[2013-02-23 01:22:23 UTC] i takes two to make a thing go right [2013-02-23 14:28:12 UTC] yeap,so i made a wall around the map so there's no leak [2013-02-23 14:28:17 UTC] not hollow just some walls [2013-02-23 14:28:26 UTC] does this affect perfomance? [2013-02-23 14:28:35 UTC] i didn't see a difference but neway [2013-02-23 16:05:40 UTC] well im making a map for cs:go [2013-02-23 16:06:05 UTC] about 10 percent completed, cuz i spent all my time trying the only room it has as detailed as possible :( [2013-02-23 16:06:23 UTC] but i LOVE prop_statics and physics [2013-02-23 16:06:25 UTC] they're so awesome [2013-02-23 19:13:06 UTC] unless your a super nooba [2013-02-23 19:13:07 UTC] and doesnt know how to [2013-02-23 19:13:10 UTC] dafuq [2013-02-23 19:13:15 UTC] my earlier 3 posts didnt get posted [2013-02-23 19:13:17 UTC] i was gonna say [2013-02-23 19:13:25 UTC] when dont you load the pointfile file [2013-02-23 19:13:30 UTC] and locarte your leak that way? [2013-02-23 19:22:22 UTC] i did but it looks pretty fucked up [2013-02-23 19:23:29 UTC] red lines all over the place :S