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Posts written by Hic:



User
zephyr said:
um im not sure, but i use the clipping tool to cut things. click the object first with the selection tool, then click the clipping tool(shift+x). then draw a line from one side of your block to another. When youre done press enter.

I think there might be other ways... but this is how i do


That was extremely helpful, I want to kiss you.
User
How can I make diagonal shapes on my map? In the Valve Hammer Editor, I only know how to make vertical and horizontal lines from the Top View. Is it possible to make a diagonal line/shape? For example, making a map in the shape of a triangle, is that possible? A triangle from the Top View, that is. Thanks very much everyone!

Oh, and one more question. Is it possible to edit an already made map? Like changing de_rats.bsp to de_rats.map to edit it inside the Valve Hammer Editor. Thanks again!

Oh, and one more question.(This is the last one lol) How can I make my own custom textures? Like, I used a camera to take pictures of the wall in my room and I want that wall texture to be in my map. How can I do that? Thanks again!
User
"Hic" said:
"superjer" said:
"Hic" said:
How do I change the hlrad? Thanks.


Are you using a .bat file to compile your map? Or something else?

If you are using the .bat file then just open it in Notepad and edit the hlrad line. You just need to add -chop 256 to it.

If you are using a different method, look for the chop option, or if it lets you type in options, do.


Thank you very much admin, you've been alot of help to me. I have 1 more question/problem, am I supposed to use to Selection Tool and highlight the map from the top view by holding the top left corner of the map and drag it to the bottom right corner so it creates a dotted square box around my map. And then I press CTRL+M and type in 0.25 for X Y and Z while "scale" is selected? Because I can't seem to decrease the size of my map. Thanks again!


Nevermind dude, I found it. In edit, press Select All. Sorry for double posting and not checking earlier. Thanks again!
User
"superjer" said:
"Hic" said:
How do I change the hlrad? Thanks.


Are you using a .bat file to compile your map? Or something else?

If you are using the .bat file then just open it in Notepad and edit the hlrad line. You just need to add -chop 256 to it.

If you are using a different method, look for the chop option, or if it lets you type in options, do.


Thank you very much admin, you've been alot of help to me. I have 1 more question/problem, am I supposed to use to Selection Tool and highlight the map from the top view by holding the top left corner of the map and drag it to the bottom right corner so it creates a dotted square box around my map. And then I press CTRL+M and type in 0.25 for X Y and Z while "scale" is selected? Because I can't seem to decrease the size of my map. Thanks again!
User
"jrkookid" said:
You need:

zhlt.wad
Definition: Add this to your textures in Hammer. It gives you all the 'tool textures' that let you make cool things. Make sure to change your HLCSG line in your compile, like this:

hlcsg -wadinclude zhlt ...

or else no one will be able to play your maps. (Not needed if you use -nowadtextures.)

expert .fgd
Definition: Gives you access to ALL the entity types in CS. Unzip everything to your Hammer/fgd/counter-strike folder and tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box).

GCFScape
Definition: Allows you to open the Steam GCF files and access cstrike.wad and other important files.

The tutorial or guide:


How To Make Ladders

How To Make Rotating Doors


Thank you very much for this useful post
User
"superjer" said:
MAX_PATHCES means there is too much lighting to calculate in your map.

You have too many surfaces to light. You need to make your map smaller or make the lighting less detailed.

To make the lighting less detailed, change your hlrad line like this:

hlrad -chop 256 mapname

chop 64 is the default. Bigger means LESS detail and faster compiles. Smaller means more detail, slower compiles, and only works on smaller maps where it won't run out of PATCHES.


How do I change the hlrad? Thanks.
User
"superjer" said:
MAX_PATHCES means there is too much lighting to calculate in your map.

You have too many surfaces to light. You need to make your map smaller or make the lighting less detailed.

To make the lighting less detailed, change your hlrad line like this:

hlrad -chop 256 mapname

chop 64 is the default. Bigger means LESS detail and faster compiles. Smaller means more detail, slower compiles, and only works on smaller maps where it won't run out of PATCHES.


Okay. How do I make ladders/ropes? And doors? :S
User
"superjer" said:
Bigger numbers -> bigger.
Smaller numbers -> smaller.

All it does is multiply the lengths of everything by the number you give it.

If you give it 2.0 -> it will be twice as big.


I found this in my .err

hlrad: Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem



What does it mean?
User
0.25 is still a bit too small, if I make it 0.25 will that make it smaller or bigger? I've tried and didn't see much difference
User
Nevermind, I figured it out guys. One of my edges were on the border of the sides. I realized that the map was WAYYYY to big once I got ingame, how do I make it smaller? I need everything to be around 4 times smaller than it is right now, is it possible to do that? Or do I need to remake the whole map again? I don't really want to remake it because I spent alot of time on it, it will take my a long time to make it the way it is right now 4 times smaller. Please help, thanks!
User
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 48: outside world(+/-4096): (-272,-4112,-228)-(3408,-3888,-92)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 48: outside world(+/-4096): (-288,-4128,-224)-(3424,-3872,-96)
Error: Entity 0, Brush 48: outside world(+/-4096): (-272,-4112,-210)-(3408,-3888,-110)
(0.06 seconds)

I found this in the log, what's a brush?
User
Okay I got the compile thing to come up but I got an .err. I can't seem to find the problem either =/ No leaks, and I have the 4 files. Not too sure about the stuff written in the .bat file though, can someone clarify on it please? I read the tutorial and I copied the same stuff, I replaced the path to C:\Program Files\Counter-Strike 1.6\cstrike\maps. And on the bottom it is C:\Program Files\Counter-Strike 1.6. Please help, thanks!
User
"superjer" said:
"Hic" said:
"Troi" said:
Open any folder goto TOOLS > FOLDER OPTIONS
in window open VIEW tab, then check "Hide extensions for known files types"


It was checked already


You need to UNCHECK it, because you DON'T want it to hide anything from you.


OH! LOL WHOOPS MY BAD LOL TY!
User
"Troi" said:
Open any folder goto TOOLS > FOLDER OPTIONS
in window open VIEW tab, then check "Hide extensions for known files types"


It was checked already
User
How do you enable the extension files? I see the files, but what do I do with them? :S
User
"jacksmoke234" said:
Yes name the text file .bat and double click the .bat file.


I tried that, but it just opens up a text file
User
I made my map and when I double click the .map file it opens and closes instantly. Am I supposed to name the text file .bat and my map .map? Please help, thank you!