious with this post [/sarcasm]:
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.

Ninjabojk said:
hi:D
Was wondering, if i want the player to be given a weapon when i walks in a tele how can i fix it?

Really hopes this thread isn't dead:D

You can make a trigger_multiple where the trigger_teleport is and make the trigger_multiple target a game_player_equip.
Truck
the_cloud_system said:
sense i lost my CD-key for d2lod im using just d2 and my resolution is VEREY small, how do i change that

You can't unless you find your d2lod key/buy a new one/get a new one in some other way/use a mod.
Truck
code
} while ( i + n );

I don't remember how exactly the while check works (is 0 true or false?), but would this work?
Anyway just bumping this truck.
Truck
FallingShit said:
Why they truly deserve an epic face-palm for their stupidity

Truck
Truck
SolidKAYOS said:
Im 16. I'll be 17 in March. I dont think we all look the same. Me and Sprinkels are kinda close though. wait... Hey Mate are you actually the real FPS doug?

Yes, I'm the real FPS doug.
Mate de Vita said:
If you want my real pic, go to facebook and find me. Not that I'm ever online there.

Truck

This is me as you already know from my previous avy.


And this is when I found out that they'd canceled my Steam account.

If you want my real pic, go to facebook and find me. Not that I'm ever online there.
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.
Killer-Duck said:
sprinkles said:

Don't take advice from someone with poor grammer...



KD just made a funny o.O
the_cloud_system said:
2. i know that there is a txt file some where in the cstrike folder with auto buy... can i change it so i can auto buy good stuff? oter than the ak or m4?

It's located in your cstrike folder and it's helpfully titled autobuy.txt...
the_cloud_system said:
mehhhhhhhhh and maddevita saves the dayyy

fixt
Lorenzo said:
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?

...what?
Lorenzo said:
-What is the function of multi_manager and trigger_multiple?

A multi_manager triggers one or more entities when triggered. To specify the targeted entities, disable SmartEdit and press add. The target name is then specified under Key and the delay before it's triggered under Value.
A trigger_multiple triggers its target (one target only) when a player touches it (or walks/jumps/whatever through it).
Lorenzo said:
-How i can make a laser? and a moving laser?

http://twhl.co.za/tutorial.php?id=12
Lorenzo said:
-mines?

Make a func_breakable, check the On pressure flag and set the explosion magnitude to a non-zero number.
superjer said:
He sounds like he does.

Side note: MikeJer is throwing up on me.

Tell him to try not to get any of that stuff on your beard.
Truck
xD said:
1. How to make a trampoline which when you step on it , it throws you up. I have tried with AAATRIGGER and other textures seting them on func_push and seting angle "UP". But it doesn"t get me up it gets me left.

Try changing the Pitch Yaw Roll setting so that the -90 (which is hopefully in there somewhere) is in another place... The property might be screwed up.

xD said:
2.How can you make an entity off. Which you can only turn on by a button with func_button.

Which entity would that be?
aaronjer said:
I should make it say 'SUPERJER FLORA' like one in a thousand times, and 'SUPERJER FAUNA' one in a million times.

Then why haven't you yet?
Down Rodeo said:
I'm not sure that it alternates. At least, a refresh did nothing for me there. Or maybe it does, I dunno.

Try refreshing a couple of times.
I think it's selected completely at random.
Actually you don't need to post.
It just randomly alternates between the two. Try refreshing this truck and see for yourself.
The funny thing is that 'fora' means 'a joke' in my language.
Truck
Just fix the leak and try it again.
Truck
Post compile log please.
Truck
The compass in the top-right corner. Under it there's a box, in there set the direction to Up.
And a happy New Year from your local friend of life too.
google that shit.
Truck
superjer said:
Try:

<td style="text-align:center;">

Although what you did should work too.

It didn't work because I foolishly copied two lines from your code:

code
a:link,a:visited {float:left;opacity:0.2;filter:alpha(opacity=20);} a:active,a:hover {float:left;opacity:1.0;filter:alpha(opacity=100);}


You can't align something that's already floating left.

But now I deleted the floats and the images get centered properly. However I get another problem:



In this picture I put my mouse over the curved pipe. As you can see the opacity on hover isn't working properly.
(the hint brushes are supposed to be next to each other but my resolution isn't big enough for that.
If I make the pictures smaller - ctrl+mwhl down - they are next to each other and both of them have
the same opacity problem)

EDIT: nvm, got it to work with someone's help. I just had to apply the opacity to every image separately.
The problem was something with inline elements (<a> being an inline element).
Truck
Well, I found a few pages saying that <td align="center"> should work, I tried it and it doesn't. I couldn't find anything on w3schools.com though.
Also I joined a help forum and some guy said that the above declaration should work. Now I sent him the html and am waiting for a response.
I'm also waiting for the admins of the w3schools forum to allow me to post.
Truck
Cool, might go watch it in 2 weeks or so.
Truck
What's with all the sudden interest in trampolines?
Make a trigger_push and set the direction up. Set the speed to something.
Truck
OK, now a bigger problem. First I made the website by trying out all paddings and other in pixels.
But that will only look the same with people who have the same resolution.
So I made a new site, this time using a table with width:100% and then four times <tr style="width:25%">blah blah</tr>.


This is what it looks like.
Now I'd be quite happy to call it a day and go with a site like this (after I finish with the pictures and links) but there's one more thing I'd like to do:
how do I get the pictures and text so that they're in the center of their respective cells (either horizontally only or both, horizontally and vertically)?

This is my table code right now:

HTML code
<table border=0 cellpadding=15px cellspacing=0 style="width:100%;margin:0 auto;float:left;"> <tr> <td style="width:25%"><h2>Required Software</h2></td> <td style="width:25%"><h2>CS Mapping Tutorials</h2></a> <td style="width:25%"><h2>3D Modelling</h2></td> <td style="width:25%"><h2>Upload your maps</h2></td> </tr> <tr> <td style="width:25%"><a href='http://themightyatom.nl/hldownloads/hammer_v34.exe' title="Valve Hammer Editor 3.4"><img alt='Valve Hammer Editor' src='./Slike/VHE2.jpg' width=150 height=150></a></td> <td style="width:25%"><a href='http://www.superjer.com/learn.php' title="Superjer's CS Mapping Guide - for complete newbies"><img alt="SuperJer's CS Mapping Tutorial" src='./Slike/superjer.png' width=205 height=150></a> <td style="width:25%"><a href='http://twhl.co.za/tutorial.php?id=147' title="Rimrook's Tutorial to the basics of 3D Modelling"><img alt='Rimrook's Tutorial' src='./Slike/rimrook.png' width=150 height=150></a></td> <td style="width:25%"><a href='http://twhl.co.za/tutorial.php?id=147' title="Rimrook's Tutorial to the basics of 3D Modelling"><img alt='Rimrook's Tutorial' src='./Slike/rimrook.png' width=150 height=150></a></td> </tr> <tr> <td style="width:25%"><a href='http://themightyatom.nl/hldownloads/zhlt34x86final.zip' title="ZHLT Compilers 3.4 32-bit"><img alt='32-bit ZHLT compilers' src='./Slike/ZHLT.jpg' width=150 height=150></a><a href='http://themightyatom.nl/hldownloads/zhlt34x64final.zip' title="ZHLT Compilers 3.4 64-bit"><img alt='64-bit ZHLT compilers' src='./Slike/ZHLT2.jpg' width=150 height=150></a></td> <td style="width:25%"><a href='http://twhl.co.za/tutorial.php?cat=1' title="TWHL's extensive guide collection"><img alt="TWHL Goldsource Mapping Tutorials" src='./Slike/twhl.png' width=150 height=150></a> <td style="width:25%"><a href='http://twhl.co.za/tutorial.php?id=147&page=2' title="Rimrook's more advanced 3D Modelling Tutorial"><img alt='Rimrook's Tutorial part 2' src='./Slike/rimrook2.png' width=150 height=150></a></td> <td style="width:25%"><a href='http://twhl.co.za/tutorial.php?id=147' title="Rimrook's Tutorial to the basics of 3D Modelling"><img alt='Rimrook's Tutorial' src='./Slike/rimrook.png' width=150 height=150></a></td> </tr> <tr> <td style="width:25%"><a href='http://themightyatom.nl/hldownloads/hammer_testbuild04.zip' title="VHE 3.5 - Executable file only"><img alt='News' src='./Slike/VHE.png' width=150 height=150></a></td> <td style="width:25%"><a href='http://countermap2.com/Tutorials/index.html' title="Counter-map's guide collection"><img alt='Counter-map CS Tutorials' src='./Slike/counter-map.png' width=185 height=150></a></td> <td style="width:25%"><a href='http://www.maprookie.com/random/gmaxandsmdplugins.zip' title="GMax - Free program for 3D Modelling"><img alt='GMax' src='./Slike/gmax.jpg' width=200 height=133></a></td> <td style="width:25%"><a href='http://www.maprookie.com/random/gmaxandsmdplugins.zip' title="GMax - Free program for 3D Modelling"><img alt='GMax' src='./Slike/gmax.jpg' width=200 height=133></a></td> </tr> </table>


P.S. Yes, I copied a little bit of code from superjer's homepage ('cause I don't know html).
Hopefully this isn't copyright theft, since I'm not going to distribute it.
Truck
So, I have to make this website for school and I have something to ask.

I have a few images I'm going to turn into links to other websites. But I'd like a cloud (I have no idea what that thing is really called) to appear if a user puts the mouse over one of those images. So for example:


I'd like something like that cloud saying WWE wwe.com to appear when you hover over the picture, explaining which site the image-link will take you to (for example in the above case, I'd want the cloud to say superjer comics).
Truck
SolidKAYOS said:
Mate de Vita said:
Points to the person who posts a picture of one of these trucks that we haven't posted yet.

SO YOUR THE MYSTERY ADMIN!!!

First of all no.
Second of all this.

And third of all, straw should get a geography lesson.
the_cloud_system said:
it onley says compadabilatey tab on programs not shortcuts

So go to your warcraft II folder and right click on the .exe there.
Down Rodeo said:
We did work out who you were once, thanks to the IP thingy. If any of us could be bothered searching...

Yeah, I remember now, he was some friend of cornjer's, who for some reason registered and posted from cornjer's computer or something like that.
FallingShit said:
OM NOM NOM NOM NOM NOM NOM NOM NOM

No further words...

Aren't you cornjer? Or was it some other plot twist?
Similar thing here, does anyone know where I could get a Tomb Raider 1 CD (or at least a working noCD crack)? Since I can't find it for sale anywhere, I pirated something from da pirate bay but it was a copied already installed game without a CD and it requires a CD to play.

(I used dosbox of course)
Truck
aaronjer said:
I came up with an ingenious temporary fix.

Yup, that could actually work.
Truck
Rockbomb said:
Your sig is big (unintentional rhyme), you should put them side by side rather than on top of each other.

Srsly.
Truck
Points to the person who posts a picture of one of these trucks that we haven't posted yet.
Truck
SolidKAYOS said:
Is it just me or has superjer been on constantly lately?

He's in the Online list all the time but he doesn't reply in chat and he posts so rarely.
Truck
SolidKAYOS said:
SRAW said:
well, hes logged in stylishy fedex(or he doesnt bother to log out)

Rockbomb said:
Indeed I am
Weee, someone made a thread about me. I'm famous!


actually youre not, and thats because fedex made a tread about you, if someone with more than 1000 posts made a tread for you then consider yourself famous

Why do you always have to make people feel like shit?

So that other people know what it's like to be him, duh.
Truck
fedex _ said:
is my avatar funny?

Apparently someone in that picture doesn't know that WWE is fake.
Truck
SRAW said:
who deleted my post here?

Thank God for that.
Truck
Surprisingly, on my computer, unlike all the others, no it does not.
Mate de Vita said:
Down Rodeo said:
xD said:
xD said:
How to make transparent Glass which you can see , but you can"t pass?




Make a func_wall, Render Mode: Texture, FX Amount something 80ish (40-150).
Down Rodeo said:
xD said:
xD said:
How to make transparent Glass which you can see , but you can"t pass?



That's right bitch! Now take off your thong and show me your genitals. Your genitals (What?). Show me your genitals (Your genitalia!). *humms quietly*
Try making a multisource and target it with the button. Then make the multisource the door's master (instead of the button).
ColinB said:
Hello everybody,

I want it to be a normal door with the only difference that it refuses to act like a door when I press a button and when I press the same button again it acts like a door again.

Give the button a name and put that name in the door's Master property.
Make sure you check Toggle in the button's flags.
ColinB said:
I would also like to know how to make the door's primary state unlocked.

It should be unlocked from the beginning if you don't set a master. If you mean in the previous example, you'll have to use this technique to set the button to On at the start of each round.
SolidKAYOS said:
Im not ganna post anymore good stuff in here.

Don't even as much as let the thought of getting the idea of thinking about something like that cross your mind. What?
sprinkles said:
You kill people. How can they add to that? You don't play CoD for the storyline, you play it to kill people.

I play it because of Price.
Truck
Down Rodeo said:
PS Soopyjams, I founds an error in your softwares! Or, something that doesn't necessarily work as expected.

And what be that error, matey?
eDan Co. said:
Q: How do I make my own textures?

You'll need to download and install program called Wally.

1. Make a .bmp of what you want you texture to be.
(The texture size needs to be multiplications of 16. Examples: 16x16 pixels, 32x16 pixels, 96x96 pixels, 80x64 pixels... and so on...)

2. Open Wally and go to File->New.

3. A window titled 'Create New Texture' will open. You can set only one thing in that window- 'Type'. Set the 'Type' to Half-Life Package [wad3] (.wad)

4. Drag and drop the .bmp you made on to your New Texture in wally. You can add as many textures as you want to your .wad file.

5. Save your file in you Counter-Strike directory.

6. Load the texture in Hammer. (Tools-> Options-> Textures-> ADD WAD.)

From the FAQ.
You have to make both of them:
- one brush with a texture that starts with a ! (like !blackwater or !water) and is either a normal brush or a func_water.
- one brush with AAATRIGGER texture that you then tie to trigger_hurt (by selecting it and pressing ctrl+t, then selecting trigger_hurt from the list).

Mora
xD said:
how to make toxic water. Which when you fall in it decrease health?

Cover the entire area of the water with trigger_hurt.
xD said:
and another thing... How do you make the rotating door swing around the path that you want??? I made a door which when you push them they go spin around the map? How can I make them spin only at one place??

http://www.superjer.com/learn/func_door_rotating.php
Truck
the_cloud_system said:
yah sence you have threw the gates of mordor

...what?
SolidKAYOS said:
welwish22 said:
i like one of the video u have made it really good,....

y not other guys add few more video....

i would like to see few more video in the tread....

Go fuck yourself.

Not everyone can do that, y'know.
welwish22 said:
Call of Duty Modern Warfare Sequel. thats one of the best game which i have played.... but still i didn't complete....
congrats....

How can you not have completed it?
dumbo said:
7. Is it possible to make a trigger_multiple at the door that will cause the door to slam shut on the person?

5. So anyone knows how to make a box float on water?

Thanx alot for your help so far.

7. Yes, just make a trigger_multiple there and make it target the door.

5. So, if you just make a normal brush, it doesn't float?
1. Make a trigger_multiple where you want that area to be and cover the rest of the map with trigger_hurt with a lot of damage. Then make the trigger_mutliple target the trigger_hurt.
3. http://countermap2.com/Tutorials/tutorial9e43.html?id=25
4. http://countermap2.com/Tutorials/tutorial5255.html?id=9
I didn't know wikipedia was a regular expression.
If it's really a func_wall automatically for some strange inexplicable reason, select it and go to Tools->Move to world (or press the ToWorld button on the right side of the hammer window).
I think a better title would be How not to get "hacked" on Steam but good advice regardless.
Outcast said:
1.When i Stand to the one side of the map i can't see sh*t on other side . I can only see clearly after i do 2-3 steps forward.What could the problem be?

Increase Maximum viewable distance in Map->Map properties.

Outcast said:
2.Can i make maps for Cz? (Yeah i know stupid question xD)

As far as I know CZ maps and CS 1.6 maps are the same.

Outcast said:
3.How do i add Buying area?

Make a brush (block) where you want your buying area to be, texture it with the AAATRIGGER texture. Then select it, press ctrl+t and select func_buyzone from the list.

Outcast said:
4.How do i add the bomb?

Make a func_bomb_target (the same way you created the func_buyzone) where you want the bombsite to be and the terrorists will automatically spawn with a bomb.
Down Rodeo said:
You should use regular expressions!

Which, interestingly enough, are no longer considered regular! That is, their complexity is greater than than a regular language, they're now something like a context-free.

than than?
Truck
SRAW said:
kd posted once in the general section, he posted "i dont get it" though i cant remember what the topic was

He also posted in the user discussions in soup-a-jer's truck.
Truck
the_cloud_system said:
the_cloud_system said:
divide by 7


omg wtf learn basics plox naap omfg
Truck
the_cloud_system said:
AHHAHAHAHHAHAHAHHA im 105 in dog years :D

If you're 105 in dog years, that means you're 735 in human years, you creepy old man.
Truck
It's in the zhlt.wad that comes with the zhlt tools.
You don't need the trigger_multiples. Try the following:

- table func_door_rotating named 'table'. Make it target 'master'.
- door func_door_rotating named 'door'. Make its master 'master'.
- func_button named 'master'. In the flags check Toggle. Put it somewhere players can't reach it and texture it with AAATRIGGER to make it invisible ingame.

The problem with this setup is that a button doesn't have a Start On flag. This means that (unless you're willing to do some more entity work for this) you'll have to make the door blocked at the beginning of the round.
Have you tried re-texturing them? You might have accidentally used a black texture on some of the sides. Or are they white in the editor?
Sushi said:
Oh, ok. How about in flags? Just "Don't move"?

Yup.
slackiller said:
This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.

If the numbers given include a 0, such as 16345/0, it often (but not always) means the texture has gone perpendicular to the face. This usually is a result of rotating the brush, clipping, carving, hollowing or vertex manipulation, remember where you did that and you may find it faster.
If it is numbers like 3456/2 or 3/532 then it usually means a stretching texture problem. These often come from "fitting" a texture to a brush, especially thin brushes like signs or doors. Then a texture may get shrunk too far also, so do not go below 0.1 for scale or over 10 for scale, either causes frequent problems.
If the editor cannot find it for you, using the Big block elimination method or the cordon tool may be you best bet to figuring this out, unless you want to start ripping your level apart....
In its properties make the health greater than 0.
Truck
SolidKAYOS said:
Mate de Vita said:
superjer said:
These forums need a purpose. Hmmm....

I just made someone an admin. See if you can find out who!!

Is the person that was promoted to admin aware of the fact that he is an admin?
I'd guess Jigsaw (where is that sumbitch anyway?), cause he hasn't been around for some time now.

Also, seriously, where the puck has edan gone again? Is he having eagles this time? What? Nobody got that? Goddamn. Yeah, I know it was stupid.

Well i dont think so.If you check their groups and it dont say "Administrator" i dont think they are unless he fixed it in a way that it dont..

Giving someone administrator privileges without putting them in the administrator group shouldn't be a problem.
Truck
superjer said:
These forums need a purpose. Hmmm....

I just made someone an admin. See if you can find out who!!

Is the person that was promoted to admin aware of the fact that he is an admin?
I'd guess Jigsaw (where is that sumbitch anyway?), cause he hasn't been around for some time now.

Also, seriously, where the puck has edan gone again? Is he having eagles this time? What? Nobody got that? Goddamn. Yeah, I know it was stupid.
AntonFifty said:
C:\Users\Anton\Desktop\Valve Hammer Editor\models\trees\tree0.mdl

Could you post a picture of an example on how its supposed to look like ?

Try changing that into just models\trees\tree0.mdl
Sushi said:
How come the gun won't land on the gun rack?
Keeps on falling down the floor.

http://img137.imageshack.us/img137/4203/25741872.jpg

If the gun rack is an entity, the gun will fall through it. You have to make it a regular brush (or make another regular brush in the same space - clip brush might work too, I tried it once but I don't remember what the result was).
If it is a regular brush, make sure that the armoury_entity is high enough.
Rockbomb said:
I better stay out of this thread for a while, it seems as though everyone in it is catching a cold

SJ, you should allow html

It's allowed but you have to code-tag it.
AntonFifty said:
path to the .mdl

Can you copy exactly what you wrote there? The path has to be relative.
Truck
superjer said:
You need:
1) BSP file, de_odile.bsp
2) Textract program --> http://www.superjer.com/files/textract.zip
3) Put them in the same folder
4) Open a command window there
5) Type: textract de_odile.bsp de_odile.wad
6) Then use your fresh new .wad

Hope this helps.
What entity did you use to insert the model and what did you write in the Path property field?
Select it, go to Tools->Move to World
Don't use the ctrl+W shortcut because that's also the shortcut for 'toggle group ignore' and I'm not completely sure what ctrl+w does.
...
...
...
WHAT?
SolidKAYOS said:
superjer said:
What are you doing?

Is this the worst way to spread a virus ever, or what?

No...the way i tried to give everyone a shutdown command icon was the worst.

I hope you at least made it a shutdown -t 00 or 01 or whatever that flag is.
Do you have hammer 3.5?
Truck
sprinkles said:
Mate de Vita said:
You have to compile the models. Try reading this, it's a nice place to start.



But its for hl2?

Nope, it's for the goldsource engine games, though it shouldn't be that different for hl2.
Truck
aaronjer said:
There's a Seattle tower? Why don't I know these things?!

As a matter of fact, yes, yes there is.
Truck
You have to compile the models. Try reading this, it's a nice place to start.
As the part of the FAQ that you quoted AND even wrote in bold helpfully requests, you should post your compile log (the catpee.log in your zhlt folder).
arpit4ever said:
eDan Co. said:
Q: Portal file missing?

When you receive an error telling you that the .prt file is missing, it means some error has occurred and as a result, the portal file was not generated.
Open a new thread and ask about the error that appears in your compile-log (mapname.log)

We will answer your question in your new thread.


Not again! Just when we got rid of the stench of the last time! Please someone delete this before I go insane!
Truck
SolidKAYOS said:
HAH! I'm no longer tied with cloud.
Do you all love me? I would very much like that..

Who the hell are you? Stop jacking trucks, this is Havokk's truck.
Truck
aaronjer said:
You better start walkin'. Either that or subdue a plane.

Just gotta stay low on that alcohol and/or drugs before flying so I don't crash into the Seattle Tower.
Truck
Well, if the LAN party's gonna be in Seattle, then I'm not that far away, the distance is less than 10,000 kilometers (approximately 8780.55), so it shouldn't be a problem. And I do really like muffins.
Truck
aaronjer said:
Argh! Another "HAY GUYS I WAS GONE, REMEMBER ME?!" person that I have absolutely no memory of. Why do we get so many of you people?!

Maybe cause he only posted in the hammer section.
tl;dr or something
Truck
NatureJay said:
Some think that Penguin Mate has a different tone than Headshot Mate, and many feel threatened by this change.

Logically, the only solution is that over the course of the next LAN party, we will develop a new series of Icons de Vita to be decided on and implemented at a later date.

And when exactly is this LAN party taking place? Will I be invited? Will AJ be there? Will it be a democratic vote on the icons? And will this be the only topic at the aforementioned LAN party?
Truck
kevjumba > DaveDays
Let's see how long it takes him to show up now.
Truck
fedex _ said:
alot of points durrrr

Speaking of those, what's 57,783?
So the Map->Go to brush number doesn't work?
Have you been using VM? The brushes you've used it on are the ones causing the problems. I suggest you read some VM tutorials before using it again.
You have empty entity errors. Check my first post in the FAQ for more info:
http://www.superjer.com/forum/mapping_faq_please_read_before_asking.php
The .map file doesn't work properly, please upload the .rmf and all the used .wad files.

But first do an alt+p check for errors in hammer and fix any errors that show up.
Killer-Duck said:
Mate de Vita said:
Sushi said:
I put them like this.

Move both, the spawn and the trigger_multiple, higher up in the air. Otherwise anyone who runs (or jumps) into this area in the middle of the round will have his weapons removed as well.


Or teleport them after spawn, I think superjer does that in leetskeet if I'm not mistaken...

Ah, yes, or that.
Truck
Sloth said:
I .. did your mom.

Finally, a chance to post this:
code
Sick vid
Sushi said:
I put them like this.

Move both, the spawn and the trigger_multiple, higher up in the air. Otherwise anyone who runs (or jumps) into this area in the middle of the round will have his weapons removed as well.
You mean the wads? Hmm... I can't seem to find them, mainly 'cause cs-maps.org is for some reason being a tard and wadfather is down due to some maintenance or something like that. You could try googling them or you could download the maps from somewhere and try using textract to get the wads out.
superjer said:
You need:
1) BSP file, de_odile.bsp
2) Textract program --> http://www.superjer.com/files/textract.zip
3) Put them in the same folder
4) Open a command window there
5) Type: textract de_odile.bsp de_odile.wad
6) Then use your fresh new .wad

Hope this helps.
Sushi said:
This is what I did, hope it's right. I put trigger_multiple under the spawns using an "AAtrigger" texture. Then I made a multi_manager and named it knife1. Then I typed in the trigger_multiple for the "Target" "knife1". Next, I created a game_player_equip and named it, "knife1" also. Finally, I set the game player equip to "Give knife" to yes.

Am I right?

No. That would trigger the multi_manager and game_player_equip at the same time. Do it like this:

1) trigger_multiple under the spawn. Target "multi1".
2) multi_manager anywhere inside the map. Name "multi1". Disable smartedit and add:
- key: "strip1", value: 0
- key: "equip1", value: 1
3) player_weaponstrip anywhere inside the map. Name "strip1".
4) game_player_equip anywhere inside the map. Name "equip1" and give knife Yes.

Do this for each of the T spawns (and put the trigger_multiples high enough so that players won't be able to walk/jump into them), but change the numbers in the names of the entities ("multi2", "multi3", etc.)
In the multi_manager's properties do the following:
disable smartedit
press add
write the name of the player_weaponstrip under key and 0 under value
press ok
press add again
write the name of the game_player_equip under key and 1 under value
press ok

??? (optional)
profit (optional).
What stuff?
Make a trigger_multiple under the spawn, make it target a multi_manager, which in turn targets a player_weaponstrip with the value 0 and a game_player_equip with a value of 1.
Down Rodeo said:
But still, assuming you know what electrons, atoms and photons are, you're sorted! And that's not that much of a thing to ask, is it? It's hardly Quantum Chromodynamics...

True dat
Down Rodeo said:
And mine isn't *that* tough...

That would depend on one's knowledge of physics, I think.
So, my schoolmate claimed today that he can send an email to someone and make it say e.g. superjer@hotmail.com under receiver, so that Someone thinks the email is actually from superjer.
Also if Someone decides to reply to this email, he will send the email to superjer@hotmail.com, not my friend's real address.

Naturally my friend wouldn't share the instructions on how to do it with me, so that he can try to prank me some time in the future.

It may be worth mentioning that this friend of mine is learning php.

So, any idea how he can do that (or if he can do that)?
Well it worked for some guy with this problem some time ago but as I said, he should first try downloading the most recent driver for his graphic card.
Mate de Vita said:
Hopefully you're not on Vista.

MuzzleFlash said:
This is likely to happen if you're running on an ATI Graphics Card. Thanks to them dropping OpenGL support in their latest drivers (anything above 7.11), you can't select anything in Hammer's 3D window.

Solution?
Download this file and place the atioglxx.dll file that is inside the zipfile in your Hammer root directory (IE: C:\Program Files\Valve Hammer Editor\)
NOTE: This solution won't work on all video cards !

You are now able to select objects in the 3D window using the latest ATI driver on Windows XP.

Thanks to MuzzleFlash and raver for the info and files.

NOTE: This solution has not been tested on Windows Vista.


Also try downloading the most recent drivers for your graphic card (if you don't have them already).
Try reading this for a start.
If you want it to be white, why don't you just use the White texture?
If it's not going to be visible, use the NULL texture on it.
Ah yes, that many entities may cause problems. You'll have to remove some (btw you only need 1 light_environment in your map).
Use the texture application tool (shift+a), select the desired face and put a negative number in the X field under Scale (like -1.00).
Is the rmf you uploaded on the previous page the most recent one or have you made any changes after that? If you've changed it, please upload the new one.
Sushi said:
Mate de Vita said:
I haven't played the jailbreak mod but if weapons disappear when you drop them, it's almost certainly a server-side setting or a mod setting. If you can, try your map on another jailbreak server to see if the weapons still disappear.


They have members that made maps for them. And there map doesn't do that.

Hmmm... I see. So, in your map, do the weapons disappear regardless of where in the map you drop them, or does it happen just in certain areas of the map?
I haven't played the jailbreak mod but if weapons disappear when you drop them, it's almost certainly a server-side setting or a mod setting. If you can, try your map on another jailbreak server to see if the weapons still disappear.
Down Rodeo said:
Points if you know why.

What if I tell why? Do I get points?
Sushi said:
I put it to 400.

That means that it has 400 hp (so you have to shoot enough bullets to kill 4 people into it for it to break).
Trucks can be locked! Yay for superjer!

Is this a newly coded feature or has it just been there unused for some time?
Truck
Used it a couple of times a while ago ('cause I was using some front-end batch compiler that required it). I didn't really see anything different but I haven't really used it a lot.
SolidKAYOS said:
Do what Thomas Edison did and make it.

:nice:
Sushi said:
I put -chop 256 after hlrad as seen here.
And it worked.

Yeah, the -chop flag will mostly solve this problem but it can cause problems with lighting as it says in the slackiller quote I posted.
Did you select the entity tool (the white light bulb in the left-side toolbar or shift+E, I think)?
Do you have the fgd set up under Tools->Game Configurations->Game data files?
Slackiller said:
When hlrad runs, it takes all the visible faces in the game, and divides them into sections called patches. These patches are the textures used as the lightmaps for the world. There is a hard limit of 65535 patches that hlrad can deal with. By default, a 64x64 game unit chunk of space is the size of one patch. If the texture scaling (not texture size) is larger or smaller, it will directly affect the lightmap size as well. This means a texture with scale of 2, will have at best 1/4th as many patches as a texture with a scale of 1.

Putting a 'box' around the level to protect from leaks is the most commmon cause of this error, beyond excessively large maps. The box causes vis to keep the faces on the outside which would normally be thrown away. These faces are then required to have lightmaps. Worst case, is that putting a box around the level will usually cause an extra 40-80% more lightmaps to be created than necessary.

Barring having a box, the other cause is large maps. The fixes are varied but can only help so far.

* Remove any "box" from around your level and fight the leak leak leak war the right way.
* If you have not boxed in your level, then the #1 fix is running HLRAD with the -sparse flag - but compile will be slower.
* Using -chop values larger than the default 64 for hlrad will cause the light patches to be larger. However, for values larger than around 96 the map's lights start looking bad, and will more prominently show the 'staircase' effect on shadows.
* Using a larger scale on large textures (dirt, rock walls, concrete) will help those large surfaces consume fewer patches for lighting.

Did you make a box (skybox) around the whole map?
Truck
trigger_push

If the compass doesn't work for you, try changing the Pitch Yaw Roll property (if you want it to push you vertically, I think 270 0 0 is the proper setting).
Truck
missing [ in texturedef

The 'missing [ in texturedef' message can be caused several ways:

One or more faces has no texture, or the texturename is just made up of spaces. Check for problems in WC 3.3/Hammer should detect them as 'invalid texture' messages.

The texture name on one or more faces has a space in the middle of the name somehow (Textures are not allowed to have spaces in their names)

You are using Worldcraft 2.0 or 2.1, and the worldspawn has a key/value of "mapversion" "220" If so, remove it.

A Worldcraft 3.3 map was imported into WC 2.1 or 2.2, same problem as above.

A Worldcraft 3.3 map was imported into Quark, also the same problem :)

The map is in Worldcraft 3.3's .map format, but the "mapversion" "220" is MISSING from the worldspawn (this is really rare).
Truck
Try using textract in case it's embedded into the map.
1) BSP file, like de_cpl_mill.bsp
2) Textract --> http://www.superjer.com/files/textract.zip
3) Put them in the same folder
4) Open a command window there
5) Type: textract de_cpl_mill.bsp de_cpl_mill.wad
6) And press enter
Also make sure you have not put a big block over the whole map (instead of walls, ceiling and floor).
Truck
One (or more) of the textures in the wad files you're using has a space in its name. Open the wad with wally (you can find the dl link in the FAQ) and remove the space from its name.
Truck
3DSMax if you want an advanced program.
Gmax if you want a simpler (and legally free) version of 3DSMax.
Milkshape if you want another simpler program.
... googel dat shit
Sloth said:
Well, im Oscar Mike

Yeah? Well, I'm Roger Dat.
Truck
Truck
the_cloud_system said:
i rember phx_r did it but he stoped ehh

I also did it once but havokk got blamed so it doesn't count.
Truck
Open notepad, copy that code, save as, under type set All types, write somethignorother.bat under name and save. Then put it into the same folder as your .map file and compile tools and double-click on it.
sprinkles said:
Mate de Vita said:
sprinkles said:
Mate de Vita said:
Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.



Or you could jus' use trigger once.

Which will only work in the first round.


That's stupid.

That's how it works because someone didn't feel like recoding the entities from half-life so that they would be round based. I guess.
sprinkles said:
Mate de Vita said:
Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.



Or you could jus' use trigger once.

Which will only work in the first round.
Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.
Sushi said:
Oh, so I just make like a little block? Any texture? Under the spawn.

Make it aaatrigger texture.
You can't do that via mapping. It's either a mod or a server-side setting or similar.
the_cloud_system said:
aj....you can barrow Hillery

He said a mom, not a dad...
Flashbang FTW! It doesn't smoke + it lights up.
player_weaponstrip is a point entity, so it doesn't matter where you put it, as long as it's inside the map. You have to put trigger_multiple entities under the spawn and trigger the player_weaponstrip with them.
Truck
What did you put under the Path property of your ambient_generic?
OK, this isn't mine, I found it at some other forum. The conversation itself is not interesting but the ending is pretty nicely done:
Truck
Hilarious.
No, func_door_rotating will stop spinning after it completes its path (in degrees - if it has a 1440 degree path, it will spin 4 times, then stop). A func_rotating should keep spinning until you deactivate it, unless you've done something weird with it.
sprinkles said:
Mate de Vita said:
You can embed your wads in your .bsp by adding -nowadtextures in your hlcsg line (if you're compiling using a batch file). Like this:
batch code
hlcsg -nowadtextures thisismymapname

You can also use the flag
batch code
-wadinclude wadname
instead to embed only a specific wad.


So you're saying that I have to wait so painfully long to download wads to play maps, because some person couldn't include that!?

Errr... yeah, pretty much. But the .bsp will naturally be larger if you choose to embed the wads than it would be without them.
http://cleverbot.com/

What are you, retarded?
I am.
Really?
Yes.
Awesome!
Do you?
Are you on vista?
You can embed your wads into your .bsp by adding -nowadtextures in your hlcsg line (if you're compiling using a batch file). Like this:
batch code
hlcsg -nowadtextures thisismymapname

You can also use the flag
batch code
-wadinclude wadname
instead to embed only a specific wad.
Did you forget to export to map before compiling (but after removing the lights)?
Are there any leaks in your map?

If no to both, then you most likely have a modified lights.rad file so that some textures you used emit light.
Truck
NatureJay said:
You're not missing much.

so the vampire craze hasn't made it to your neck of the woods yet?

Nope, not even to the first few trees at the borders.
Truck
Is there anything wrong with the fact that I have no idea what you guys are talking about?
Truck
aaronjer said:
Not in my user truck you don't!

AJ'd!
game_player_equip is a point entity. If you don't have it, make sure you have the expert.fgd from this site (or an equivalent fgd) and that it's set up properly in hammer (under Tools->Options->Game Configurations->Game data files).
the_cloud_system said:

This looks awfully familiar, cloud.
superjer said:
Sloth said:
Mate de Vita said:
Sloth said:
Mate de Vita said:
Agreed, srsly.

There, AJ, is that how you want it? [/referencetosomethingthathappenedonAug182009]

http://en.wikipedia.org/wiki/August_18

No event is listed there in 2009. Also I meant on this forum. In the dream time truck to be more precise.


Dream TimeTruck
2009

What do you mean?!

Deaths:
2009 � Robert Novak, American journalist and commentator (b. 1931)

By "No event is listed" I meant there is nothing under the Events section.
Sloth said:
Mate de Vita said:
Agreed, srsly.

There, AJ, is that how you want it? [/referencetosomethingthathappenedonAug182009]

http://en.wikipedia.org/wiki/August_18

No event is listed there in 2009. Also I meant on this forum. In the dream time truck to be more precise.
Wait, you want them to get transported to that place at the beginning of the next round? Well, that would change the setup but not the fact that you'd still need a game_team_master properly set up if you wanted only CTs to be able to activate this.
Agreed, srsly.

There, AJ, is that how you want it? [/referencetosomethingthathappenedonAug182009]
XOPBOO said:
cstriker said:
Yes, i know it like 5 v 5 , auto server ...



Well, not really.
Make each team (or each player) fall through a trigger_multiple when they spawn and make the trigger_multiple(s) of CTs target a game_player_equip with USP and the trigger_multiple(s) of Ts target one with the glock or whatever it is.
Truck
someone said:
NOOO! I am running on vista! So how would I be able to copy it?

Emm... manually select the file, press ctrl+c, go to your counter-strike map directory and press ctrl+v?

The alternate and advisable solution would be to replace vista with something else.
Truck
This won't get you points, fedex.
sprinkles said:
What's wrong with people now a days?

Someone actually put a scope on a shotgun, and the machine gun, and a pistol. In fact, the only thing I haven't seen a scope on is grenades. I mean seriously, what the hell is a scope on a shotgun going to do for you? Shotguns aren't long range weapons, you might as well put a scope on an ax.

People need to get learned.

CoD4 - ACOG scope on a shotgun. Srsly.
And I've actually seen people use that.
Truck
Check the FAQ.
Truck
4 words for you:
fucked up vertex manipulation

Do an alt+p check for problems and hope that all of the problematic brushes appear on the list. Go to each of those brushes and delete them, then remake them without fucking them up. You may want to read some tutorials on VM first though.
Truck
My guess is units per second, which is about the same as inches per second.
Truck
EMO_with_AWP said:
It's trigger_push.

This, srry, my bad.

The speed depends on how much you want the trampoline to launch the players. Experiment.

http://twhl.co.za/wiki.php?id=141
See which flags you want and which ones you don't.
sprinkles said:
Mate de Vita said:



Ironically enough, that was actually the blueprints for Super Mario.

Lol
Truck
Use func_push and under the compass in the properties set the direction to Up.
Truck
Give the door a name, make a func_button and target the door's name with it.

As for the models you can use the cycler entity.
Alright, the first possible solution is making a sky and a floor for the entire map like this. This might cause some lag (although it worked fine for me) and might look a bit weird. Of course you can also make and texture the brushes a little differently to make it look better but you mustn't be able to see any of the outside area from inside the map.

The second solution is blocking only the part between the two rooms with clip windows like this. That way no entity will be exposed to the outside void. Again use textures different from my white (you can even use the sky texture). This will however prevent the players from seeing the rest of the map through these clip windows.

The third solution is the simplest and most likely the worst one, simply deleting the clip windows and replacing them with solid brushes like this. This will solve the problem but will remove the whole point of the clip brushes which was that you could shoot and see other players across the map.

Think of what would look best on your map and possibly think of your own solution (or a combination of mine) that will look better than all 3 that I've posted.

On a side note you'll have to put a few more lights into your map, unless you want the players to have to play the map with a flashlight (the map was probably fullbright before because of the leak so you didn't see the lighting problems).
Also I fixed a couple of 'malformed face normal' errors (use the alt+p check for problems in hammer to scan for possible errors).
Truck
Nvm, disregard my post about reinstalling. I get the same error. Can you post the .map or .rmf file of this map?
Look. A leak error appears whenever an entity is not completely blocked from the outer void by solid world brushes.

So if you can see any of the black outer space (in hammer) from inside your map, even the tiniest bit, that will cause a leak.

Clip brushes, origin brushes, null brushes and aaatrigger brushes do NOT count as solid world brushes. So in your map the upper parts where the clip brushes are used as windows of some sort with the outside void between, will cause a leak.

The reason there is no leak if you don't put any entities into your map is that there are no entities exposed to the outside void then.

If I have some time later, I'll try to edit your map a bit and upload it.
Your a faggot, gtfo

Now that I got that out of the way, making a clip brush around the map wouldn't get rid of the leak problem, the outer walls cannot have a clip, origin, null or aaatrigger texture. You can however make a sky over your map like this (the blue part is the sky - brushes with the sky texture).
Truck
Put the armoury_entities above the ground, the weapons will fall down to the ground anyway.
As for the pointfile, start at the entity that was given in the error report and then follow the line until it leaves the map. That's where the leak is.
Truck
In that case I'd try reinstalling counter strike. Also upload the .bsp file of your map and I'll try playing it to see if I also get an error.
Kotohunter said:
how do i change where the origin brush is?

Emm... you select it and move it.
You do have both the platform and an origin brush (a brush with the origin texture) tied to the func_rotating, I suppose?
Truck
Did you maybe put a big non-hollow cube around the whole map instead of a ceiling, a floor and walls?
Truck
Please bookmark this truck and post it every time someones put an apostrophe where he shouldnt have or doesnt put one where he shouldve. Or just does something to get on you're nerves.
You should use the 3.4 version of the zhlt and preferrably use a batch file to compile, not hammer (like it says in part 7 of the superjer tutorial).
Truck
Which Counter-Strike version are you running?
Truck
So, just to clarify, if you try to run this map now, it gives you the Mod_LoadBrushModel error?

If so, try using the 3.4 version of zhlt and see if it works then.

Also which OS do you have? (XP 32/64bit, Vista 32/64bit, other?)
Truck
molkman said:
Fun fact: Points can't do anything.

WRONG!
Nvm.
eDan Co. said:
fedex _ said:
Down Rodeo said:
interchangeable.


Big Word...


Small Brain...

Big Lulz.
You'd have to properly set up a game_team_master which I'm not really sure how you can do (I have done it once but I didn't test it so I can't really be sure whether the way I set it up works or not). I'll be trying it again some time in the future though.
Truck
Can you post the new compile log?
Truck
Where did you download Hammer and the compile tools from?
Truck
sprinkles said:
What Cloud was trying to say was go to 'map' click 'entity report'
scroll to your light(s) select one click 'go to' and see if its outside your map repeat for all 'light' entities until you find it.

The light entity mentioned isn't actually the problem (well, it can be in the case that it's outside the map). It's merely a 'helpful' pointer to the actual leak, being the closest entity to the leak's location. Of course "closest" is relevant, the light can be quite far from the leak if there are no other entities in between.

So first of all, make sure you haven't put any entities outside of your map.
If you haven't, then make sure your map has a floor, a ceiling and walls to seal the map without even the tiniest hole. You should not be able to see any of the black void outside from anywhere inside the map.
If you can't find anything, load the pointfile and follow it to the leak as it says in the FAQ.

If you really can't find the leak on your own, upload your map to speedyshare and we'll have a look.
SolidKAYOS said:
Down Rodeo said:
The L4D2 demo left me cold. It seemed too broken and unfinished; not something I expect from a Valve game. I've been playing a fair amount of Borderlands, I really rather enjoy it. The weapon-hunting is compulsive.

Well its a demo after all. I spent months on the first l4d and this one has even more so..

Yes i do too! theres like 36 gazillion of them!

New name ftw!
the_cloud_system said:
SRAW said:
Down Rodeo said:
That's because all a map-file is, is that. Basically a text file describing everything about the map to be compiled.


i wanted to answer that :( before i saw this



purple....

Srsly.
Try making a bat file like this:
batch code
cd "C:\Program Files\Counter-Strike 1.6" hl -game cstrike +map mapname

where C:\Program Files\Counter-Strike 1.6 should be replaced with the path to the location of hl.exe and mapname should be replaced by the name of the map you're trying to play.
Ah, the setup is complex due to the helpful fact that ambient_generic can't have a master.

You could just make it so that the entitiy-reseting door would target the button that would in turn target the ambient_generic but that would make the sound start playing at the beginning of the round if it wasn't triggered in the previous round so it's not the best way to solve the problem.

You'd need to do some trigger_relay and multisource work, I think. In any case I'd say the setup is complicated.
random site said:
What is the Spirit of Half-Life? This is an often asked question, but it's more easy to answer what it is not. It is not a mod that adds special new game modes or styles of play. It is not fast paced multiplayer team based action, like so many other mods these days. So what is it? The Spirit of Half-Life mod is an extension of the original Half-Life code, extended in directions requested and suggested by the mapping community. Want to make doors that move on trains? Spirit has it. Want more control over NPCs? Spirit has it. Better scripting? Spirit. Logic entities? Spirit. Weather? Spirit.

Spirit of Half-Life is available by itself as a mod that mappers can use to make outstanding maps for, or as source code that can be used as the basis for a new mod, or merged into an existing mod.
No, not what I know you were thinking.

Is it:
bog>swamp>marsh
swamp>bog>marsh
swamp>marsh>bog
or something else?
aaronjer said:
I'd say they ARE overpowered, just not incredibly overpowered. The important thing is that they are really fun and take skill to use. Someone who hasn't figured out how to use any of them yet, or who doesn't even know they exist (as the game never informs you about them) has very little if any chance against someone who does. But it seems appropriate that someone who doesn't know what most of the attacks are should probably lose. Once you've at least played against them and know how to counter or dodge them you don't have to use them to be able to win.

So basically in JO if you're a noob like me, you can't win. See, at least in JA I can win against anyone except the guys who can actually play the game and those are rare.

aaronjer said:
If you set the forceregentimer to a really small number everyone could just leave lightning on all day or heal non-stop... that would be extremely stupid. Essentially you're saying there is no playable way to have force powers turned on and use lightsabers.

Err... yeah, pretty much. As I said, I play on no FP servers.

aaronjer said:
When you duel in JO you can't use any non-lightsaber related force powers and you're invincible to outside interference and kick damage, so it doesn't matter where you fight or what the settings are. Very well balanced.

Cool.

aaronjer said:
I have one very important question Mate. Have you played both extensively?

No, I have not. As a matter of fact the only thing I did on JO was reach a room that led to many other rooms and each of them had a different color sign above the doorway in the first level of SP. Then I had to replace my computer due to serious hardware malfunctions and never got around to installing it again.
aaronjer said:
"Hooray! A new Jedi Knight game! Now with 75% less content!" WHY DOES ANYONE PLAY THAT GAME?!

Meh, the single player was fun while it lasted. On jedi master difficulty of course, the other difficulties are way too easy. But it was way too short, I finished it in about 2-3 days on master diff, plus the vs. Jedi fights are too easy compared to the fights against some other enemies. The only tough non-boss fight against a lightsaber user was the second time you fight a Reborn Master (which is right before you come outside to the valley of korriban or whatever that place with all the sith tombs is) because you can't grip-throw him of a ledge. Then again you can completely skip that fight by simply moving to the next level (which is the outside) but I still fought him to at least make that entire level mildly interesting.

I might install JO on the other computer and try out the MP (and maybe SP as well) when I finally manage to get to it, as for the laptop, if JA didn't work properly, JO probably won't either.
There is no way to tie entities together if you're not using the Spirit mod.
The glass panel on the door is possible but the glass can't be made breakable.

To do that, tie the door frame (+handle) to one func_door and the glass to a separate func_door. Give them both the same properties (including the name) but set the window's Render mode to Solid and FX Amount to something 50-120ish.
...
...
...
What?
Should we really do it again? I mean, it was fun the first time
aaronjer said:
You apparently missed the problem. The issue is that in Jedi Academy every fucking move you make consumes force power. You swing up, force power down 25%. You swing sideways? Force power down 25%. You spend most of your time running away and recharging force power. It's fucking stupid.

That's not really a problem since most servers I play on use the /set g_forceregentime with a very small number so the force power regenerates faster than you can possibly consume it.

aaronjer said:
In Jedi Outcast none of the lightsaber moves use force power. Not even the instant kill jump attack, front kick, side kick and jumping decapitate... overpowered or flamboyant as they are. In JA they TOOK OUT all the cool moves, like the ones I just mentioned. It has less moves, and the crappy ones that are left use huge piles of force power.

So basically the problem with JA is that there are no incredibly overpowered moves?

aaronjer said:
...and no force powers? Then how are you supposed to push noobs off the many precarious catwalks when they jump at the wrong time? That sounds stupid.

No force powers because otherwise the duels become boring grip matches which means jumping around trying to grip your opponent into death. Also on tatooine, which is the most often used map, there are no precarious catwalks.
Down Rodeo said:
Perhaps it was because he said "much" rather than "many".

Shizzam!
eDan Co. said:
Mate de Vita said:
My real name. It has nothing whatsoever to do with friends, life, the universe or penguins.

ALMOST your real name.

It came from my real name which is what the truck title is asking :)
My real name. It has nothing whatsoever to do with friends, life, the universe or penguins.
Truck
Nice.
Down Rodeo said:
Another Linux win! There are entire sets of icons that can be distributed, it's kind of awesome. I'm not trying to preach here by the way, I am posting this from my Windows partition.

Well, Linux>Windows anyway if you know how to use it and don't really care about games.
aaronjer said:
Okay, I think the real issue here is that you're playing Academy and not Outcast... wtf are you thinking? Or do you just like epic noob fests?

No, the real issue here is that I'm playing NEITHER of those two games because they both require OpenGL support. + the games are pretty much the same except that JA has lightsaber moves which are pretty useless. Mostly.
I play(ed) lightsaber only, no force powers FFAs.
Killer-Duck said:
"sprit entity"


sprite? What did you write in the properties of that entity?

Down Rodeo said:
Must not be. Surely there's a "software" option though, no? Also, what kind of card is it?

Nah, don't think so. Because it doesn't even let you into the game if you don't have OpenGL support.
It's a mobility radeon 9200. This is on my laptop.
Star Wars Jedi Knight: Jedi Academy
It worked fine on single player but on multiplayer I had about 1 FPS even though I had the lowest settings. The same thing happens if I try to play CS in OpenGL (D3D mode works fine on 1280x800 though - unfortunately JA doesn't have D3D mode). Guess my video card's OpenGL support isn't very good.
Truck
eDan Co. said:
Mate de Vita said:
I also know that you haven't been here for more than a year and a half. Now that The edan returned, you suddenly show up again.

Waddar you suggesting? Take a look at our registration dates...

I didn't mean it like that. It's just something I already pointed out in chat. A lot of people are making a comeback now that you've finally succeeded in returning.
Meh the game's mp isn't working for me for some reason anyway.
Truck
I also know that you haven't been here for more than a year and a half. Now that The edan returned, you suddenly show up again.
I wanted to play SWJKJA multiplayer and while I can do that over xfire it doesn't offer the filters that the good old All-seeing Eye had. Unfortunately I can't find an installer of the ASE that would work. Does anyone know where I might find it?
fedex _ said:
i dont understand...

They're SJ emoticons. Plus edan's pic is something of a win.
fedex _ said:
MrStickz said:
Oh jesus christ, pink?

Mother fucker.



real men wear pink!

Real men don't have z in their name.
The "I thought you were Jimmy again" made me lol.
Molkman, if anyone can do that, AJ can.
molkman said:
Yes, it was really clever.

Plus for some reason that guy actually believed it.
molkman said:
Doesn't it feel awful to be hungry all the time?

Srsly, I wouldn't last 5 hours.
Cloud, that was awesome.
Oh no. Why do you have to try to spoil eDan's return?
molkman said:
You both did that for a pretty long time.

But the stranger screwed up a few times. Edan didn't.
Truck
EDAN!
If you want it to rotate around the z axis then you shouldn't check either of those two flags (X axis/Y axis). If neither of those is selected, it will rotate around the z axis (the vertical one) of the origin brush.
Truck
Zarathustra said:
I see that the construction of my new Amazing Technicolor El Tigre Complex is proceeding swimmingly
Heh. Nice.
Truck
sprinkles said:
Sloth said:
sprinkles said:
the_cloud_system said:
aaronjer said:
Zarathustra said:
Down Rodeo said:
said:
Sloth said:
Mate de Vita said:
Sloth said:
Mate de Vita said:
Sloth said:
Crytax said:
sprinkles said:
DaveDays said:
sprinkles said:
NatureJay said:
sprinkles said:
Sloth said:

Truck
There hasn't been a post for 11 hours before yours, Sloth. Therefore I now crown you "The Guy who posted after 11 hours".
Meh, I don't really watch TV a lot, I just turn on the discovery channel and watch whatever's on or sometimes I watch something like House M.D. or NCIS or Diagnosis: Murder or something.
I'm now jacking this truck in the name of science.
code
Sick vid


You mean this one?
Truck
Sloth said:
Mate de Vita said:
Sloth said:
Crytax said:
sprinkles said:
DaveDays said:
sprinkles said:
NatureJay said:
sprinkles said:
Sloth said:










Truck
Sloth said:
Crytax said:
sprinkles said:
DaveDays said:
sprinkles said:
NatureJay said:
sprinkles said:
Sloth said:








Wait, that's not all.
Test 2 done with even more interesting results:

I changed the func_walls into normal brushes, recompiled and again tried the weapons. This time I could only kill him with the awp and the scout.

One might argue that it was because you can't see through solid brushes so I had no way to aim but I spawned him so that he was directly in front of me on the other side of the two walls at the beginning and I froze him so I know I was aiming well. And I shot a lot of bullets with every one of the weapons then killed myself and spectated him and his health was at 100.
Test 1 done with shocking results:
I made a test map with a terrorist spawn, a ct spawn and two translucent func_walls in between. I spawned a bot and froze him then tried out all the weapons. I managed to kill him through both func_walls with the following weapons:
Desert Eagle
M249 machinegun (the only machinegun - the name depends on the version)
Every single rifle available.

I might do another test with normal brushes now instead of func_walls to see if it changes anything.
Hold on guys, I'll go with a mythbusters approach and report back when I'm done.
Truck
SRAW said:
i didnt post that -_- i posted "i wont suscribe to him"
and i do have a dick

Come on, say it in the camera, say "I've just been AJ'd!"
Well you could cover the entire map with a trigger_teleport and set the info_teleport_destinations where you want the Ts to get teleported but then you'd have to properly set up a game_team_master as the teleport's master entity which I'm not really sure how you can do (I have done it once but I didn't test it so I can't really be sure whether the way I set it up works or not).

This all would be easier if the Ts at that time could only be in an area that wasn't accessible to the CTs in which case you wouldn't need the game_team_master.
the_cloud_system said:
this may be wrong but... i think if you put 2 walls with a pixle of space between them and make the walls glass txture...





onley bullits treavel threw 2 walls at s time

An awp bullet will go through 2 walls afaik. But anyway, make 2 (or 3) thin blocks with any texture (preferably one that looks like glass), select them and tie them to func_wall. Set the Render mode to Texture and FX amount to something lower than 120 (the less you set, the more translucent the window will be).
Truck
Sloth said:
SRAW said:
im trying to learn how to suck my own dick so i dont have time


Too bad you can't have anyone doing it for you D:

Ouch.
See that Invisible isn't set to Yes in the entity properties.
Also make sure the FX amount is non-zero.
Lastly which texture did you use for the door?
Gobble Gobble said:
i have a question mate. if your using func_door do you have to use func_button? because i just want to make the door accessible by pressing E. Do i just make it a func_door and then its fine?

Go to the func_door's properties and in flags check the Use Only flag.
Download the map from the tutorial and load it into hammer. Then compare the func_train from that example map to yours and see where yours is different.

If you can't find the problem, upload your map to speedyshare so we can have a look at it.
So go back to fps_dough or stick to the Aptenodytes forsteri?

Btw I've started helping newbies again but that's been made a bit difficult for me by the fact that every second post I make gets error'd and not posted.
So my tone has become more penguin-like? Damn, I'm not sure I like that. I may have to change back to the old fps_doug avy.
Gobble Gobble said:
I know you guys have answered this numerous times but i cant seem to find a way to make the sliding doors go UP. I mean I got it working but it only slides one direction.

In the entity properties (alt+enter when you have the door selected) there's a little compass and under it a little box. Set the direction to Up there.
Gobble Gobble said:
Also im trying to make it a cell door so its see through but i cant see through it. the texture is {Ladder2B.

Change the Render Mode to Solid and FX Amount to 255 (if it isn't yet).
Gobble Gobble said:
Ok I have a little bit of a problem. I cant seem to find my game_player_equip entity. am I suppose to download something or what? Because I cant seem to find it using my entity tool.

It should be in the point entity list (press shift+e and the list should be on the right side of the hammer window). If it isn't in the list (or if there's no list at all), you probably haven't set up the fgd properly. So download the fgd from this site's tutorial and in hammer go to tools->options->game configurations and under game data files add this fgd.
Mate de Vita said:
First of all check that you made your map with a ceiling, floor and at least 4 walls (no black void should be visible from inside the map, not even a little bit of it).
Next see that you didn't insert an entity so that it touches the outside void or that it's outside the map completely.
And also make sure that you don't have any brushes textured with CLIP or ORIGIN texture outside your map (or touching the outside void).
Sticky FTW!
What do you mean I sound different, you've never even heard me.
Down Rodeo said:
You confuse me, Mate. Since the avatar change I'm not sure you're the same person!

? Do explain more.
Well, this one wasn't really that funny but it was one of the longer ones I've had:


Connecting to server...
You're now chatting with a random stranger. Say hi!
Stranger: salutations
You: hi, you wanna go?
Stranger: go where?
You: oh, you know what I mean
Stranger: haha, i could be a grizzled old man
You: yeah, those are my favorite type
Stranger: man, sorry to disappoint then
You: so you're not one then?
Stranger: sadly no
You: damn
Stranger: so im sure you're not interested
You: nah, I still am
You: just not as much
You: so asl?
Stranger: seventeen, female, scotland
Stranger: right back at you
You: 117, something in between, somewhere in the western part of the Milkiway
Stranger: now i feel dead boring
You: yeah, a lot of people do around me
Stranger: well, i am... THE BATMAN
Stranger: but don't spread it around
You: what, you have a bat instead of a weaner?
Stranger: no, i am a troubled angst ridden billionaire who aims to rid gotham of its crime epidemic
Stranger: pfffft
You: awesome
You: the hell does 'who' mean?
Stranger: 'who' is a relative pronoun to introduce a clause when the antecedent is a person or persons or one to whom personality is attributed
You: ok, now I understand
Stranger: glad to help
You: btw, wanna hear something funny?
Stranger: hit me
You: damn, I forgot what I wanted to say
You: I am after all 117 years old
You: I'm getting a bit senile
Stranger: haha, yeah, i hear that happens
Stranger: are you in pretty good shape for your age?
You: yeah, I am as a matter of fact
You: because I eat healthy and exercise weekly
You: also I'm not really 117 years old
Stranger: oh
You: I'm actually 116.8920 years old
You: give or take a few decades
Stranger: how much is a few decades?
You: about 10 of them
You: a little less actually
Stranger: well, im sure you're rocking the aged n wise look
Stranger: hows the weather in the western milky way?
You: starry mostly
You: it does rain comets every now and then though
Stranger: drops of jupiter?
You: yeah, mostly
You: you wouldn't believe what the people who used to live there left on the planet
You: you get all sorts of stuff from these comet showers
You: a few weeks ago a marble nearly broke my spine
You: because it was located inside a three-storey building that fell on my back
Stranger: im wondering why we're on omegle
Stranger: mabye we should go talk to real people?
You: so you're not a real person then?
You: well, don't worry, I'm not one either, so you were basically right
You: now if you'll excuse me, I have to go jump out a window of the aforementioned three-storey building
You: 42>9000
You have disconnected.
this is not fucking awesome
Down Rodeo said:
I don't get it. What's the thing in the last panel supposed to be?

It looks like a half-blown baloon the shape of a mushroom and the size of a mid-sized dolphin.
Truck
I would trust AJ, he should know what he's talking about. He definitely has the most experience here. With drug-raping, that is.
Sorry but I have to do this:

the_cloud_system said:

Cloud just made a funny.
SRAW said:
any reason why you put the errors in bold?

Any particular reason why he shouldn't have?
DaveDays said:
POST YOUR OWN!

Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: Hello(:
You: wazzzzzzzzzzaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
You: hey wanna hear something funny?
Stranger: Sure.
You: yeah, me too...
You: good luck with that
You: l8er
You have disconnected.
-----------------------------------
Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: do u wanna fuck?
Stranger: oh yes i do
You: yeah, sure
You: you got a condom?
Stranger: no
You: k
Stranger: u?
You: no but we can use a bag...
You: paper or plastic?
Stranger: plastic
You: k, so where do you live
Stranger: finland
You: more precisely...
Stranger: what do u mean? you are not saying that u are a finn?
You: no but if I'm to come to your house, I have to first find it
You: of course provided I'm not already in your house
You: which I just might be
Stranger: yeah
You: so, Yeah, Finland
You: k, be right there
You have disconnected.
Truck
<-- has a new avy. So now you can all stop crying.
Remove the unused wad from the wad list (tools->options->textures).

Or you can replace the -nowadtextures in the .bat file with
code
-wadinclude wadname.wad

(wadname is the name of the wad file you're using)
Cool, this site is awesome.
Down Rodeo said:
But you see he doesn't try...

True that, he doesn't try, he just succeeds. Most likely.
Havokk Edge said:
...but i never try to piss anyone off...


Havokk's profile said:
Location: Pissing off someone most likely.


Truck
Right, so I know how much you guys like my avy of fps_doug screaming BOOM headshot!, so I decided to share this with you.
lsdlightfulz said:
And this is sort of unrelated, but are these errors normal? (of course, NO errors can be considered normal.. but are these acceptable anyways?)

I don't really know about Source but in the goldsrc games those errors are acceptable, they just tell you that you specified a property that you don't use (this can however cause problems in some cases - for example with some entities' names and targets).

In other words, you should be able to play your map but you might encounter some funny entity behavior (like doors not opening, buttons being unpressable, func_breakables not breaking etc.).
You can just make the func_door's Health property non-zero, I think. The higher the number you put in, the more damage it will take before it opens (if you want any gun to open it in one shot, put 1 here).
Btw when did you change your avy?
aaronjer said:
+55 points to Mate for being a god damn son of a gun.

So if the gun was my mom, who's my dad? The ICBM?
Btw only 8822 points to go.
aaronjer said:
Actually it is. Ignoring Cloud's posts is a bannable offense.

But you don't get banned if you do it.
Truck
Actually I meant your .bat file, not the compile log but now I see you're not compiling using one. Read this and compile as it says there.
In the F.A.Q. Down Rodeo said:
Error: More than eight wadfiles are in use

Like the damn thing says, more than eight wadfiles are being used. Since the compilers store the directory locations in a fixed amount of memory using too many wads can cause a lovely buffer overflow! So while it might say in the log "this may be harmless" it doesn't necessarily mean it. In fact if it warns you of this and your map has failed to compile consider this as suspect. Remove them and try again. Seriously, the number of times we've all seen this error. If you have, say, nine wads and are using one texture from each of them, you will need to merge wads.

Q: How do I merge wads?
1. Download and install Wally (yes, it's the same program you are told to install for making your own wads).

2. Open Wally and from the drop-down menus on the top, go to Wizard-> WAD Merge.

3. You can use either the Add WAD or the Quick Add, depending on your needs. (You can open the Add WAD to see what it has to offer)

4. Set all the other options to suit your needs (WAD type should be WAD3) and hit Go.

Have you checked that they're not in some way damaged (for example torn in half - that could cause problems)? I don't really know what you mean by 'broke it'.
Truck
Truck
I refuse to take part in this foolish scheme.
Truck
Post the contents of your .bat file please.
Truck
I was half-expecting aj to edit all the non-blank posts into blank ones.
aaronjer said:
Why would I know? Do I look like I run the dota ladder? I just play the god damn game, and I'm not even very good at it!

You're not? But... I've got some good money on you... Don't disappoint me man
the_cloud_system said:
with vahn and penelo....ehh

And the other 7 transvestites, yes.
Try right clicking where it says camera (in the 3d window) and select 3d textured (or something like that).
Truck
molkman said:
This joke has not grown old.

Guys, this was not sarcasm.
I have FFXII on my other computer.
Truck
Exactly my point.
Truck
I just installed chrome because for some reason ff takes a couple of years to start every time on my laptop. I'm still using ff on my other computers though.
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the_cloud_system said:
The first and third dreams that I had last night I don't remember anymore I woke up and went back to sleep too many times i dont think i was drunk I only remember that they were along the same theme, continuations of the same dream but with different atmospheres That being said, the second dream shifted from the ordinary, indifferent tone of the first dream into a more ominous nightmarish dream I believe that the first dream ended with me in the parking lot of Taco Bell The sun was gone, either behind the storm clouds that were building or below the horizon (although there was no sunset the time was some time in the evening though) People that I don't know in real life or distinctly remember were talking to me as I started my car, but I have the impression that the words weren't exactly friendly For some reason, my car went over the curb and into the ditch that separated the Taco Bell from the street and turned to the left as it did Suddenly, I was facing the cars instead of the street like I was supposed to This way, it was a lot easier to pull back into the parking spot, which I did I think at this point I simply became tired of the dream and took control by shifting the position of the car with my thoughts Since the dream was an unpleasant one, I chose to wake up at this point to a horrible migraine, which may be responsible for the mood shift in my dream

ill right the other one at school on ms word to spell check and have my frend add the comas like he did

tl;dr
Truck
aaronjer said:
Nothing is worth much of anything on non-ladder. Even ladder runewords. NL is utterly FLOODED with piles upon piles of gear, ladder and nonn-ladder. I had to sell six level 90 characters worth of loot just to get one enigma on the new ladder. Not that I minded, I just delete them anyway.

So nl price check = fail
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aaronjer said:
You could have at least made the (AJ) invisible and not cyan. You people are so irrational!(color=#2288ff)(/color) <-- Stolen Goods.

I have no idea what you're talking about. (color=#2288ff)(/color) <-- Goods retrieved
Truck
So, since the ladder restart is coming, that means that my ladder chars are going to become non-ladder, keeping all the ladder items, right?

So, should I keep my infy and forti till after the reset and sell them on non-ladder (since they're ladder-only runewords, they're bound to be worth more on non-ladder, at least if I wait a bit after the reset) or even buy a few more to resell them after the reset (the USWest nl pc says infi is 70-90 fg)?
Or is this for some reason a bad idea?
Truck
Down Rodeo said:
I don't think Jimmyboy up there meant imperative.

No, I know that, but I didn't get the joke.

EDIT: Oh right, imperative programming *facepalm* God, I'm stupid, how was that not obvious...
Truck
Cut the green wire!

Down Rodeo said:
No, they're Object-Oriented.
Huh?

(lol'd at htf method)
Truck
sprinkles said:
No, for some reason its gone!? But it was there and technically it was cyan.

???

An asshole admin came and edited your post to make it invisible. I'm not pointing fingers at anyone (AJ) but it was definitely an asshole admin.
And no, it's not gone, you just have to find it. It's like a treasure hunt only that there is no treasure at the end. And there's no hunt either.
Truck
aaronjer said:
I just don't understand what you could possibly mean, Molkers. And what's with all the empty posts and quotes? I AM SO CONFUSED. All praise stealth!

All shalt praiseth teh power of ITs. Nope, no invisible message here.
Sloth said:
FEDEX HAS POINTS, I DONt I help out ppl on Hammah, with Killah Duckah, and!

! helps out people with MC Hammer? Did not know that. Thanks for sharing the info.
Havokk Edge said:
I Think Rodeo Should. No offense Sloth. Then again No one cares about my thoughts so im going back to cutting myself.

Yeah, you go do that, I'll leave you in peace.
I'd like to cash in 50 points to get the color 2288ii (which is 3 shades from my 2288ff). Nah, just kidding, I like my color.
Gobble Gobble said:
Alright well here they are. I make walls and floors into trigger_hurt but when I load up my game I can see right through them and they look like screwed up graphics of whatevers right next to them. So I though well ill make another platform beneath them as func_wall but that didnt seem to work. Anyone know how I can keep the trigger_hurt and make it so the wall is visible?

Texture the trigger_hurts with AAATRIGGER and make a solid brush below them.

Gobble Gobble said:
Also I have a question about backgrounds such as mountains an whatnot. How do I make those my backgrounds instead of those ugly plain black ones?

What plain black ones? Anyway, just make something like a lid to your map and texture it with the Sky texture.
superjer said:
You want to make your own skybox?
http://www.planetside.co.uk/terragen/

Or you just want a standard night-time one?
In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names:

2desert
desert
backalley
badlands
blue
city1
cliff
cx
de_storm
Des
doom1
DrkG
dusk
forest
green
grnplsnt
hav
morningdew
office
show
showlake_
tornsky
TrainYard
tsccity_
Truck
fedex _ said:
eDan Co. said:
fedex _ said:
2nd POST IN THIS TOPIC!


Please stop. You know I'll ban you...



some 1 went on my pc and posted here , so dont blame me , so wtf.

Edan hasn't been around for a while so it's no use telling him that.
Also if you make the player spawns too close to each other, some players may die at the beginning of every round.
Just finished CoD 4 singleplayer a few days ago and I have to say I was impressed. It was a bit short (a lot shorter than CoD 1 - which incidentally I was playing when you made that post) but still I thought it was pretty awesome. What I really liked about it though was the atmosphere of the game, to which the music contributed a lot.

Have just started multiplayer, I like it so far but it takes a bit of getting used to and you need to level up a bit (or a lot for P90) to unlock the good stuff.

Haven't played CoD 5 yet though.
Down Rodeo said:
What do you call 'em?

Probably mammary papilla.
Truck
SRAW said:
we spell properly here, and pls leave this site before you become another mate de vate or the other guys that made me post less here(cloud_system,fedex,jake,sloth<even though they dont post that much they just piss me off for no reason>)

Yeah, we don't need another mate de vate, even though we currently have none.
Truck
sprinkles said:
Down Rodeo said:

It depends how much of the Hitchhiker's Guide to the Galaxy (a trilogy in five parts) you have read/listened to/watched. When I say watched, I mean the TV series, because there was no movie. Nope. None at all.



How does a trilogy have 5 parts?

You serious? I hope you were joking because right now I'm loling my ass off.
If you mean so you can't walk through it, you need to add a hitbox to it in your modelling program. How exactly you do that, I have no idea.
Otherwise you'll have to cover it with solids.

Btw which entity did you use to insert the model? Because I used a cycler entity and it automatically added a hitbox to the model when I compiled the map.
Truck
Random interesting fact that for some reason I only discovered now:
"The question of Life, the Universe and Everything" has exactly 42 characters if you don't count the spaces or the quotes (the comma counts of course).
Coincidence or conspiracy? Discuss. Meanwhile I'm off to get a sandwich.
Superjer, my heart will always belong to you. Metaphorically speaking, of course.
If you use the .bat file from this site to compile, you needn't worry about wads because the -nowadtextures flag automatically adds the wad to the .bsp file. So players will get the textures along with the .bsp.
Truck
Man, I nearly threw myself out the window because you were gone so long.
You can make a textured func_illusionary over it.
leif92 said:
2. How do I make a clip brush?

Like KD said, just make a normal brush and texture it with the CLIP texture.
leif92 said:
5. When I'm in mapping mode I would like find out fast how to make things

Well, decompiling the map will often produce something that will take longer for you to decipher than it would to get the answer here.

leif92 said:
1. How can I make my own skybox, want to make me a mario skybox since can't find anyone and just look to stupid on a mario map with a normal sky box :P

This:
superjer said:
You want to make your own skybox?
http://www.planetside.co.uk/terragen/

Or you just want a standard night-time one?
In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names:

2desert
desert
backalley
badlands
blue
city1
cliff
cx
de_storm
Des
doom1
DrkG
dusk
forest
green
grnplsnt
hav
morningdew
office
show
showlake_
tornsky
TrainYard
tsccity_


leif92 said:
3. Can you turn teleports On and Off?

Yes, just make a button (or whatever you want) and name it e.g. 'button', then in the trigger_teleport write 'button' in the Master field.
Goodbye Slotheth, we'll miss you. Don't call us, we'll call you.
Truck
NatureJay said:
I think aaronjer perhaps misspoke and came off the wrong way.

What he probably meant to say was "go eat a bag of dicks".

Including the bag itself?
Truck
And were your legs coalesced (whether that is a real and properly used adjective - or rather passive form of the verb - I have no idea) at the knees?
Truck
This for IAS, maybe?

42ias with greater talons or 125 with a broad sword/crystal sword for 9 fpa.
Truck
aaronjer said:
My faster cast rate, increased attack speed and faster hit recovery are all maxed or 1 frame off maxed, depending on whether I have my claws or Spirit out.

Head: Harlequin Crest (Pretty much the best hat there is)
Body: Enigma in dusk shroud (Teleport. 'nuff said)
Weapon: Spirit sword or +3 trap claw (I've been over this)
Shield: Spirit shield or +3 trap claw (I've been over this)
Shoes: Natalya's Soul (Any 40% faster run will do...)
Gloves: Laying of Hands (for the IAS and fire resist)
Belt: Goldwrap (upgraded to exceptional for potion slots)
Ring: Stone of Jordan (Pretty much the best ring)
Ring: Raven Frost (For the cannot be frozen)
Amulet: +3 traps (...for the +3 traps)
Charms: Torch, Annihilus, Gheed's, 2 +1 trap, 2 7% magic find, 2 3% faster run. (All characters should have a torch, anni and some +skillers)

How do you get max (or even one frame off for fcr) fcr and fhr with this equipment?

Last two fcr bps are at 102 and 174.
You get 70 fcr from spirits and possibly 10 fcr from the ammy. Where do you get the rest?

Last fhr bp is at 200.
You get 110 fhr from spirits and that's it.
leif92 said:
no lights on my map

Yeah, this might have been caused by the fact that you have no light entities in your map.
the_cloud_system said:
jrkookid said:
Post the site nowz!



GET TO DA CHAPPAH!!!!!!!!!!!!!!!!!!!!!

EVERYBODY GET DOWN!