Previous work. I have worked on 2D games on the DS, 3DS, Wii, WiiU, iPhone, and LeapTV (ask me about that one!). Not to mention some 'amateur' work on mod projects, including Counter-Strike maps, and maps for a Source-Engine Team Fortress mod, technically the first Team Fortress game on the Sournce Engine. | |||
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As a level designer on the Scribblenauts series I designed scenarios and puzzles, prototyped levels, and scripted all the game events and puzzle progression events in my levels. I also scripted all the vignettes in the credits of Super Scribblenauts. | |||
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At WayForward, I helped to design a licensed educational Spiderman game published by LeapFrog. The game was aimed at 6-8 year olds, but I'm very proud to have created a Spiderman game that lets players freely climb on walls and ceilings while remaining appropriate for that age group. | |||
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de_substation is a CS:GO level, designed for competitive play. A no-man's-land trench bisects the map, with limited opportunities to cross before reaching the bomb sites. ff_anticitizen is a Dustbowl-style Attack/Defend map, with the teams and the map reflecting a Combine-Blue vs. Encroaching-Dust-Yellow theme. | |||
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