[2016-03-01 00:23:12 UTC] Are you playing on hard? [2016-03-01 02:37:28 UTC] Oh, were you? I don't think I am, so that would be the explanation for why I've had an easier go of it. [2016-03-01 02:48:50 UTC] Yeah I think we were both playing on hard, like a couple of idiots. [2016-03-01 02:49:37 UTC] Should have known that a game like that "hard" means "hard". [2016-03-01 15:11:12 UTC] I barely remember a difficulty selection. I've been used to playing things that don't unlock higher difficulties until you beat 'em once, so I just get all button-mashy and LET ME PLAY THE GAME [2016-03-01 20:31:32 UTC] I beat the Westless Spiwit. [2016-03-01 20:32:30 UTC] I actually developed something of a strategy that was helping me stay alive until the strats changed, but then I had enough life to shoot it up with little difficulty? I don't know what happened exactly other than "I got lucky." [2016-03-01 20:36:36 UTC] It barely used its teleport explosion at all. [2016-03-01 22:45:15 UTC] So, sooner or later I'm going to have to run off and figure out whether that weird passage in the maze has opened up or if boss rush has opened up or what other endings I can get. [2016-03-01 23:03:00 UTC] I'm honestly getting jealous over here [2016-03-01 23:03:09 UTC] I'm gonna have to start a new game on normal : / [2016-03-01 23:04:31 UTC] What's interesting to me about the whole game is that, even though it's derivative and the pixilation can make things unclear, I love the music and the physics of the movement in the game makes it feel addictively playable. [2016-03-01 23:04:49 UTC] Did you ever make it through the dash maze to fight the blue man? [2016-03-01 23:48:09 UTC] Yeah I did everything except the Westless Spiwit [2016-03-01 23:48:18 UTC] The dash maze was crazy hard [2016-03-01 23:54:54 UTC] And yet, still felt less difficult than all that nonsense in the Sacred Grounds of Cave Story.