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Posts written by Grijze Stijn:



Ok I read the above tips and all sounds very nice, but it would seem i have to cut down on visibility to get shorter compiling times... I really don't want to do that.

I'm building a map of a real house, (student dorm) which isn't really that big, I did get a bit carried away on the details and compiling times were up to about 30 minutes... I could live with that tough, but now I added some objects made by other people to spice it up a notch. One of those objects is a highly detailed bus that added 6 extra lighting points to the already 24 lights that were used. Only a fraction of my used objects contain non-rectangular objects though... Some basic cylinders and a few triangles... but nothing to fancy...

Compiling times aren't available yet, but it has been busy at HLVIS --> Leafthread for about 9 hours now. I'm starting to wonder if it will ever complete....

Any stuff that could help me would be very welcome... And an explanation why a bus would suddenly be such a large problem would also be pretty nice Could it have something to do with my noobhood on mapbuilding...

Greetz from Belgium