Search

Search

Search for
By user

Posts written by Clocks:



User
so its workign when it saiz every time (not responding) after a while?
User
Screw this map i give up!!! I cant fix it !!!
User
i replaced with hlvis.exe and it crashes at "LeafThread:" and that hlvis appears at proceses and uses 98% of my cpu.. wtf man ive got a dual core CPU
User
I cant fix it maybe you can... here is the archieve http://rapidshare.com/files/233664272/de_lab3unfixed.rar.html
User
i did indeed use vertex manipulation.I remember the brush now, but i think i undo-ed it. So what shall i do witht he brush i vertexed?
now that i added hlzt.wad the err file saiz it didnt find it.. :(
User
** Executing...
** Command: Change Directory
** Parameters: D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrike


** Executing...
** Command: Copy File
** Parameters: "C:UsersAdministratorDesktopde_lab3de_lab3skyfinaltry.map" "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry.map"


** Executing...
** Command: D:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:PROGRA~1VALVEH~1toolshlcsg.exe "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry"
Entering D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.25 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.18 seconds)

Using Wadfile: wadhalflife.wad
- Contains 73 used textures, 98.65 percent of map (3116 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.71 mb (of 4.00 mb MAX)
4.60 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:PROGRA~1VALVEH~1toolshlbsp.exe "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5621 (0.58 seconds)
BSP generation successful, writing portal file 'D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2482 (0.20 seconds)
SolidBSP [hull 2] 500...1000...1500...1985 (0.14 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3071 (0.28 seconds)
4.02 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)

************ ERROR ************
Error opening D:Program FilesGoiceasoft StudiosCounter Strike 1.bsp: No such file or directory

** Executing...
** Command: D:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:PROGRA~1VALVEH~1toolshlrad.exe "D:Program FilesGoiceasoft StudiosCounter Strike 1.8 Goiceasoftcstrikemapsde_lab3skyfinaltry"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'D:PROGRA~1VALVEH~1toolslights.rad']

Warning: No vis information, direct lighting only.
14999 faces
Create Patches : 33349 base patches
0 opaque faces
238407 square feet [34330624.00 square inches]
33 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...Malformed face (8270) normal @
(-455.32, 580.73, 89.00)
(-455.31, 580.72, 90.37)
(-451.91, 579.36, 90.08)
(-451.91, 579.36, 89.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----




** Executing...
** Command: D:PROGRA~1GOICEA~1COUNTE~1.8GOcstrike.exe
** Parameters: +map "de_lab3skyfinaltry"
User
well i use halflife.wad, but i only "streched" a texture when i used the fit option at a door barely higher than a man.If i got "streching wrong" then can you compile my map and add the nowadtextures thingy so i don't have to make a custom wad?Or if you can simply compile it i would be rly happy
User
Can any1 help me? i compile my map with Hammer 3.5 but the build in programs are the ones i extracted from zhlt 3.4... The map compiles succesfully but when the game starts the map it crashes and i ge the error :bad surface extents 544/0 at position (-68,-222,312) can any1 help me with this problem?I did Alt+p and fixed the problems but this didnt solve it