SearchSearchPosts written by Martin HL:Truck
User
Killer-Duck said: Please take screenshots instead. You can upload pictures to e.g. http://imageshack.us/
Ok, i have make Video, but it was to big to upload so i am going to take Screenshot Truck
User
can i put it to rapidshare?
Truck
User
Killer-Duck said: Could we see some in-game screenshots of this?
I can make a Video of it, but where can i put the video? somthing els then youtube? Truck
User
I have now removed two Wads and then i try to re-compile. Same problem. Plz help me.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapm233 Entering mapm233.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 7 brushes (totalling 42 sides) discarded from clipping hulls CreateBrush: (0.14 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.18 seconds) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 3 used textures, 33.33 percent of map (123 textures in wad) Including Wadfile: \users\martin\downloads\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\dewood.wad - Contains 2 used textures, 22.22 percent of map (10 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\verastage wad.wad - Contains 3 used textures, 33.33 percent of map (114 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\czde_dust.wad - Contains 0 used textures, 0.00 percent of map (90 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\czcs_office.wad - Contains 1 used texture, 11.11 percent of map (307 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\parsiwad1.wad - Contains 0 used textures, 0.00 percent of map (167 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\gsiwad.wad - Contains 0 used textures, 0.00 percent of map (108 textures in wad) Texture usage is at 0.42 mb (of 4.00 mb MAX) 0.82 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapm233 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'mapm233.prt' 1.20 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapm233 336 portalleafs 1300 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.25 seconds) LeafThread: (150.91 seconds) average leafs visible: 201 g_visdatasize:14154 compressed from 14112 151.23 seconds elapsed [2m 31s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapm233 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 5193 faces Create Patches : 42026 base patches 0 opaque faces 434858 square feet [62619592.00 square inches] 56 direct lights BuildFacelights: (27.37 seconds) visibility matrix : 105.3 megs BuildVisLeafs: (222.00 seconds) MakeScales: (103.93 seconds) SwapTransfers: (137.22 seconds) Transfer Lists : 270013122 : 270.01M transfers Indices : 63549096 : 60.61M bytes Data : 1080052488 : 1030.02M bytes GatherLight: (23.09 seconds) FinalLightFace: (3.23 seconds) 519.95 seconds elapsed [8m 39s] ----- END hlrad ----- User
zxcvb7653 said: but is the same as the one i read be4!!!
Read the FAQ. http://www.superjer.com/forum/mapping_faq_please_read_before_asking.php Truck
User
Farmboy102 said: Hey I know this is off topic but Where can I find the dewood.wad that you used?
Hi. I did download it from The Wadfather. Link dewood.wad http://wadfather.planethalflife.gamespy.com/new/index.php?sid=&debug=wadinidebug&indexType=3&nI2=0&eI2=1&tI2=2&tI3=0&tID=209&eTX=0&tTX=1&eTT=442&tTT=2&eGM=2&tGM=2&eST=0&tST=0&eSC=1&tSC=2&eTH=0&tTH=62&tPX=1&tPT=1&xRW=100&xOP=1 Truck
User
Killer-Duck said: Martin HL said: Killer-Duck said: Quote: Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. It have always be more then 8, but do you think it help if I remove one? You need to remove at least two wads(you currently have 10 wads added in Hammer according to that log). If it will help I don't know but it doesn't hurt to try, remove some of your unused wads and re-compile... Okay, going to try. Thanks for answering me. Truck
User
Farmboy102 said: Have you tried reconstruckting the ladder?
No, But there is not just the ladder. i think there can be a Texture problem. The Wals and ladder is there but they are invisible. Some know somthing i can try? Truck
User
Hallo, Please. Help me
Truck
User
Martin HL said: Mate de Vita said: ah I see.
Does the visibility change only with different angles or does it change if you go closer/further to (from) it? i.e. If you go to where you can't see it and move directly towards it and away from it, can you see it or not? Hmm, I think it is from a long distans and side, but I can try. It is from the side, but don't close. Sorry bad English Truck
User
Killer-Duck said: Quote: Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. It have always be more then 8, but do you think it help if I remove one? Truck
User
Mate de Vita said: ah I see.
Does the visibility change only with different angles or does it change if you go closer/further to (from) it? i.e. If you go to where you can't see it and move directly towards it and away from it, can you see it or not? Hmm, I think it is from a long distans and side, but I can try. Truck
User
Evrything looks great. They are there but just visible from some agles. There is also two stairs invisible and wepend on the ground. Al this thing are totaly new, so evrything new are just visible from some agles.
Sorry bad english. Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapm23 Entering mapm23.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 7 brushes (totalling 42 sides) discarded from clipping hulls CreateBrush: (0.15 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.21 seconds) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 3 used textures, 33.33 percent of map (123 textures in wad) Including Wadfile: \users\martin\downloads\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\czcs_office.wad - Contains 1 used texture, 11.11 percent of map (307 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\czde_dust.wad - Contains 0 used textures, 0.00 percent of map (90 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\dewood.wad - Contains 2 used textures, 22.22 percent of map (10 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\gsiwad.wad - Contains 0 used textures, 0.00 percent of map (108 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\parsiwad1.wad - Contains 0 used textures, 0.00 percent of map (167 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\tfc_extra.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\verastage wad.wad - Contains 3 used textures, 33.33 percent of map (114 textures in wad) Using Wadfile: \users\martin\documents\counter strike\hammer editor\ekstra texure\wb-cajas.wad - Contains 0 used textures, 0.00 percent of map (35 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.42 mb (of 4.00 mb MAX) 1.65 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapm23 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'mapm23.prt' 1.57 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapm23 336 portalleafs 1305 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.24 seconds) LeafThread: (178.56 seconds) average leafs visible: 201 g_visdatasize:14163 compressed from 14112 179.12 seconds elapsed [2m 59s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapm23 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 5193 faces Create Patches : 42026 base patches 0 opaque faces 434858 square feet [62619592.00 square inches] 56 direct lights BuildFacelights: (45.55 seconds) visibility matrix : 105.3 megs BuildVisLeafs: (301.17 seconds) MakeScales: (122.67 seconds) SwapTransfers: (146.19 seconds) Transfer Lists : 270013008 : 270.01M transfers Indices : 63597304 : 60.65M bytes Data : 1080052032 : 1030.02M bytes GatherLight: (21.50 seconds) FinalLightFace: (37.04 seconds) 683.50 seconds elapsed [11m 23s] ----- END hlrad ----- Hope you can help me find the problem. The Ladder i try to make are invisble, both parts. Func_ladder and Func_illusionary. It is also 2 Func_breakable and 2 Func_illusionary Wals Invisible. Just in CS not in Hammer. Pleas help me! Sorry my bad English Truck
User
Hallo :) I need help please. Some of my new made wals are invisible. They are Visible from some angle. The wals are visible in Hammer but not in CS. Some know what the Problem is?
Thanks for Answer and sorry my bad Englsih. |