SearchSearchPosts written by Lolzorz:Truck
User
I have another problem with the map and i don't know how to fix it.
Compile Log: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlcsg.exe c:\zhlt\jail_zow_noname_bv2 -wadinclude jail_zow_noname_v2.wad -wadautodetect Entering c:\zhlt\jail_zow_noname_bv2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [jail_zow_noname_v2.wad] 61 brushes (totalling 398 sides) discarded from clipping hulls CreateBrush: (5.19 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (4.80 seconds) Including Wadfile: \documents and settings\John\my documents\my videos\jail_zow_noname_v2.wad - Contains 94 used textures, 100.00 percent of map (814 textures in wad) Texture usage is at 2.36 mb (of 4.00 mb MAX) 11.36 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlbsp.exe C:\zhlt\jail_zow_noname_bv2 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5743 (0.89 seconds) BSP generation successful, writing portal file 'C:\zhlt\jail_zow_noname_bv2.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4908 (0.47 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4504 (0.42 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4979 (0.50 seconds) 10.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlvis.exe c:\zhlt\jail_zow_noname_bv2 3131 portalleafs 9958 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (23.66 seconds) LeafThread: (2122.73 seconds) average leafs visible: 386 g_visdatasize:318348 compressed from 1227352 2148.84 seconds elapsed [35m 48s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlrad.exe c:\zhlt\jail_zow_noname_bv2 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 14081 faces Create Patches : 56240 base patches 0 opaque faces 406236 square feet [58497992.00 square inches] 73 direct lights BuildFacelights: Malformed face (1252) normal @ (866.00, 195.00, -74.00) (866.00, 195.00, -78.00) (863.00, 192.00, -82.00) (862.00, 191.00, -82.00) (862.00, 191.00, -74.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- I've looked through the forums about it, and I've tried alt + p to check for the problem, but it didn't show. Help please! Truck
User
Thx, it worked :D
Truck
User
I went back and tried again and it still doesn't work, so I'm sure that I wrote it in the entity part.
Truck
User
Like i said before, i tried that but it says the brush number doesn't exist
Truck
User
So I have been making this jail break map and I would always get this error ":plane with no normal, :has coplanar plant at" It would happen every time I would try to compile. Like when I compile it would say it only once for one object, then when I compile again, it would say it again for another object. So I thought I could just destroy those objects and make another in its place but now it says
Error: Entity 336, Brush 0, Side 14: plane with no normal Error: Entity 336, Brush 0, Side 14: has a coplanar plane at (-1035, -2603, -377), texture POWER_CEILING1 I tried using ctrl + shift + g to get to that brush but it says "That brush number does not exist." I don't know what to do, some1 help me please! |